Information about the Specializations [Two out of three warrior Specs revealed]
#76
Posté 10 décembre 2010 - 06:20
The concept is a good one. Melee mage. It doesn't have to be OP...
Personally, I'd prefer something along the lines of the WoW Frost specced Death Knight for the DA2 AW: Make use of 2h rather than sword and shield, heavy single target melee damage, some local crowd control, and access to mid range attacks rather than simply melee range attacks. Geared towards DPS rather than tanking.
#77
Posté 10 décembre 2010 - 06:21
#78
Posté 10 décembre 2010 - 06:24
It's a bit of a perennial problem, as differentiating characters is done on an offense/defense sliding scale. You could remove attacking spells or something, but at that point you're not far from removing magic and call them warriorsArchereon wrote...
The concept is a good one. Melee mage. It doesn't have to be OP...
#79
Posté 10 décembre 2010 - 06:26
#80
Guest_Antares1987_*
Posté 10 décembre 2010 - 06:27
Guest_Antares1987_*
#81
Posté 10 décembre 2010 - 06:29
ziggehunderslash wrote...
It's a bit of a perennial problem, as differentiating characters is done on an offense/defense sliding scale. You could remove attacking spells or something, but at that point you're not far from removing magic and call them warriorsArchereon wrote...
The concept is a good one. Melee mage. It doesn't have to be OP...
Playing an AW in dragon age didn't feel like playing a warrior, any more than playing an Archer Rogue felt like playing a tank warrior.
#82
Posté 10 décembre 2010 - 06:31
Xewaka wrote...
Isn't that idea of the Spirit Warrior a bit too blunt? I'd rather have the effect be subtle than being hit in the face with a 10' spirit.
personal taste i guess, to me i thought it would look awesome but for another person i realize it may not be the case.
in any case, the idea itself was what i'd like to see
i'm open for more suggestions and see what other people would like it to be like.
#83
Posté 10 décembre 2010 - 06:36
nightcobra8928 wrote...
Xewaka wrote...
Isn't that idea of the Spirit Warrior a bit too blunt? I'd rather have the effect be subtle than being hit in the face with a 10' spirit.
personal taste i guess, to me i thought it would look awesome but for another person i realize it may not be the case.
in any case, the idea itself was what i'd like to see
i'm open for more suggestions and see what other people would like it to be like.
If weapons didn't need to have a trail (as "teh awsum!" animations without middle frames require trails as a swing indicator), the spirit warrior would leave a ghostly fade in his/her movements, probably having a slightly augmented blade reach due to the spiritual nature of the blade wielder.
Then again, my personal choice for a Warrior specialization would be to turn him/her into a Warlord from D&D 4ed. Healing via shouting is too fun to pass up.
#84
Posté 10 décembre 2010 - 06:39
Xewaka wrote...
nightcobra8928 wrote...
Xewaka wrote...
Isn't that idea of the Spirit Warrior a bit too blunt? I'd rather have the effect be subtle than being hit in the face with a 10' spirit.
personal taste i guess, to me i thought it would look awesome but for another person i realize it may not be the case.
in any case, the idea itself was what i'd like to see
i'm open for more suggestions and see what other people would like it to be like.
If weapons didn't need to have a trail (as "teh awsum!" animations without middle frames require trails as a swing indicator), the spirit warrior would leave a ghostly fade in his/her movements, probably having a slightly augmented blade reach due to the spiritual nature of the blade wielder.
Then again, my personal choice for a Warrior specialization would be to turn him/her into a Warlord from D&D 4ed. Healing via shouting is too fun to pass up.
warrior:*looks at open wound*
warrior:Close Dammit!!!
#85
Posté 10 décembre 2010 - 06:44
Xewaka wrote...
Healing via shouting is too fun to pass up.
IT'S JUST A SPRAIN!!! WALK IT OFF!!!
#86
Posté 10 décembre 2010 - 06:45
#87
Posté 10 décembre 2010 - 06:50
Would rely mostly on magic but also dexterity and willpower and would spurn armour and weapons as he could make his skin iron hard, punch or kick with magical or elemental force and inscribe runes of power with varying uses.
Oh and if brian blessed were a warlord he would be immortal.
Modifié par blothulfur, 10 décembre 2010 - 06:51 .
#88
Posté 10 décembre 2010 - 06:52
Since Bioware seems intent of forcing the players into three silly, extremely restricted archetypes, harking from the earliest days of Dungeons & Dragons, I'd be surprised if classes such as Legionaire Scout or Arcane Warrior returned, as they are both more or less hybrid classes.
I hope I am wrong, but this game seems to offer nothing to those of us who likes playing hybrids.
In a way, I'd actually be really annoyed if the Arcane Warrior reappears, while at the same time I cannot play a warrior who has any skills but hack hack and slash, and possible some social skills.
Modifié par TMZuk, 10 décembre 2010 - 06:53 .
#89
Posté 10 décembre 2010 - 08:21
Indeed, what I was saying is that in order to solve the offense/defense problem you'd have to take something away. If you take away the defence, you're pretty much just a guy who can cast spells and if you take away the offence you're just a dude in armour who can hit things with his stick. You could find a balance in the middle I'm sure, but they're shooting for class distinction here.Archereon wrote...
Playing an AW in dragon age didn't feel like playing a warrior, any more than playing an Archer Rogue felt like playing a tank warrior.
Modifié par ziggehunderslash, 10 décembre 2010 - 08:22 .
#90
Guest_----9-----_*
Posté 10 décembre 2010 - 09:13
Guest_----9-----_*
Eiia wrote...
relhart wrote...
Given that it's Bioware, and we all know 30% of the game is going to be dialogue. Another way they could make specs feel more meaningful is to offer specialization specific dialogue options, or even specialization specific quests/ways to resolve quests. For example, even though blood mage was one of the more useful specs in DAO, and I used it's abilities all the time while fighting, it still didn't make me feel very "blood magey". It had no impact on the large part of the game that wasn't combat oriented in other words.
Very good point. I played a blood-mage, and it kinda bothered me that there weren't any consequences or even new dialogue options based on that choice. Even stranger was the fact that you could turn Wynne into a blood-mage, how does that even make sense? considering how she felt about blood-magic.
Since BW seems to be developing distinct characters in DA2, I wonder if some specializations will be tied to specifically to a character or generally available. I agree that it makes sense that Wynne as a Blood Mage is out of character. Yet, not allowing you to apply a specialization can impose a limit. Maybe characters/specializations divided into classic mode, where Wynne would not be allowed the blood mage spec, but an unlockable or acheivement level(s) that would eventually allow you to apply such specializations, but at a cost; how would Wynne's character change from being a blood mage? How would it affect her actions in the group? Would she become an insufferable righteous character?
I also wonder at how well the new system will adapt for DLC and the future DA3. That is, will it be able to evolve well or have to be redesigned again?
#91
Posté 10 décembre 2010 - 09:17
Companions in Da2 get 1 unique spec, you no longer get to choose it for them.----9----- wrote...
Since BW seems to be developing distinct characters in DA2, I wonder if some specializations will be tied to specifically to a character or generally available. I agree that it makes sense that Wynne as a Blood Mage is out of character. Yet, not allowing you to apply a specialization can impose a limit. Maybe characters/specializations divided into classic mode, where Wynne would not be allowed the blood mage spec, but an unlockable or acheivement level(s) that would eventually allow you to apply such specializations, but at a cost; how would Wynne's character change from being a blood mage? How would it affect her actions in the group? Would she become an insufferable righteous character?
I also wonder at how well the new system will adapt for DLC and the future DA3. That is, will it be able to evolve well or have to be redesigned again?
#92
Posté 10 décembre 2010 - 11:17
A Wolf would be cool!Antares1987 wrote...
If we get the Shapechanger spec back then it should definitely get amped more like becoming new creatures like a wolf, a swarm of bats, or a dragon.
But I think they want to keep dragons, at least High Dragons, unique to Flemeth.
#93
Posté 10 décembre 2010 - 11:42
Archereon wrote...
Lunar: From What I've heard, specifically from Gaider (or was it Laidlaw?) in a thread I made, AWs are gone. He didn't outright say it, but alluded to it quite a bit.
He confirmed that mages CANNOT use any weapons besides staffs, and that staffs do not do additional damage in melee weapon, and finally that those bladed staffs, like the pre-order one and the trailer one, also don't do additional melee damage.
Put that together, and it looks like there won't be a melee build, we can't play trailer Hawke...
Say WHAT!? Then what was the freakin' point of making bladed staff weapons? AW was one of, if not THE, most flexible and best specializations. That is seriously dissapointing.
#94
Posté 11 décembre 2010 - 12:37
Maybe the Battle Mage specialization is a substitute for Arcane Warrior specialization?standardpack wrote...
Archereon wrote...
Lunar: From What I've heard, specifically from Gaider (or was it Laidlaw?) in a thread I made, AWs are gone. He didn't outright say it, but alluded to it quite a bit.
He confirmed that mages CANNOT use any weapons besides staffs, and that staffs do not do additional damage in melee weapon, and finally that those bladed staffs, like the pre-order one and the trailer one, also don't do additional melee damage.
Put that together, and it looks like there won't be a melee build, we can't play trailer Hawke...
Say WHAT!? Then what was the freakin' point of making bladed staff weapons? AW was one of, if not THE, most flexible and best specializations. That is seriously dissapointing.
I mean you learned Arcane Warrior from a Acient Elven spirit in DA:O, and Battle Mage's seemed to be more common in Dragon Age: Origins-Awakening.
#95
Posté 11 décembre 2010 - 08:42
#96
Posté 11 décembre 2010 - 08:50
Atakuma wrote...
Companions in Da2 get 1 unique spec, you no longer get to choose it for them.
How do you know this? I know Isabella gets her unique skills for Duelist, which will be different from Hawkes Duelist spec, but that doesn't mecessarily limit her to the one spec throughout the whole game. I hope not anyway.
As for the starting one being unique to her, yeah but even in Origins all the companions starte with their own first spec.
#97
Posté 11 décembre 2010 - 08:51
Risax wrote...
Anyone already knows with specializations are confirmed for Warrior and Mage?
No specs have been confirmed except Isabella's unique Duellist spec.
#98
Posté 11 décembre 2010 - 08:56
Shinian2 wrote...
Risax wrote...
Anyone already knows with specializations are confirmed for Warrior and Mage?
No specs have been confirmed except Isabella's unique Buccaneer spec.
fixed;)
#99
Posté 11 décembre 2010 - 09:04
#100
Posté 11 décembre 2010 - 09:21
Atakuma wrote...
Companions in Da2 get 1 unique spec, you no longer get to choose it for them.
Yes, they get a unique spec (see isabela for example) as an additional tree, but we have not heard (from Peter Thomas or others) if that is there ONLY spec. At the very least, I can see them allowing another spec for companions so that every character (including PC) gets 2 specializations...
Remember, specializations are just that...special. So it wouldn't make much sense for one person to specialize in more than 2 trees out of however many specializations they're having per class...





Retour en haut






