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Dragon age 2 looks like DMC/FF


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#76
Apollo Starflare

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relhart wrote...

DMC = Devil May Cry? If so I wouldn't go that far. If by JRPG you mean something along the lines of the abominations they turned the latest Shining Force games into, then yes, it does sort of look like that. While I generaly hate Anime and how JRPG's look, quite a few of them are quite a bit more tactically satisfying than western RPG's. I just finished playing the PC version of Last Remnant and at least gameplay wise it's one of the better games I've played in awhile (even if the story and visual theme are laughably Japacheesy)


Yeah Devil May Cry. I watched some more gameplay vids of it earlier in case I was somehow misremembering the series, but nope it bears so little resemblance to even exaggerated portion of DA2 I still can't see why it's chosen for comparisons. Again: I just think there are more similar 'hack n slash' titles that DA2 is evoking before you discover/contemplate the tactical gameplay.

I must admit my knowledge of JRPG's, while not nonexistent or anything, is mostly restricted to those which are turn based - hence my incredulity that DA2 looks anything like one (not to mention that however spikey they make his armor, Hawke just doesn't look like a JRPG protagonist to me). If there are others which are more similar in gameplay then fair enough, I suppose 'JRPG' is a pretty wide term when you consider it.

@Brockololly: But Luke does do that exact move, he flips over Vader. Just because he only does it two or three times doesn't make the point any less relevant. The prequel trilogy obviously had more of that again, but it was there. Anyway, the backflip is grossly overstated around here, in game it didn't seem any more super human than backflipping backwards is anyway. It is on a cool down, it isn't 15 foot in the air, and the rogue is wearing light armor for a reason. It really doesn't break my immersion than some of the other rogue moves from Origins (some of the arrow moves, flicker etc.)

Modifié par Apollo Starflare, 04 décembre 2010 - 06:27 .


#77
Faz432

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It can't possibly look like those other games. Bioware have put a lot of effort into changing the art style to make it look more unique and establish it's own visual identity, which DA:O didn't have, apparently.

#78
AlanC9

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Apollo Starflare wrote...
@Brockololly: But Luke does do that exact move, he flips over Vader. Just because he only does it two or three times doesn't make the point any less relevant.


I can understandbeing a bit bothered by this regardless, since Luke's got the Force helping him to make the jumps

#79
Nohvarr

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Brockololly wrote...

Nohvarr wrote...
 Heck when I see Rogue/Hawk flipping over his enemies I think Luke vs. Vader in Empire. The only advantage Luke had going into that fight was superior mobility which he started to use. Then Vader suckered him into an enclosed space and started tearing the room apart hurlings heavy objects at him.


Ummm.... no.

Maybe Anakin and Obi Wan from the prequels with their overdone flipping and acrobatics, but not Empire outside of maybe 1 or 2 moves by Luke. And unless Rogue Hawke has magical Jedi powers, it still makes no sense as to why a armored up guy like that can magically flip backwards 15 feet into the air with no regards to gravity or physics.

 

And now we come to it, the reason Hawk can do the thing he/she can. We know that Hawk comes from a family of mages, his father and sister being one no matter what path he choses to pursue, plus he's related to the Amell Mage from Origins. So whose to say that he hasn't fused magic and martial skill together. It would go a long way towards explaing his abilities in combat and why he survives where so many others died. 

The idea that Hawk is actually some kind of Hybrid class (fighter/mage, Rogue/Mage) or at the very least has access to some mage skills/knowledge to aid in battle is something that occured to me awhile back. If you all want I shall present my reasoning at a later date in another forum.



Yes, I get it, its a game, but DA is /was supposed to be more Song of Ice and Fire, low magic sort of fantasy world thats grounded in some semblance of reality.


Is this a conclusion you reached after playing the first game, or something the Dev's stated?

#80
Drake Sigar

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Everybody keeps saying the combat is more responsive. What does that even mean?! Sounds like they’re parroting some vague marketing slogan.

I saw the CGI trailer for Dragon Age and while it looked very Final Fantasyesque (a combination of the weapons, overdramatic movements and general art style), I thought to myself - Ok, keep in mind the last advertising campaign featured things blowing up to the tune of Marilyn Manson ‘this is the new ****’, which was like a brilliant parody to bring in all the Halo and Madden fans, when the actual game turned out to contain the same involved pacing I’ve always loved. Then I saw the unfinished gameplay video and that really worried me. Ridiculously long Devil May Cry combos, big phallic weapons and that same general Final Fantasy feel. This from the same company whose representatives reportedly denounced Eastern RPGs? Ok fair enough they only criticized the total lack of choice rather than any style, but still you’d think they’d want to distance themselves from JRPGs as much as possible.


And don’t point out that I can’t make judgments from unfinished gameplay videos mkay? I’m human. These are my initial impressions until I see the next trailer.

Modifié par Drake Sigar, 04 décembre 2010 - 07:14 .


#81
Apollo Starflare

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AlanC9 wrote...

Apollo Starflare wrote...
@Brockololly: But Luke does do that exact move, he flips over Vader. Just because he only does it two or three times doesn't make the point any less relevant.


I can understandbeing a bit bothered by this regardless, since Luke's got the Force helping him to make the jumps


That is a good point, how did I forget about that little Force detail. :P Still, I don't think the backflip looks too unrealistic in the game, it's been a while since I played it now though so I could be looking back with rose tinted glasses but if he had been demonstrating Force-like powers I think I'd have noticed being a Star Wars fan and all.

I mean, it's no worse in my mind to the Warden being able to enter bullet time when firing about 20 arrows in one shot (or however the hell scattershot works IU again).

#82
Aermas

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This is how I'm feeling about the game, given what I know about it



Combat- Hack N' Slash game

Companions & Equipment- JRPG

Tactics- ???

Story- Hopefully a good Bioware one

#83
Cyberstrike nTo

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Ulous wrote...

juicychooch wrote...

but the combat just looks like button mashing badness :/.



Not in my opinion, it just looks more responsive............ next?


I agree it looks very easy to learn but I hope it takes a while to master, but then again I'm an extreme console gamer, games that have easy controls to learn but take a while to master are what I like. Now that is my OPINION, maybe a hardcore PC gamer might have a very different opinion on the subject.  

Modifié par Cyberstrike nTo, 04 décembre 2010 - 07:20 .


#84
AzuraLuna

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If DA2 is like Final Fantasy, does that mean we get an overly perky character and a whiny angst-ridden character? If so, can I shove them out of the nearest window when I meet them?

#85
AtreiyaN7

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shepard_lives wrote...

*pulls out his hair and repeatedly smashes his head into the table*


Allow me to join you.

*smashes head into keyboard repeatedly*

#86
In Exile

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Drake Sigar wrote...

Everybody keeps saying the combat is more responsive. What does that even mean?! Sounds like they’re parroting some vague marketing slogan.


It's a fanciful way to say that the delays that seemed to exist in DA:O are removed. I didn't really appreciate what the devs were talking about until I played DA:O without pausing and with tactics. The game is very, very clunky that way. Pausing frequently has the game reasonably responsive because you're basically always allowing yourself to respond immediately.

Even then, there are major problems with melee intercepts and aggro, especially when enemies will always finish their last action before switching a target, which means you might either get stuck in kiting an enemy to avoid damage to your squishes or just biting the bullet and letting them hit you so you can move on with the game. 

To give an example. Say an Ogre wants to attack a mage in DA:O. It will just chase the mage around until it attacks, sometimes even doing so 'telekinetically' by starting the motion next to you and damaging you when you are 30 feet away. Nothing can stop the ogre short of a spell. In DA2, a warrior can close & (for example) shield bash to interrupt the Ogre.

That's more responsive combat, at least in principle.

And don’t point out that I can’t make judgments from unfinished gameplay videos mkay? I’m human. These are my initial impressions until I see the next trailer.


But didn't you point out exactly now non-representative DA:O marketing was for DA:O? Why wouldn't you grant the same could be possible for DA2?

#87
Apollo Starflare

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Aermas wrote...

This is how I'm feeling about the game, given what I know about it

Combat- Hack N' Slash game
Companions & Equipment- JRPG
Tactics- ???
Story- Hopefully a good Bioware one


But you can't use pause and attack attack in a hack and slash game. Nor do most JRPG's I've played let you take control of your companions the way you can in DA, not to mention would a JRPG have a character like Varric? Or Aveline? You mention equipment as if in general when we know equipment for Hawke (and for companions with the exception of the outfit) works exactly as it did in Origins. Tactics have been confirmed as returning ala Origins, if anything with improvements. I can't disagree with you about the story though.

#88
In Exile

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Even if a RPG system existed like what is happening with the companions, Hawke is treated in an identical fashion to DA:O.

At any rate, I think by tactics he means whether or not combat will be tactical, instead of whether or not there are tactics At least, that's how I would use it.

#89
MIke_18

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The JRPG comparison is mostly in the visual style. Huge swords and weird haircuts ftw.

#90
upsettingshorts

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The swords are just as huge as they were in DA:O, I didn't really like them much then either - but they haven't exactly changed.

#91
Bryy_Miller

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I'm just waiting for the thread where someone says DA2 will suck 'cause it's a Western RPG.

#92
MIke_18

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They weren't this huge.

#93
In Exile

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MIke_18 wrote...

The JRPG comparison is mostly in the visual style. Huge swords and weird haircuts ftw.


But one of the most popular mods for DA:O is to add the ridiculous looking long hair of anime to DA:O. As for the huge swords, the sword swords daggers in DA:O happen to disagree with you.

#94
Ziggeh

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Upsettingshorts wrote...

The swords are just as huge as they were in DA:O, I didn't really like them much then either - but they haven't exactly changed.

I think the hair change is an overstatement too.

#95
MIke_18

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My sister has hair like that. This however..





http://media.giantbo...nd_ii_large.png

#96
Atakuma

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MIke_18 wrote...

My sister has hair like that. This however..


http://media.giantbo...nd_ii_large.png

Thats one person, everyone else we have seen has perfectly reasonable Hair.

Modifié par Atakuma, 04 décembre 2010 - 07:56 .


#97
Ziggeh

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MIke_18 wrote...
http://media.giantbo...nd_ii_large.png

My sister has hair like that. Okay, maybe not.

Granted that is rather stylised, but at least there is in setting reasoning behind it, she's a shapeshifter with a horned dragon form. She's just portraying something very different this time.

As for the weapons, I've been skimming though screenshots looking for oversized, any stand out? As they seem much the same as DA:O so far.

#98
In Exile

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MIke_18 wrote...

My sister has hair like that. This however..


http://media.giantbo...nd_ii_large.png


Take a look here: http://www.dragonage...file.php?id=392

This is the more hairstyles mod. Many of them are equally outrageous, and JRPG like. One is particularly reminiscent of Soul Calibur.

#99
In Exile

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Here is the image of "Sephiroth" I was looking for:

Image IPB


Modifié par In Exile, 04 décembre 2010 - 07:59 .


#100
MIke_18

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Atakuma wrote...

MIke_18 wrote...

My sister has hair like that. This however..


http://media.giantbo...nd_ii_large.png

Thats one person, everyone else we have seen has perfectly reasonable Hair.


I have seen about three people from the game.

And dude, the JRPG style is obvious.

Just look at the trailer. In DA:O the darkspawn looked like Orcs from LOTR.

Now they look like this

http://www.figmentfl...photo_01_dl.jpg