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2 questions (vfx spawn/dissapear, barrier).


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#1
0x30A88

0x30A88
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...again I come to ask 2 questions - what should I have done without this awesome community?

1. So I want to have a vfx spawn at a spesific place, and then have it
stay there 'till the last wave of enemies is defeated. I know the
scripting part of getting the events and so on, however, I don't know
how to spawn a vfx (large bluish visp, I want to have). Then have it
removed by a script later. It is going to be a ritual where 5 waves of
demons attack and I know how to have the waves come and go, but not how
to have a vfx spawn and dissappear, let alone having one in an area.

2. Secondly I want to have a barrier á la the one in the tower Wynne has to remove, but have it depend on team 31 and team 32 being alive (different team for my versatile call-minion script activating teammates). Most important is the barrier though.

EDIT: While I am at it, it seems the creatures I add to my areas all are very weak, like level 1, how do I scale them, as well as their equipment (regarding humanoid creatures).

Modifié par Gisle Aune, 04 décembre 2010 - 01:32 .


#2
_L_o_B_o_

_L_o_B_o_
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A piece of advice that sometimes can help you to find the answer. Try the searching box of the forums. There is a chance that somebody has already asked for the same question ;) 

http://social.biowar...1/index/2013549

http://social.biowar.../8/index/490520

Modifié par _L_o_B_o_, 04 décembre 2010 - 01:43 .


#3
0x30A88

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Should try to use it from now on....I usually just browse through 2 or 3 pages and look...

Though one question remains, how do I end said effect, and most of all, how do I refer to the effect later, does the variable still remain after script firing, to be used by the same script in another event EDIT: Are there any large wisp-ish effects that can be turned on and off instead of just playing once?

...and how to create a barrier like the one Wynne were keeping up when you recruited her.

Modifié par Gisle Aune, 04 décembre 2010 - 02:50 .