Adapting to ME2
#1
Posté 04 décembre 2010 - 05:00
<_<
In ME1, the best strategy was to crouch, slowly approach an enemy after they had been sabotaged/overloaded/warped and take potshots at them. I find that this attitude towards the gameplay in ME2 can cause lots of frustration. Did anyone else initially have this problem, and if so how did they get over it? Feedback would be appreciated.
#2
Posté 04 décembre 2010 - 05:18
I did however find it very hard to adapt back to ME1 again. Especially with my infiltrator. Dam I forgot how awful SR are in the beginning. Your better trying to hit a enemy in the distance with a pistol.
#3
Posté 04 décembre 2010 - 05:28
#4
Posté 04 décembre 2010 - 05:54
"WHERE IS MY INVENTORY? WHY IS THE CAMERA SO CLOSE TO SHEPARD? WHY IS PRESSING E DOING NOTHING!?!!?!?!?!?"
#5
Posté 04 décembre 2010 - 06:30
Sidenote: And I really miss the old leveling up system.
#6
Posté 04 décembre 2010 - 06:40
As a side note, you might get better feedback if you have a specific class that you are trying to adapt to.
Edit: Another thought, if you do not have a specific class, is to give a Shotgun Sentinel a try. They are much more forgiving when it comes to storming the battlefield than, say, an Adept or Engineer. Just remember to put your tech armor up before you get into a skirmish, so your powers are off cool down when the fighting starts.
Modifié par kstarler, 04 décembre 2010 - 06:44 .
#7
Posté 04 décembre 2010 - 03:57
Modifié par Wompoo, 06 décembre 2010 - 05:46 .
#8
Posté 06 décembre 2010 - 06:37
TheNexus wrote...
I freaked out the first time I played ME2.
"WHERE IS MY INVENTORY? WHY IS THE CAMERA SO CLOSE TO SHEPARD? WHY IS PRESSING E DOING NOTHING!?!!?!?!?!?"
Exactly this, plus Space is now Shift and Shift is now Space. That screwed me up a lot, too.
#9
Posté 06 décembre 2010 - 07:29
EffectedByTheMasses wrote...
So I finished ME1 for the first time recently, and went back to ME2 with an imported character. I normally play on veteran, although I have played on hardcore before. Even on hardcore I never used to die in ME2, but after playing ME1 for so long I've found that I tend to misuse cover, be reckless, never able to use powers due to universal cooldown and running around and dying a lot in general.
<_<
In ME1, the best strategy was to crouch, slowly approach an enemy after they had been sabotaged/overloaded/warped and take potshots at them. I find that this attitude towards the gameplay in ME2 can cause lots of frustration. Did anyone else initially have this problem, and if so how did they get over it? Feedback would be appreciated.
I bumbled my way though Gears of War prior to cutting my teeth on the ME series. In ME as a Shock Trooper I never used cover really (I actually ignored the mini tutorial in ME the very first time).
Then when I started ME2, it was not that much of shock, I actually liked how important it was to cover, it made combat feel more realistic.
As to the transition, one word: Patience.
With ME2 you are forced to account for enemy actions. But once you figure them out (like when to pop out of cover or find a new spot) the game gets much easier, even on Insanity.
If you are really struggling check out some video's of combat on youtube, I know they've helped me, like watching Sinosleep for example.
Good luck and happy hunting
#10
Posté 06 décembre 2010 - 04:53
Wompoo wrote...
Got to say I am not a fan of the cover system in ME2 or the global cool downs. I enjoyed the Adept in ME1... that doesn't mean the Adept is useless in ME2, it isn't. However, the Adept in ME2 just isn't as much fun (for me) and shields are like tissue paper in ME2, almost pointless. The thing I missed the most from ME 1 to 2 was the overly simplified skill system and glaring lack lustre build options (I miss my Singularity from ME1, having to usie it as a block to set up spam warp bombs (in ME2) just is not interesting, visually bland. Yea, it took me a while to adapt, in a way I still don't think I have, I loathe having to use cover.
i agree. in ME2 i feel like "entering cover" is the same thing as "entering combat." whenever i see an enemy the first thing i think is "find a wall and hit A." cover should be much more easy to use. id start by adding crouching, i dont know why crouching isnt in a 3rd person shooter. i dont think cover should be entered or exited by pressing a button. to pull from another game, army of 2 is set up great. its similar to ME1s auto cover, but isnt as sticky.
#11
Posté 06 décembre 2010 - 05:42
#12
Posté 06 décembre 2010 - 10:00
I like this human! He understands!disjunctionreaper wrote...
I used cover even in ME1 as often as possible (it just looks cool), when I got ME2 the controls screwed with me at first but got better. Now its almost perfect (practice makes perfect), I just hate having to take cover every time I want to vault over an object, it bloody annoying and slows down the pace. As for the inventory I would never expect to say this but I'm glad it's gone, it was just too damn cluttered. The global cooldown is also great since you don't have to wait like 60 seconds before you can throw someone off a ledge again. For me ME2 was a great improvement, I was just unhappy that you can only have 2 outfits per squadmate rather than having tons of armour to choose from through the inventory.
To be honest, I adapted to ME2's gameplay very quickly and only got ME1's gameplay at Virmire. It comes with years of playing Gears of War.
Modifié par Cra5y Pineapple, 06 décembre 2010 - 10:02 .
#13
Posté 06 décembre 2010 - 10:42
Gotta say, though, the global cooldowns are a blessing.





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