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Broken script help?


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#26
FunkySwerve

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Who said that I wrote...

okay so if I put this in what you have send me Funky I will be able to lock those prestige classes again?

Yes, you will. Please note I just modified it to uncomment your journal function - I had to comment it out to compile the rest, since I don't have the include, and had forgotten to uncomment it afterwards.

Funky

#27
Lightfoot8

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Did it include hak's ?



If it does it sounds like your problem. Concidering you said that it was working fine then quite working, It would have to be either a 2da overriden or they are changing the values of the vars after you are setting them.

#28
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no Shayans did not had haks, though they had spellhooks....Do not know if that also could have something to do with but I am just throwing it in the group to exclude all possibilities and such


#29
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FunkySwerve wrote...

Who said that I wrote...

okay so if I put this in what you have send me Funky I will be able to lock those prestige classes again?

Yes, you will. Please note I just modified it to uncomment your journal function - I had to comment it out to compile the rest, since I don't have the include, and had forgotten to uncomment it afterwards.

Funky


Well thanks Funky, I will try it out as soon as my tired body can manage to move heh, will let you know if its an epic fail or an epic HOORAY ^^

#30
Lightfoot8

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There is no Question that funkys system will work. The only draw back is that there is nothing to tell the player that they can not take the prestige class untill after they have gone all the way through the leveling process. At with point they will be deleveled and told they they are not allowed to take that class. The use of the system you had in place is just a much cleaner system.



Are you useing CEP 2.3 by chance. You never know they may have changed your the 2da's with an update,

#31
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yes I see that now and if anyone could see my face then you guys would see that I am almost in tears! thank you guys! You guys have no idea how much headache that other script has given me!

#32
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okay my one and final question would be if I really need to change the tags of the tokens I was already using? I mean I don't mind it but is it really neccesary?

Probably a stupid question but thought I should ask it anyway ^^

Modifié par Who said that I, 07 décembre 2010 - 09:52 .


#33
FunkySwerve

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Lightfoot8 wrote...

 The use of the system you had in place is just a much cleaner system.

 

I beg to differ. It may not be the one set up by bioware, but the one I gave him is no more 'dirty'. In fact, it's a great deal more flexible, since you can check for all sorts of additional qualifications with ease, and not just for bioware classes. It's also more transparent and simple to understand, since you don't have to look at both 2da and script to discern what's going on. We use it for all our quasiclass mods, exploit checks, and more. The inconvenience to the player from a one-time loss of levelup time has never even been raised as an issue in over 6 years on our boards. Remember that this only occurs if they player is  doing something they're not supposed to be able to.

I think, if anything, I would describe the bioware system as 'slicker', assuming that it does indeed prevent the barred levelup class selection altogether. Really, if you want to take me to task for something, it should be that I just gave him a working system instead of helping him in figuring out how his got broken. :happy: But then, that can be a much more involved process.

Funky

#34
FunkySwerve

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Who said that I wrote...

okay my one and final question would be if I really need to change the tags of the tokens I was already using? I mean I don't mind it but is it really neccesary?

Probably a stupid question but thought I should ask it anyway ^^

It's only necessary if you like using that nifty loop I wrote. Otherwise you have to go in and write out every iteration of the loop to check for the correct token tag. Waste of code, but entirely doable.

Funky

#35
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well seeing that I have been trying to figure it out for about, I dunno, weeks now, I decide to go by your nifty loop ^^



So that list you had shown me earlier I can use to change those nifty tokens right?

#36
FunkySwerve

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Yes. Here is the list again.



Shadowdancer 27

Harper 28

Arcane_Archer 29

Assassin 30

Blackguard 31

Champion of Torm 32

Weaponmaster 33

Pale Master 34

Shifter 35

Dwarven Defender 36

Dragon Disciple 37

Purple Dragon Knight 41



For shadowdancer, the token tag would be Allowclass27, for harper scout, Allowclass28, and so on. Remember that the forums decapitalize 'class' wherever it's written - don't let that screw you up by only fixing some of them.



Funky

#37
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okay, thank you so much Funky, you have been such a great help.


#38
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It is a complete nightmare! It doesn't work anymore!



It worked just fine, now it is not working anymore....all I did was building on the module and THATS IT.....I didn't script or whatsoever.....What must I do to solve this?