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Dragon age 2 looks like DMC/FF


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#201
Herr Uhl

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nightcobra8928 wrote...

Apollo Starflare wrote...

Upsettingshorts wrote...

Heh, despite the fact people will scream "OMG FABLE 2" - this is not my intent - I wouldn't mind the introduction of firearms into the world of Thedas. Large siege cannons, small arms, doesn't matter. Early firearms were fairly limited in utility, but would still add a potentially interesting dynamic.


Don't the Qunari use gunpowder or somesuch?


yes they have gunpowder, they're adept at making bombs and they do have cannons.
it is unknown as of now if small firearms exist though.


They don't.

At least not as a weapon of war as of yet (timeskips are possible).

#202
Monica83

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Its always better see a player in guard and standing than!





Look im goku thief... you never get me! *teleport* puff* *appears benhind* *storm of stabbity*



Or... Look im a warrior: Chaaaaaarge *teleport* *puff* *sblorch*



Come onnnnnnnn! XD

#203
Ortaya Alevli

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Monica83 wrote...

Its always better see a player in guard and standing than!


Look im goku thief... you never get me! *teleport* puff* *appears benhind* *storm of stabbity*

Or... Look im a warrior: Chaaaaaarge *teleport* *puff* *sblorch*

Come onnnnnnnn! XD

You sound really fixated on this teleportation issue.

#204
upsettingshorts

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The abstraction of a teleport to represent stealth backstabbing doesn't bother me.

A warrior charge to close to hand-to-hand range with the enemy doesn't bother me.



My entire team moving with the coordination and drive of a group of disinterested oafs with severe concussions does bother me. And that's how DA:O felt at times.

#205
Cutlasskiwi

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Upsettingshorts wrote...

Monica83 wrote...

lol in those days a extreme fast fighting with crap anims and teleport attacks its callled "Responsive"


Yes, actually having your party do what you tell them without standing in place for what seems like an eternity, then casually shuffle over to a target who has already jogged past them is by definition more "responsive."


What shorts said. Also I'd like it if they actually followed the enemy in DA2 instead of just stop running in the middle of the chase to stand about and do nothing. 

#206
TJPags

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Upsettingshorts wrote...

The abstraction of a teleport to represent stealth backstabbing doesn't bother me.
A warrior charge to close to hand-to-hand range with the enemy doesn't bother me.

My entire team moving with the coordination and drive of a group of disinterested oafs with severe concussions does bother me. And that's how DA:O felt at times.


Right, because people in massive armor move so fast they leave steam trails behind them.  And 2h swords are always swung in a way that leaves steam trails, too.

Now, did the AI controlling companions in DAO react overly slow?  Absolutely.  Should the compensation be to make things move overly fast?  Not IMO.

#207
upsettingshorts

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TJPags wrote...

Right, because people in massive armor move so fast they leave steam trails behind them.  And 2h swords are always swung in a way that leaves steam trails, too.

Now, did the AI controlling companions in DAO react overly slow?  Absolutely.  Should the compensation be to make things move overly fast?  Not IMO.


Oh, I'm not going to dispute they went overboard.  Simply that in my opinion "unrealisticly quick and flashy" is much better than "unrealistically slow and clumsy."

#208
TJPags

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Upsettingshorts wrote...

TJPags wrote...

Right, because people in massive armor move so fast they leave steam trails behind them.  And 2h swords are always swung in a way that leaves steam trails, too.

Now, did the AI controlling companions in DAO react overly slow?  Absolutely.  Should the compensation be to make things move overly fast?  Not IMO.


Oh, I'm not going to dispute they went overboard.  Simply that in my opinion "unrealisticly quick and flashy" is much better than "unrealistically slow and clumsy."


Fair.  I'd prefer them to find the middle ground, but if I had to choose one, I'd actually prefer slow.  I feel it requires me to think ahead, rather than just react to what's going on, which I think is more realistic when it comes to developing a consistently winning strategy, ie - a good planner will be successful more often than someone who can simply react to what's going on.

#209
upsettingshorts

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TJPags wrote...

Fair.  I'd prefer them to find the middle ground, but if I had to choose one, I'd actually prefer slow.


That's fine.

TJPags wrote...
  I feel it requires me to think ahead, rather than just react to what's going on, which I think is more realistic when it comes to developing a consistently winning strategy, ie - a good planner will be successful more often than someone who can simply react to what's going on.


I don't see how the two are related.  The animation style and responsiveness having to do with thinking ahead, that is.  It just means that when I tell a character to execute a move, they do it quickly, as opposed to doing it slowly.  The planning part hasn't changed.

#210
TJPags

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Upsettingshorts wrote...

TJPags wrote...

Fair.  I'd prefer them to find the middle ground, but if I had to choose one, I'd actually prefer slow.


That's fine.

TJPags wrote...
  I feel it requires me to think ahead, rather than just react to what's going on, which I think is more realistic when it comes to developing a consistently winning strategy, ie - a good planner will be successful more often than someone who can simply react to what's going on.


I don't see how the two are related.  The animation style and responsiveness having to do with thinking ahead, that is.  It just means that when I tell a character to execute a move, they do it quickly, as opposed to doing it slowly.  The planning part hasn't changed.


Well, here's how I see it:

knowing my characters move slowly, I need to consider how best to get them into position BEFORE that muddle occurs, which often keeps them from getting to where I want them.  I need to consider ahead of time where my enemies may go, so that I can direct my people to reach those locations, instead of, say, shuffling along after them at a snails pace.  If I miscalculate, I need to be able to reset a aohesive attack plan so that no companion is surrounded and cut off from help, or stuck in a position from which they can not be of any value in the battle - a warrior far from the actual combat, an archer stuck in the middle of a pack of melee enemies, etc.

If I have characters moving a high speeds, it's easier to reposition on the battlefield, making those miscalculations less troublesome.

I'm not saying faster movement doesn't require planning, I'm just saying I think slower movement requires more planning, and I prefer that.

#211
upsettingshorts

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Meh, here's how I view it:

Me: "Go punch that guy in the face."
DA:O toon: *ambles over to where the guy used to be, then turns, ambles over to where the guy is now, hits him in the jaw with a straight jab*

Me: "Go punch that guy in the face."
DA:2 toon: *teleports or sprints over to where the guy is, pulls off a jumping, spinning uppercut*

Put another way, I don't really view "compensating for the sluggishness of my companions" as so much a feature, but an annoying hassle brought on by the flaws of the game. Kinda like trying to play a flight sim with a joystick that isn't calibrated correctly - sure it's harder to fly, and I have to plan for the fact my plane will slip into a left yaw on its own - but that's not a good thing.

Modifié par Upsettingshorts, 05 décembre 2010 - 03:53 .


#212
CrookedAsylum

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Upsettingshorts wrote...

Put another way, I don't really view "compensating for the sluggishness of my companions" as so much a feature, but an annoying hassle brought on by the flaws of the game. Kinda like trying to play a flight sim with a joystick that isn't calibrated correctly - sure it's harder to fly, and I have to plan for the fact my plane will slip into a left yaw on its own - but that's not a good thing.


I think it's a fantastic thing, especially when drunk.

#213
Ortaya Alevli

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CrookedAsylum wrote...

I think it's a fantastic thing, especially when drunk.

I once had to drive with an unbalanced rod. I was mildly drunk.

Didn't end well...

#214
TJPags

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Upsettingshorts wrote...

Meh, here's how I view it:

Me: "Go punch that guy in the face."
DA:O toon: *ambles over to where the guy used to be, then turns, ambles over to where the guy is now, hits him in the jaw with a straight jab*

Me: "Go punch that guy in the face."
DA:2 toon: *teleports or sprints over to where the guy is, pulls off a jumping, spinning uppercut*

Put another way, I don't really view "compensating for the sluggishness of my companions" as so much a feature, but an annoying hassle brought on by the flaws of the game. Kinda like trying to play a flight sim with a joystick that isn't calibrated correctly - sure it's harder to fly, and I have to plan for the fact my plane will slip into a left yaw on its own - but that's not a good thing.


Oh, I'm not calling it a "feature".  I'm simply saying that, IMO, slower makes me think more than the teleporting, jumping/spinning faster is.  And I prefer that.

I'm not even saying one is better - just giving my personal preference.

End of the day, I'd MUCH prefer a realistic speed, and the ability of AI to simply adjust to the fact that it's target has moved 5 feet to the left, instead of not realizing that until it reaches point "A" and finds nobody home.

#215
Monica83

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Gah... call animation of dragon age 2 a feature its like riding an horse whitout legs... I prefear a lot more a medium speed animations or fake slow animations than hypersuperfast broken animations...

And those showed in the video are not only too fast but they are maked whitout any battle sense.... and if the teleport issues its a way to replace the hide and go benhind.. well i prefear the old one than those naruto moves.. sorry

#216
upsettingshorts

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I wouldn't describe DA:O's animations as "medium speed" though. DA:O vs. DA:2 is about too slow vs. too fast, I think. I haven't seen anyone actually describe either as "just right." I could be forgetting someone though.

Mike Laidlaw could respond and say they're just right. At least then it wouldn't be so unanimous that they seem off, one way or the other ;).

Modifié par Upsettingshorts, 05 décembre 2010 - 07:59 .


#217
Piecake

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swing *waits 5 seconds* swing *waits 5 second* swing *falls asleep* swing *wakes up* "what, im supposed to be playing my 2 handed warrior?!?!?"

Modifié par Piecake, 05 décembre 2010 - 08:01 .


#218
Monica83

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I am one of the people that wanted the speed changed... the slow animation of dragon age origins for sword/shield and the heavyweapon are to much slow...



But lol non in that way...

They seems ridicolus...Evrymove scream fake.. And even if they make them a little slower(best thing just a little) the animation looks ridicolus again... I can make better animation with poser and other programs..



Too slow its bad but hyperfast fake is really bad.... And the teleport moves just look like horrible...



I support the nice things but this is not nice its ugly...



((its ugly also see many people that think:"i will support evrything decided from bioware"))



Since the animation and the gameplay can be a lot better i really hope they are complete changed on the pc version or in the final versione those one are gha......




#219
upsettingshorts

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Monica83 wrote...

((its ugly also see many people that think:"i will support evrything decided from bioware"))


Very few people actually do.  Often they're just in favor of a particular feature, or don't care as the issue isn't important to them, or have an open mind.  I just prefer too fast to too slow, if we were going from DA:2's animations to DA:O's, I would be more annoyed than I am for example.  It's not really a blanket pro-Bioware opinion in that sense.  

#220
Morroian

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Have we even seen a demo version produced since they said they had slowed the speed down?

#221
upsettingshorts

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Morroian wrote...

Have we even seen a demo version produced since they said they had slowed the speed down?


I don't believe so, but speed isn't the only issue people have taken with the animations shown in the leaked video - the style isn't going to go away, and that's going to have its fans and its critics.

#222
ErichHartmann

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Morroian wrote...

Have we even seen a demo version produced since they said they had slowed the speed down?


Nope.....

They need to soon so this nonsense can be put to rest. 

#223
Monica83

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Im not referring at you.. But at the people that call you troll if you say something you think bad.... Anyways im quite disappointed DA2 its a streamlized title shorter than the original with complete hack & Slash gameplay.. Since im a bioware costumer from long time and im really sad to see they moved away from a winning formula only to ruin a game with much potential and give to us another of toons of action/rpg game... Its really sad... i don't recognise bioware in this.... I will hope in future we see better game... I tryed dragon age at lucca comix and game and what i seemreally made me upset...

#224
Ziggeh

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Monica83 wrote...

Im not referring at you.. But at the people that call you troll if you say something you think bad.... Anyways im quite disappointed DA2 its a streamlized title shorter than the original with complete hack & Slash gameplay..

Gah! See, that's your problem right there.

It's clearly not "complete hack & Slash gameplay" yet you continue to repeat it. You not liking the look of what you've seen so far is not the same thing. One is an opinion we can respect, the other is a baseless assumption.

If you keep being entirely unreasonable, don't be suprised if people point that out. Calling them fanboys doesn't make you any more reasonable.

#225
Monica83

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Im just here to share what i think



"as a customer in fact i pay for the game after all"



So im free to repeat and say evrything i want about the product..