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Good class for someone who can't stop playing as a Vanguard.


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#1
stjasonl

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 I just can't get into solider class, I haven't really given it a chance, but I just miss the fast paced, risky battles that the charge skill brings to the combat. 

Off topic is there no spell check on these boards? (for my dyslexic ***)

Modifié par stjasonl, 04 décembre 2010 - 12:19 .


#2
Funnyonion

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For me, you just can't beat the ridiculously awesome feeling of going in to adrenaline mode with the anti-material sniper and popping a collectors head while it's flying in.

#3
stjasonl

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Better then charging and shooting it in face with the Krogan Shotgun

#4
AdmiralCheez

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I've only played soldier, vanguard, and infiltrator, but I hear that sentinels can be used for close-combat as well: the tech armor makes them near-invincible, and you can give them shotguns on the Collector Ship mission.

#5
miltos33

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A sentinel is very good at CQC and should be your first choice. An adept with heavy barrier and the eviscerator shotgun can also play like a slower vanguard.

#6
Locutus_of_BORG

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Claymore soldier not badass enough for you? Running straight at the enemy in bullet time, but not dodging, slowly propping the muzzle of your claymore on your shocked opponent's chest before he disappears into a fine red mist...



Yeah, try the assault sentinel then. Same deal but with warp explosions instead of bullet time.

#7
lazuli

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If you can slog through the early game, the Shotgun Infiltrator might be worth a try.

#8
stjasonl

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I actually like the smg better than the shotgun but it's just not powerful enough on higher difficulties. But the up close combat just make you feel even more bad***.

#9
stjasonl

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Locutus I've haven't really played much as a soldier is the Adrenalin rush talent useful for rushing up close to enemies I only tried it to line up shots.

#10
PrinceLionheart

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stjasonl wrote...

I actually like the smg better than the shotgun but it's just not powerful enough on higher difficulties. But the up close combat just make you feel even more bad***.


An Assault Sentinel with the Tempest may be for you then.

#11
The Spamming Troll

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soldiers are boring for me because you play alot of slow mo shot the ducks before they fly off screen BS. i dont mean to hurt anyones feeling by saying this but sentinels are for players who arent very good with adepts or vanguards. atleast for me it seemed that way. id recomend adept but you not going to enjoy spraying singularities when you could just use a pull or charge instead.



id go shotgun infiltrator. especially if you have the GPS. basically the same concept of vanguard gameplay. just use cloak in the exact same way you would use charge. not to mention you have sniper scope slow mo which combined with cloak+ in your face make ones deadly force. also, take stasis, and youll never need another gol darn thing.

#12
Miss Yuna of Atlanta

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Sentinels are probably the most close-combat-friendly class in the game aside from Vanguards. I dislike Sentinels because of the Tech Armor mechanic(I can't wrap my head around "you want it to break"), but that's what comes to mind immediately.

#13
Zombie Chow

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Another vote for Assault Armour Sentinel with Tempest here. Choose an Ammo as your Bonus Power. I still believe this to be the best class for Insanity at the moment.



You'll have some fun with the Push Power. You remember how you Charged enemies off ledges as a Vanguard? It's similar, but you can "curveball" the Push around cover.



BTW, what difficulty do you want to play on, stjasonl?

#14
Locutus_of_BORG

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stjasonl wrote...

Locutus I've haven't really played much as a soldier is the Adrenalin rush talent useful for rushing up close to enemies I only tried it to line up shots.

To answer your question, yes. But in case you were wondering, i was just trying to sound dramatic in my first post.

My first play of ME2 was as a soldier, and it took me about half the game to actually figure out what AR really did. It's an ability that should be spammed when playing soldier, as it allows you to pull off some pretty ridiculous stunts. Try it and see how you like it.

#15
Mocker22

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I do understand your frustration with soldiers. They just get so bland after a while to me.



Sentinels as stated are powerhouses but to me feel alot like vanguards.



If you like CQC and wanna try something different a Shotgun Engineer is fun. Spam Drone. Its very different play style to me.

#16
SSoG

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stjasonl wrote...

Locutus I've haven't really played much as a soldier is the Adrenalin rush talent useful for rushing up close to enemies I only tried it to line up shots.

Yeah, it is. Everything gets slowed down in AR except for your movement speed, which means you're moving twice as fast (Hardened AR) or 3+ times as fast (Heightened AR) relative to the enemies. Also, add in the Soldier's increased storm speed from Combat Mastery and you can pretty much just activate Adrenaline Rush and run to whatever point you want on the battlefield. Watch some videos on youtube of Claymore Soldiers sometime.

#17
stjasonl

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Zombie, I play on insanity or hardcore I've beaten the game probably 3 or 4 time as a vanguard.  Also I have 100% of the achievements on the 360.

Modifié par stjasonl, 04 décembre 2010 - 12:16 .


#18
PrinceLionheart

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The Spamming Troll wrote...

i dont mean to hurt anyones feeling by saying this but sentinels are for players who arent very good with adepts or vanguards. atleast for me it seemed that way.


The difference I've experienced between the Sentinel CQC and the Vanguard is the Sentinel gameplay revolved more around tanking with the Tech Armor (much like the Soldier with Immunity in the first game) while the Vanguard is more the of "DPSer." Of course, I could be totally wrong since I don't typically analyze classes like this.

A Caster Sentinel vs Adept is a matter of playing the defense stripper caster (Sentinel) vs the a crowd control caster (Adept.)

#19
Locutus_of_BORG

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PrinceLionheart wrote...

The Spamming Troll wrote...

i dont mean to hurt anyones feeling by saying this but sentinels are for players who arent very good with adepts or vanguards. atleast for me it seemed that way.


The difference I've experienced between the Sentinel CQC and the Vanguard is the Sentinel gameplay revolved more around tanking with the Tech Armor (much like the Soldier with Immunity in the first game) while the Vanguard is more the of "DPSer." Of course, I could be totally wrong since I don't typically analyze classes like this.

A Caster Sentinel vs Adept is a matter of playing the defense stripper caster (Sentinel) vs the a crowd control caster (Adept.)

The Sentinel is probably the most powerful/IMBA class in the game, so in that sense, you could almost say the Sentinel is for people who aren't that good at ME2 in general... but it isn't.

For the most part, Sentinels just have the most balanced skill set, which just means they eventually obtain a straightforward answer to just about anything. But to do this, they need all of their powers. However, it's getting up to the point where you can dominate everything that's the challenge, as you'll spend most of the game as an undergunned, underpowered / underprotected jack of all trades, master of none.

Modifié par Locutus_of_BORG, 04 décembre 2010 - 05:49 .


#20
The Spamming Troll

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maybe it is just me but i dont think the sentinel is much of a tank at all. ive played insanity a few times, and i still have a sentinel thats been stuck on the collector ship for 3-4 months. i had to restart as a soldier and the game became cake. i never felt very durable with tech armor activated. it seemed it depleted just as fast as my regular shields.i do love the burst knock back if fires off when depleted tho, that should never be overlooked. i actually think the soldier should have an ability that does exactly that, instead of Cshot.



i think any class can be balanced with bonus abilities. your usually missing a debuff, a CC or a ammo power and those all can be added to make any class a "sentinel"

#21
Miss Yuna of Atlanta

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Not trying to insult anyone with this, but if you can't tank as a Sentinel then you need to take a step back and ask yourself if you shouldn't lower the difficulty to Normal or Casual. Assault Armor takes more damage than a cast-iron frying pan the size of Iowa and restores your shields to half when it breaks and sends every enemy within a fifty-mile radius scattering all the hell around. By the time the damn thing takes enough damage to break, the cooldown is done and you can just put it up again. Honestly, if you know the game mechanics, you'd be hard-pressed to find an easier class than Sentinel. Even Soldier isn't as simple, if only because Soldier has no damn crowd control.

Modifié par Miss Yuna of Atlanta, 04 décembre 2010 - 08:58 .


#22
Sparrow44

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The problem I have with Sentinels is that as soon as my Tech Armor is depleted I'm inclined to restore it immediately which stops me from using other powers as I feel "naked" without it on at all times.



I suppose Sentinels really get fun after the Collector Ship and they have their extra weapon, shotguns in my case and their powers are leveled up more as it felt a bit tedious playing Sentinel at the beginning at first. But then as Miss Yuna says. knowing the game and what is the right power for the right enemy and etc. then that's when battles become enjoyable.

#23
Zombie Chow

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Hi Stjasonl, I was just asking about difficulty as I think Sentinel's more fun at Hardcore and Insanity (as compared to something like Adept, which is a lot of fun at Normal and Veteran instead).

Locutus_of_BORG wrote...
For the most part, Sentinels just have the most balanced skill set, which just means they eventually obtain a straightforward answer to just about anything. But to do this, they need all of their powers. However, it's getting up to the point where you can dominate everything that's the challenge, as you'll spend most of the game as an undergunned, underpowered / underprotected jack of all trades, master of none.


This is really well said.  I mentioned Push because I was playing with Vanguard and was having a lot of fun Charging people off ledges (both are so satisfying).  But it's really about how the Sentinels have the most balanced Power set.  Enemy got Barriers or Armour?  You got Warp.  Enemy got Shields?  You got Overload.  I respectfully disagree with "master of none" as I think the Sentinel's the master of damage protection.

I think Yuna hit the key phrase, it's due to ME2's "game mechanics".  As said above, the Sentinel's Powers set just seem to better fit situations in the way ME2 is laid out.  I notice a lot of people always use Miranda as a Squadmate for her versatility with Warp and Overload.

The Sentinel is like that but better, due to lower recharge times and "curving" Warp, Pushing enemies off cliffs instead of Miranda's Slam.  Playing with Sentinel gave me more confidence to experiment with different Squadmates, so it's interesting.

If I may, I'm going to suggest a Build and Progression (my latest variant):

Throw - rank 3 (6 points)
Warp (Heavy) - rank 4 (10 points)
Tech Armour (Assault) - rank 4 (10 points)
Overload - rank 3 (6 points)
Cryo Blast - rank 1 (1 point)
Guardian (Defender) - rank 4 (10 points)
Bonus skill as either Warp or AP Ammo - rank 4 (10 points)

Focus on maxing out Tech Armour BUT invest just 1 point in Overload ASAP (which is unlocked with Tech Armour anyway).  That mere 1 point in Overload can blow up anyone with a Flamethrower after you strip defenses (like Vorcha Firestarter or Geth Heavy Destroyer), giving you a huge advantage as early as Mordin's recruitment.  I 100% endorse Assault Armour over the other option once you maxed out (having experimented with both) for Insanity.

Then focus on maxing Guardian, to reduce Recharge times as you'll be activitating Tech Armour a lot early on, but you'll find this investment will continue paying off as you get other Powers.  Then you're quite free to invest however you want, to be honest.

On the max out Powers - max out Tech Armour and Guardian, the class Powers.  Warp should be maxed that's very useful in the Suicide Mission against Collectors, Husks, etc...dealing with Armour and Barriers, basically.

On the other Powers - Push enough to unlock Warp.  Overload at rank 3 (6 points) allow you to short-out weapons as well as Shields.  The only reason I don't max this out is because of a shortage of points and I prefer to max out my...

Bonus Ammo Power - with so many Active Powers, I just wanted a Passive that's not another form of defense.  Warp or AP are both good.  I max these out (instead of Overload) as they are more useful for the Suicide Mission.

Extra weapon - I prefer Sniper Rifle training specifically for the semi-auto Viper, it's weird yet effective with Assault Armour.  Other Sniper Rifles have you duck out of cover, BOOM Headshot, then duck back to reload.  With Viper, you're just standing there taking care of long-range targets through the scope, but ignoring close/medium-range because your Assault Armour will take care of them for you.  Just listen for your Assault Armour exploding, then you might want to look out the scope and melee the enemies.  However, you might like the Shotgun more and I think that's cool, too (unlike with Tech Armour, where I 100% believe you should get Assault Armour rather than the other one).

In conclusion, the Sentinel is as dynamic as the Vanguard, but in a different way.  You're multi-tasking a lot more with all the Powers at your disposal.

Modifié par Zombie Chow, 05 décembre 2010 - 05:45 .


#24
GodWood

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Go for Sentinel, it offers a similar playstyle.

#25
Homey C-Dawg

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Try engi or adept. Mix it up a bit. ;)

I can clear a battlefield quicker with an adept than any other class as long as I bring Energy Drain as a bonus or have overload on a squadmate to deal with shields. It's the only class that can set up it's own warp-bombs. :) Engineer is the master of not getting hit since you can spam drones and enemies always turn to engage them. Probably the slowest at clearing a battlefield though. Neither really is as "in your face" as a vanguard though.

All the classes are a blast, though sentinal is a bit "yawn" to me. Fun, but not as exciting as the specialized classes.