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Information about the Specializations [Two out of three warrior Specs revealed]


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#1
Risax

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Maybe this is a bit of a dumb question but I heard somewhere that not all Specializations where coming back.
For example, I heard the Rogues had Bard, Duelist, Ranger and the Shadow Specialization from Awakening. Meaning that Assassin and Legion of the Dead scout where dropped.Of course it could just be a rumor, but still...

And my second question is: If they really did drop some Specializations, do you think we get some new ones? I mean I'm kind of crazy about Rogues, and I heard they will be more ninja and acrobatic like. Now, they are like this in general but do you think there is a new class that focuses on it, like acrobat.

What are your thoughts on this?

Known Specializations:

Rogue:

Shadow
Assassin
Duelist
[/list]Mage:
 
Force Mage
Blood Mage
Spirit Healer

Warrior:

Templar
Reaver
Berserker
[/list]

Posted Image
Spell Tree.

Posted Image
Posted Image

Warrior Skill Tree.

Modifié par Risax, 08 février 2011 - 11:23 .


#2
Grumpy Old Wizard

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I wouldn't be suprised is some were left out since "streamlining" seems to be the name of the game. If Shapeshifter makes it back for mages I hope it is greatly improved.

#3
Risax

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Well, I'm sure they can think of something to make the Shapeshifter Spec. more interesting.

#4
Guest_Ms. Lovey Dovey_*

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I remember reading that they will be dropping some, but adding new ones of course. I can't remember but my mind is telling me I saw that :/

#5
hexaligned

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Am I the only one that liked shapeshifter? I thought it was one of the few balanced specs in the game. All it really needed was a shorter cast time imo. I'm hoping for mostly new ones personally, most of the specs were pretty "meh" inducing in DAO.

#6
Charlett

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I enjoyed Shapeshifter merely as an out so I could drain my mana and still be a little useful in battle without having to devour lyrium potions. Then again this was with Morrigan who had to be a Shapeshifter and couldn't min/max and go the Arcane Warrior/Blood Mage route.

BUT YES back on topic.

Not sure what they're going to do about specializations.  Honestly I think that cutting specializations but putting useful abilities from them (like say Assassination) into ones that are staying (say like Duelist), is just fine.  That way we don't have to worry so much, especially if they're adding new specs.  I really don't want to have to have eight specs to choose only two from or something like that.  Even if they let you have three or even four specs, that's really really pushing it and starts undermining the "Specialty" factor.  I mean, I can see someone who trains as an assassin and duelist in unison... but how can someone be good at dueling an assassinating target while singing to her bear to make him better?  It just... it starts turning into a mess.

So I say less specializations is a good thing.  If they drop something you like, however, I am willing to bet they'll keep the talents that you enjoyed and put them somewhere else to learn.

Modifié par Charlett, 04 décembre 2010 - 05:28 .


#7
hexaligned

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I'm hoping they give the specs a little more depth. To go back to the shapeshifter example, I used a mod that allowed you to take the form of a lot of different enemies in the game and gain some of their abilities. You had to kill a certain number of every creature type (varied depending on how powerful the forms were) before you unlocked it though.



They should add things like that for every spec in DA2, and cut the ones that just give a few redundant situationally useful abilities.




#8
Arken

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relhart wrote...

I'm hoping they give the specs a little more depth. To go back to the shapeshifter example, I used a mod that allowed you to take the form of a lot of different enemies in the game and gain some of their abilities. You had to kill a certain number of every creature type (varied depending on how powerful the forms were) before you unlocked it though.

They should add things like that for every spec in DA2, and cut the ones that just give a few redundant situationally useful abilities.

that is what I hope for. Specializations never felt like we were experts in that combat field. It was just an extra spell/talent tree. A part of me is worried specializations will just be awarded when we max out our warrior/mage/rogue tree and we choose our new specialization. Like Mass Effect 2. This was the only thing from Mass Effect I wouldn't want brough to Dragon Age.

It worked for Mass Effect but in Dragon Age it felt like you needed someone to teach you these things. I hope specializations are still taught, and hopefully they unlock an entire group of talents/spells the depth of our a say the two-handed weapons tree.

#9
Risax

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relhart wrote...

I'm hoping they give the specs a little more depth. To go back to the shapeshifter example, I used a mod that allowed you to take the form of a lot of different enemies in the game and gain some of their abilities. You had to kill a certain number of every creature type (varied depending on how powerful the forms were) before you unlocked it though.

They should add things like that for every spec in DA2, and cut the ones that just give a few redundant situationally useful abilities.

I hope they do something like that to.
I already thought the way you had to learn Duelist in DA:O was quite interesting. The fact that you had to catch Isabella cheating during playing cards, or win yourself while cheating, not the sex part.

I hope the followers will teach Hawke their specializations in their own unique way.

Modifié par Risax, 04 décembre 2010 - 07:30 .


#10
andar91

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The article I saw said that Rogue's get Shadow, Assasin, and Duelist. I'm all for reducing the amount of specializations if that means that we get significantly deeper and better specialization paths.

#11
hexaligned

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Given that it's Bioware, and we all know 30% of the game is going to be dialogue. Another way they could make specs feel more meaningful is to offer specialization specific dialogue options, or even specialization specific quests/ways to resolve quests. For example, even though blood mage was one of the more useful specs in DAO, and I used it's abilities all the time while fighting, it still didn't make me feel very "blood magey". It had no impact on the large part of the game that wasn't combat oriented in other words.

#12
Eiia

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relhart wrote...

Given that it's Bioware, and we all know 30% of the game is going to be dialogue. Another way they could make specs feel more meaningful is to offer specialization specific dialogue options, or even specialization specific quests/ways to resolve quests. For example, even though blood mage was one of the more useful specs in DAO, and I used it's abilities all the time while fighting, it still didn't make me feel very "blood magey". It had no impact on the large part of the game that wasn't combat oriented in other words.


Very good point. I played a blood-mage, and it kinda bothered me that there weren't any consequences or even new dialogue options based on that choice. Even stranger was the fact that you could turn Wynne into a blood-mage, how does that even make sense? considering how she felt about blood-magic.

#13
RedRoo

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I hope we can only pick one specialization this time around, too. I was a little upset that the idea of expanding from your first choice into a branch of second, more specialized choices was cut from Origins, and we were left with "pick from two on this list". If we can't have the branching tree form of specializing, I'd rather just have one specialization and made it a deep tree so that I really feel like my character is that kind of specialization.

#14
Archereon

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Arken wrote...

relhart wrote...

I'm hoping they give the specs a little more depth. To go back to the shapeshifter example, I used a mod that allowed you to take the form of a lot of different enemies in the game and gain some of their abilities. You had to kill a certain number of every creature type (varied depending on how powerful the forms were) before you unlocked it though.

They should add things like that for every spec in DA2, and cut the ones that just give a few redundant situationally useful abilities.

that is what I hope for. Specializations never felt like we were experts in that combat field. It was just an extra spell/talent tree. A part of me is worried specializations will just be awarded when we max out our warrior/mage/rogue tree and we choose our new specialization. Like Mass Effect 2. This was the only thing from Mass Effect I wouldn't want brough to Dragon Age.

It worked for Mass Effect but in Dragon Age it felt like you needed someone to teach you these things. I hope specializations are still taught, and hopefully they unlock an entire group of talents/spells the depth of our a say the two-handed weapons tree.


If we get ME2's cluster**** upgrade system in place of inventory, I'm blaming you.

I'm also blaming you if the camera focuses on Isabella's "features" for every scene she's in.  

#15
ErichHartmann

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The last time I enjoyed shapeshifting was my druid in Baldur's Gate II specializing as a werewolf. DAO's forms were weak and uninspiring.  Eitehr beef up a specialization or dump it.

Modifié par ErichHartmann, 04 décembre 2010 - 09:53 .


#16
Shadow Warior

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I totally agree with having some dialog for specs, unfortunately it will be impractical, say the game has 9 or 12 specs that means 9 or 12 different dialogue options, what they can do is commenting on your class like mage, rogue, or warrior

Modifié par Shadow Warior, 04 décembre 2010 - 10:20 .


#17
lunarknightmage

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the IGN Rogue article mentioned that Rogues get 3 specs - Shadow, Assassin, Duelist.



Now, we don't know if those are the only 3 specs rogues get. Or, if we will be able to choose more than one spec. Or even what the talents are in each spec.



If we only get 3 specs per class now, well, that is a cause for some concern, because there is the fear that some specs will be left out.



I know that many of us Mage players are worried that Arcane Warrior will be left out.



Personally, I'm all for streamlining certain specs ( like Arcane Warrior and Battle Mage or Templar and Spirit Warrior ), especially if they are somewhat similar.



And, of course, I'm hoping for new specs, or at least new talents added to the existing ones.



Also, more depth to the specs. And, I would really like the specs to impact the story and feel meaningful and relevant. If I'm a Blood Mage, or an Arcane Warrior known for my combat prowess, that should affect how the world perceives me..........

#18
Archereon

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Lunar: From What I've heard, specifically from Gaider (or was it Laidlaw?) in a thread I made, AWs are gone. He didn't outright say it, but alluded to it quite a bit.



He confirmed that mages CANNOT use any weapons besides staffs, and that staffs do not do additional damage in melee weapon, and finally that those bladed staffs, like the pre-order one and the trailer one, also don't do additional melee damage.



Put that together, and it looks like there won't be a melee build, we can't play trailer Hawke...

#19
Arken

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Archereon wrote...

Arken wrote...

relhart wrote...

I'm hoping they give the specs a little more depth. To go back to the shapeshifter example, I used a mod that allowed you to take the form of a lot of different enemies in the game and gain some of their abilities. You had to kill a certain number of every creature type (varied depending on how powerful the forms were) before you unlocked it though.

They should add things like that for every spec in DA2, and cut the ones that just give a few redundant situationally useful abilities.

that is what I hope for. Specializations never felt like we were experts in that combat field. It was just an extra spell/talent tree. A part of me is worried specializations will just be awarded when we max out our warrior/mage/rogue tree and we choose our new specialization. Like Mass Effect 2. This was the only thing from Mass Effect I wouldn't want brough to Dragon Age.

It worked for Mass Effect but in Dragon Age it felt like you needed someone to teach you these things. I hope specializations are still taught, and hopefully they unlock an entire group of talents/spells the depth of our a say the two-handed weapons tree.


If we get ME2's cluster**** upgrade system in place of inventory, I'm blaming you.

I'm also blaming you if the camera focuses on Isabella's "features" for every scene she's in.  

I'm okay with that.

#20
Archereon

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Arken wrote...

Archereon wrote...

Arken wrote...

relhart wrote...

I'm hoping they give the specs a little more depth. To go back to the shapeshifter example, I used a mod that allowed you to take the form of a lot of different enemies in the game and gain some of their abilities. You had to kill a certain number of every creature type (varied depending on how powerful the forms were) before you unlocked it though.

They should add things like that for every spec in DA2, and cut the ones that just give a few redundant situationally useful abilities.

that is what I hope for. Specializations never felt like we were experts in that combat field. It was just an extra spell/talent tree. A part of me is worried specializations will just be awarded when we max out our warrior/mage/rogue tree and we choose our new specialization. Like Mass Effect 2. This was the only thing from Mass Effect I wouldn't want brough to Dragon Age.

It worked for Mass Effect but in Dragon Age it felt like you needed someone to teach you these things. I hope specializations are still taught, and hopefully they unlock an entire group of talents/spells the depth of our a say the two-handed weapons tree.


If we get ME2's cluster**** upgrade system in place of inventory, I'm blaming you.

I'm also blaming you if the camera focuses on Isabella's "features" for every scene she's in.  

I'm okay with that.


Okay, I'm a straight male, so yeah, I can appreciate that.  It gets annoying when characters get special focus shots while talking about, say, a dead little sister or something.

#21
lunarknightmage

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Archereon wrote...

Lunar: From What I've heard, specifically from Gaider (or was it Laidlaw?) in a thread I made, AWs are gone. He didn't outright say it, but alluded to it quite a bit.

He confirmed that mages CANNOT use any weapons besides staffs, and that staffs do not do additional damage in melee weapon, and finally that those bladed staffs, like the pre-order one and the trailer one, also don't do additional melee damage.

Put that together, and it looks like there won't be a melee build, we can't play trailer Hawke...


well............that will be extremely disappointing if true.................

is there anyway you could link me to that thread?

#22
Atakuma

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lunarknightmage wrote...

Archereon wrote...

Lunar: From What I've heard, specifically from Gaider (or was it Laidlaw?) in a thread I made, AWs are gone. He didn't outright say it, but alluded to it quite a bit.

He confirmed that mages CANNOT use any weapons besides staffs, and that staffs do not do additional damage in melee weapon, and finally that those bladed staffs, like the pre-order one and the trailer one, also don't do additional melee damage.

Put that together, and it looks like there won't be a melee build, we can't play trailer Hawke...


well............that will be extremely disappointing if true.................

is there anyway you could link me to that thread?

Mages can use the sword staff. Mages can do melee with their staff.  You can play trailer hawke.

#23
Archereon

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Atakuma wrote...

lunarknightmage wrote...

Archereon wrote...

Lunar: From What I've heard, specifically from Gaider (or was it Laidlaw?) in a thread I made, AWs are gone. He didn't outright say it, but alluded to it quite a bit.

He confirmed that mages CANNOT use any weapons besides staffs, and that staffs do not do additional damage in melee weapon, and finally that those bladed staffs, like the pre-order one and the trailer one, also don't do additional melee damage.

Put that together, and it looks like there won't be a melee build, we can't play trailer Hawke...


well............that will be extremely disappointing if true.................

is there anyway you could link me to that thread?

Mages can use the sword staff. Mages can do melee with their staff.  You can play trailer hawke.



And fail miserabley.  I'll go hunting for it in a bit...

From what I've heard, the sword staffs do no more damage in melee range than they do from 40 yards away, and just have their blade for show.  They indicates that mages ARE NOT meant to be in melee range, no matter what.


Hmm...That's strange, the thread I was thinking of doesn't have a Bioware post...

http://social.biowar...it_post/5380883

At least one person cited a podcast in there though.

Modifié par Archereon, 05 décembre 2010 - 03:48 .


#24
Maria Caliban

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Risax wrote...

Well, I'm sure they can think of something to make the Shapeshifter Spec. more interesting.


Anything would make the shapeshifting specialization more interesting.


Archereon wrote...

From what I've heard, the sword staffs do no more damage in melee range than they do from 40 yards away, and just have their blade for show.  They indicates that mages ARE NOT meant to be in melee range, no matter what


In the Rise to Power trailer, they show mage Hawke doing some sort of leap + downward cut with the staff. Given that mages can now cast spells while using a melee weapon, I wouldn't be surprised if we get a decent spellsword specialization.*

*Read: Not the Arcane Warrior.

Modifié par Maria Caliban, 05 décembre 2010 - 03:53 .


#25
lunarknightmage

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Archereon wrote...

Atakuma wrote...

lunarknightmage wrote...

Archereon wrote...

Lunar: From What I've heard, specifically from Gaider (or was it Laidlaw?) in a thread I made, AWs are gone. He didn't outright say it, but alluded to it quite a bit.

He confirmed that mages CANNOT use any weapons besides staffs, and that staffs do not do additional damage in melee weapon, and finally that those bladed staffs, like the pre-order one and the trailer one, also don't do additional melee damage.

Put that together, and it looks like there won't be a melee build, we can't play trailer Hawke...


well............that will be extremely disappointing if true.................

is there anyway you could link me to that thread?

Mages can use the sword staff. Mages can do melee with their staff.  You can play trailer hawke.



And fail miserabley.  I'll go hunting for it in a bit...

From what I've heard, the sword staffs do no more damage in melee range than they do from 40 yards away, and just have their blade for show.  They indicates that mages ARE NOT meant to be in melee range, no matter what.


Hmm...That's strange, the thread I was thinking of doesn't have a Bioware post...

http://social.biowar...it_post/5380883

At least one person cited a podcast in there though.


well, the fact that melee staff attacks will do the same amount of damage as the ranged attacks doesn't discredit the possibility that you can make a melee mage.

most likely, a mages staff attack ( ranged or melee ) will be based on her Magic stat.

so, a mage with a high Magic stat will do high damage with the staff, even in melee...........

oh, and the link you provided is not working for me..........

even if AW is not returning, did the devs specifcally say that you can't make a melee-oriented mage?

what good is showing us Trailer Hawke if we won't even be able to make a PC remotely similar to him?

Modifié par lunarknightmage, 05 décembre 2010 - 03:55 .