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Information about the Specializations [Two out of three warrior Specs revealed]


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#151
White_Buffalo94

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[quote]lunarknightmage wrote...

[quote]Peter Thomas wrote...

[quote]Dasher1010 wrote...

The rougue ones were already confirmed: Assassin, Duelist and Shadow

I'm predicting that the warrior will have: Champion, Guardian and Berserker

Mages will probably have Blood Mage, Spirit Healer and Battlemage[/quote]
Force mage was already confirmed I believe. I hope we get more than 3 specializations and if not, the ones we get are fleshed out and badass.

#152
themageguy

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any clues on what force mage spec involves? thats would be nice.

#153
Seagloom

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White_Buffalo94 wrote...

I liked Shapeshifter as well...
The mage talents I thought were weakest were Blood Mage, Keeper, and Battlemage. Because I don't want to burn my life force to cast, don't want to be restricted (although I did like the Keeper spec, it wasn't powerful enough considering Dalish magic is uber ZOMG amazing). And battlemage really wasn't much... battlemagish? for lack of a better word.


I think keeper was great as a concept and not too shabby mechanically. Shapeshifter is also a great concept but its execution left much to be desired. For me, keeper fills a niche that very few other spells in Origins cover. I agree battlemage was bland. No big loss in my opinion.

I also think casting from life force is great, but feel it is handled a bit clunky in Origins. Not that I can come up with a better alternative mechanic to represent it. One of my big problems with Origins mages is how the lore emphasis how dangerous casting magic is. Yet, there are no consequence to chugging lyrium like a maniac and casting spells with impunity. Blood magic at early levels is the only time it feels like I am taking a gamble to cast my character's spells. Perhaps implementing the gamut of mage hazards would make for an annoying experience, though.

Modifié par Seagloom, 31 décembre 2010 - 11:03 .


#154
Knal1991

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I Personally hope Reaver and Keeper will return as specs... really enjoyed those, they were fun as well as handy (never got why people thought reaver sucked)...

Peter Thomas wrote...

Dasher1010 wrote...

The rougue ones were already confirmed: Assassin, Duelist and Shadow

I'm predicting that the warrior will have: Champion, Guardian and Berserker

Mages will probably have Blood Mage, Spirit Healer and Battlemage


in NO particular order:

no, no, no, yes, yes, yes, yes, yes, yes


Rogue is confirmed so that leaves only

no no no yes yes yes

IThought mages were also confirmed except force mage instead of Battlemage.... so that leaves

no no yes  for warriors

If you think about, you are playing human only so it could be that they leave out berserker though, guardian was handy for tanks, and you are a champion... 

it could go either way for warriors honestly..

Modifié par Knal1991, 31 décembre 2010 - 11:14 .


#155
Maria Caliban

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Peter Thomas wrote...

Dasher1010 wrote...

The rougue ones were already confirmed: Assassin, Duelist and Shadow

I'm predicting that the warrior will have: Champion, Guardian and Berserker

Mages will probably have Blood Mage, Spirit Healer and Battlemage


in NO particular order: no, no, no, yes, yes, yes, yes, yes, yes


Rogues were already confirmed: Assassin (yes), Duelist (yes), and Shadow (yes.)
Mages are now confirmed: Blood Mage (yes), Spirit Healer (yes), Battlemage (no)

That leaves ' no, no, yes' for champion, guardian, and berserker

#156
Risax

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There hasn't been any word on warrior specs then?

#157
ReallyRue

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So the mage specs are Force Mage, Blood Mage and Spirit Healer? Nice. Although I was one of the few who really enjoyed using the Keeper abilities. I'm not sure which I would be able to choose out of these three.

And the rogue specs are Shadow, Duelist and Assassin? Again, I liked the Ranger abilities (wolves and bears are great!). I just hope that Shadow's main sustained ability wont have your character swamped in black fog again.

I'd love to see the templar and spirit warrior abilities return. In a city of templars, it makes sense that Hawke might pick up this spec (especially after siding with them). Meanwhile, if you can learn Spirit Healer off someone, it's concievable that they could teach you Spirit Warrior as well. I'm surprised no one seems to want Reaver back. I liked that too. Similar to the other one, a Blood Mage could presumably teach you to be a Reaver.

#158
Risax

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ReallyRue wrote...

So the mage specs are Force Mage, Blood Mage and Spirit Healer? Nice. Although I was one of the few who really enjoyed using the Keeper abilities. I'm not sure which I would be able to choose out of these three.
And the rogue specs are Shadow, Duelist and Assassin? Again, I liked the Ranger abilities (wolves and bears are great!). I just hope that Shadow's main sustained ability wont have your character swamped in black fog again.
I'd love to see the templar and spirit warrior abilities return. In a city of templars, it makes sense that Hawke might pick up this spec (especially after siding with them). Meanwhile, if you can learn Spirit Healer off someone, it's concievable that they could teach you Spirit Warrior as well. I'm surprised no one seems to want Reaver back. I liked that too. Similar to the other one, a Blood Mage could presumably teach you to be a Reaver.

I'm curious about Force Mage. From what I've heard it's a spec that concentrates more on spellpower.
As for Shadow, I always got a bit of a Ninja vibe from that spec, you know planting decoys and using an airborn poison to confuse your enemy. So I hope they make that more ninja-ish, but yeah the black fog got a bit annoying at times.

#159
KennethAFTopp

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I hope Berserker is still in.

#160
Risax

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KennethAFTopp wrote...

I hope Berserker is still in.

I kind of doubt Berserker is still in...
Mostly because Oghren was a dwarf from Orzammar, and most dwarves you meet will no doubt be surface dwarves in Kirkwall. Unless there is a special way to get it, like Duelist in DA:O, I doubt it's in. 

#161
Thicos

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Please, add all these

KEEPER

BARD

SPIRIT WARRIOR

Everybody want :happy:

#162
Augoeides

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Force mage? It may not be Arcane Warrior but it sounds like it may be a pseudo-physical spec, so instead of actual melee combat, you'd be throwing and launching incredible kinetic (?) forces at enemies, perhaps even a 'Charge' spell maybe xD Might boost the power of Crushing Prison as well. Yep, the force in Force mage really has me thinking Star Wars' Force and/or Biotic abilities.



Otherwise Blood mage might have a more physical tinge to it than the others, perhaps streamlining elements of the Reaver spec into it?



I'd be happy speccing into either Blood or Force from the sounds of it... but I do have a love for the concept of Spirit Healer. Oh decisions! D:

#163
M8DMAN

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Hope I can still use the berserker Spec in DA2.

Modifié par M8DMAN, 25 janvier 2011 - 02:18 .


#164
Arthur Cousland

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I would have liked blood mage more if I didn't actually have to activate blood magic whenever I wanted to use blood wound, and then de-activate it if I didn't want to continue using health as mana. Eventually, I used other spells for immobilization and used blood magic when mana was low.



It would be nice if Bioware would post info about specs and related info on the main site, rather than making everyone go to other sites for info. It would make things more convenient.

#165
Thicos

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KEEPER



BARD



SPIRIT WARRIOR



Please or I will cry forever.

#166
Malanek

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Thicos wrote...

KEEPER

BARD

SPIRIT WARRIOR

Please or I will cry forever.

I'd stock up on the tissues if I was you. Big chance of getting zero from three IMO.

#167
Thicos

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Oh No!

Bioware, please, save my life or I will be in the darkness forever.



At least Keeper and Bard

#168
Morroian

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Thicos wrote...

Oh No!
Bioware, please, save my life or I will be in the darkness forever.

At least Keeper and Bard

Won't happen unfortunately although Merril's specialty may have aspects of keeper in it. Bard is a huge loss though, without it the rogue class simply lacks flavour.

IMHO there's a clear need for a 4th class, a bard/ranger class.

Modifié par Morroian, 27 janvier 2011 - 12:43 .


#169
Walker White

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Augoeides wrote...

Force mage? It may not be Arcane Warrior but it sounds like it may be a pseudo-physical spec, so instead of actual melee combat, you'd be throwing and launching incredible kinetic (?) forces at enemies, perhaps even a 'Charge' spell maybe xD Might boost the power of Crushing Prison as well. Yep, the force in Force mage really has me thinking Star Wars' Force and/or Biotic abilities.
 


Looking at the icons on the mage skill trees, the force mage appears to have powers like a ME2 adept.  Push and pull and something that even looks like a singularity.

#170
lazuli

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Morroian wrote...

Thicos wrote...

Oh No!
Bioware, please, save my life or I will be in the darkness forever.

At least Keeper and Bard

Won't happen unfortunately although Merril's specialty may have aspects of keeper in it. Bard is a huge loss though, without it the rogue class simply lacks flavour.

IMHO there's a clear need for a 4th class, a bard/ranger class.


Is there any way to make a Bard class interesting, though?  It was just some sustainables in DA:O, unless you went the Captivating Song route (and why would you?).  I like the idea of a Bard just fine, especially with the espionage flavor that DA:O described.  Yet Bards in DA:O didn't play anything like spies or secret agents.  Then again, I didn't find any of the specializations all that well executed in DA:O.

#171
Malanek

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lazuli wrote...
Is there any way to make a Bard class interesting, though?  It was just some sustainables in DA:O, unless you went the Captivating Song route (and why would you?).  I like the idea of a Bard just fine, especially with the espionage flavor that DA:O described.  Yet Bards in DA:O didn't play anything like spies or secret agents.  Then again, I didn't find any of the specializations all that well executed in DA:O.

I didn't use it a lot but when I did, captivating song seemed like some pretty awesome crowd control.

#172
lazuli

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Malanek999 wrote...

lazuli wrote...
Is there any way to make a Bard class interesting, though?  It was just some sustainables in DA:O, unless you went the Captivating Song route (and why would you?).  I like the idea of a Bard just fine, especially with the espionage flavor that DA:O described.  Yet Bards in DA:O didn't play anything like spies or secret agents.  Then again, I didn't find any of the specializations all that well executed in DA:O.

I didn't use it a lot but when I did, captivating song seemed like some pretty awesome crowd control.


Ok, but it's impractical to devote an entire character to that when you could produce the same effects with a Mage and not cripple your build in the process. 

#173
-Skorpious-

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lazuli wrote...

Is there any way to make a Bard class interesting, though?  It was just some sustainables in DA:O, unless you went the Captivating Song route (and why would you?).  I like the idea of a Bard just fine, especially with the espionage flavor that DA:O described.  Yet Bards in DA:O didn't play anything like spies or secret agents.  Then again, I didn't find any of the specializations all that well executed in DA:O.


Spirit Healer was amazing, and the Templar specialization was an excellent choice for tanking builds. I never found cleanse area to be all that beneficial, but Holy Smite was too great of an ability to pass up. 

Modifié par -Skorpious-, 27 janvier 2011 - 02:30 .


#174
crimzontearz

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-Skorpious- wrote...

lazuli wrote...

Is there any way to make a Bard class interesting, though?  It was just some sustainables in DA:O, unless you went the Captivating Song route (and why would you?).  I like the idea of a Bard just fine, especially with the espionage flavor that DA:O described.  Yet Bards in DA:O didn't play anything like spies or secret agents.  Then again, I didn't find any of the specializations all that well executed in DA:O.


Spirit Healer was amazing, and the Templar specialization was an excellent choice for tanking builds. I never found cleanse area to be all that beneficial, but Holy Smite was too great of an ability to pass up. 


clense area kinda sucked because it did not work on the caster and caused friendly fire

#175
HolyAvenger

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Even Champion is quite handy, with Rally and War Cry.