The Wizard's Apprentice II: Development Update
#26
Posté 14 décembre 2010 - 03:43
#27
Posté 17 décembre 2010 - 12:55
#28
Posté 26 décembre 2010 - 07:01
#29
Posté 26 décembre 2010 - 07:35
M. Rieder wrote...
I have just implemented a new system for charm person and dominate person that will allow you to have a conversation with opponents that you charm or dominate. I always felt it was silly that all you could do with charmed or dominated opponent was use them for combat. So now you can do more. Also, Charm person now makes the charmed opponent fight for you. It does not get added to your pary and you cannot control it, but it does more than just sit there.
That sounds hell cool.
#30
Posté 26 décembre 2010 - 10:29
#31
Posté 27 décembre 2010 - 07:25
#32
Posté 28 décembre 2010 - 01:01
#33
Posté 01 janvier 2011 - 02:50
Current Stats:
4 areas
75 scripts
41 conversations
lots of explosions
#34
Posté 08 janvier 2011 - 08:52
Things are progressing well. This weekend there was a bit of hiccup as I had to travel unexpectedly and I put NWN2 on my laptop. I was concerned because it is running windows 7, but with an install of DX9 prior to installation of NWN2. Everything installed and updated properly (and slowly). And I should be able to get some more work done this weekend.
The plot is developing quite nicely and the characters are shaping up pleasantly. I feel that there is much more depth in the sequel than the first. I had originally hoped to release next month, but that just was not a realistic hope based on the scope and depth of the sequel. I am hoping to release in late spring.
#35
Posté 16 janvier 2011 - 04:38
I'm working on an Ice Troll and will post a picture of the rough draft when I get it up and running.
Modifié par M. Rieder, 16 janvier 2011 - 04:41 .
#36
Posté 16 janvier 2011 - 04:43
#37
Posté 16 janvier 2011 - 04:50
#38
Posté 17 janvier 2011 - 02:41
#39
Posté 20 janvier 2011 - 03:34
What were we talking about?
dno
#40
Posté 21 janvier 2011 - 01:54
400x300http://lh5.ggpht.com/_9ocWRSkzdqs/TTjmpE-EjyI/AAAAAAAAAEs/wZScSLiDF9U/Fullscreen%20capture%201202011%2085038%20PM.jpg[/IMG]
#41
Guest_Chaos Wielder_*
Posté 21 janvier 2011 - 02:39
Guest_Chaos Wielder_*
#42
Posté 21 janvier 2011 - 02:51
Will there be magical torches? The torch "animation" is cool, especially with a crown.
#43
Posté 21 janvier 2011 - 05:36
Snow campaigns have a warm place in my heart. Ironic isnt it.
ps are you using the right trees? There is a group called winter I believe, and then another one called snow. Looks like your trees lack snow just thought I would put that out there cuz I had an issue myself.
#44
Posté 24 janvier 2011 - 04:36
#45
Posté 09 février 2011 - 03:00
400x300https://lh4.googleusercontent.com/_9ocWRSkzdqs/TVIBmobvn2I/AAAAAAAAAFg/_yvS055Mo_c/Fullscreen%20capture%20282011%2095244%20PM.jpg[/IMG]
...and sometimes people like to dress up as arctic wyverns...
400x300https://lh4.googleusercontent.com/_9ocWRSkzdqs/TVIFJEFJUII/AAAAAAAAAF4/gZJXDMUkMS4/NWN2_SS_020811_220748.jpg[/IMG]
Great! Now I have to clean this thing!
400x300https://lh5.googleusercontent.com/_9ocWRSkzdqs/TVIGKuXAWlI/AAAAAAAAAF8/MZKQsf5-IlE/Fullscreen%20capture%20282011%20101224%20PM.jpg[/IMG]
Modifié par M. Rieder, 09 février 2011 - 03:16 .
#46
Posté 09 février 2011 - 03:33
#47
Posté 09 février 2011 - 05:32
dno
#48
Posté 09 février 2011 - 07:11
I think the area needs more worj though, perhaps some trees? Certainly some snow.
PJ
#49
Posté 09 février 2011 - 07:33
PJ156 wrote...
I think the wyvern looks great realy quite the frosty fellow. You have done a good job there.
I think the area needs more worj though, perhaps some trees? Certainly some snow.
PJ
heh heh......trees
#50
Posté 10 février 2011 - 12:27
M. Rieder wrote...
Those are the snow trees, you just can't tell in the screenshot.
That reminds me - for some reason the winter version of the snowgum in the toolset has no leaves on it, even though eucalypts are evergreen. It's just one of my many biological peeves with this game. It's as if the game designers did absolutely no research in the peer-reviewed biology literature at all...
Come to think of it - why does the wyvern model have external ears? Aren't they supposed to be reptiles? Another one to add to the list!





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