The Wizard's Apprentice II: Development Update
#101
Posté 01 août 2011 - 09:20
#102
Posté 01 août 2011 - 09:59
Heh! Truth be known I still have em on ...
#103
Posté 03 août 2011 - 09:40
#104
Posté 03 août 2011 - 11:12
When you carry your tackle as close to the snow as I do, you keep your underwear on ...
Modifié par Adolphus Findlepockets, 03 août 2011 - 11:13 .
#105
Posté 06 octobre 2011 - 12:00
Modifié par M. Rieder, 06 octobre 2011 - 12:03 .
#106
Posté 06 octobre 2011 - 12:02
...an extraplanar tournament field...
Modifié par M. Rieder, 06 octobre 2011 - 12:04 .
#107
Posté 06 octobre 2011 - 11:34
#108
Posté 06 octobre 2011 - 12:38
#109
Posté 06 octobre 2011 - 10:55
#110
Posté 06 octobre 2011 - 11:02
#111
Posté 07 octobre 2011 - 02:06
#112
Posté 07 octobre 2011 - 12:16
DannJ wrote...
Every time *I* summon a "gust of wind", it does nothing to improve air quality (the reverse, in fact).
That sounds more like Stinking Cloud... or possibly Cloudkill depending on strength...
#113
Posté 16 octobre 2011 - 12:09
#114
Posté 16 octobre 2011 - 01:58
M. Rieder wrote...
For all you roleplay junkies out there, I just did a quick stat check with PowerBar and TWA2 is up to almost 73,000 words in conversations.
At first I thought you were going to mention how many downloads. 73,000 would be impressive indeed!
#115
Posté 21 octobre 2011 - 12:40
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Modifié par M. Rieder, 21 octobre 2011 - 12:45 .
#116
Posté 21 octobre 2011 - 12:42
Modifié par M. Rieder, 21 octobre 2011 - 12:42 .
#117
Posté 21 octobre 2011 - 12:42
casts spell [Enlarge Downloads]The Curt Jester wrote...
M. Rieder wrote...
For all you roleplay junkies out there, I just did a quick stat check with PowerBar and TWA2 is up to almost 73,000 words in conversations.
At first I thought you were going to mention how many downloads. 73,000 would be impressive indeed!
#118
Posté 21 octobre 2011 - 12:54
#119
Posté 21 octobre 2011 - 01:19
kamal_ wrote...
Thank goodness it's actually dark in the deep.
Players who choose races with infravision will be thankful they did so.
#120
Posté 21 octobre 2011 - 01:26
I always keep the light cantrip memorized.M. Rieder wrote...
kamal_ wrote...
Thank goodness it's actually dark in the deep.
Players who choose races with infravision will be thankful they did so.
#121
Posté 21 octobre 2011 - 06:14
I see that and think; hmmm, got to be 5000 exp down there and at least a +5 staff or two.
I have to ask though, the blue light, is that from IKEA?
PJ
#122
Posté 21 octobre 2011 - 10:44
The blue light is a special Target-ing spell.PJ156 wrote...
That looks really cool.
I see that and think; hmmm, got to be 5000 exp down there and at least a +5 staff or two.
I have to ask though, the blue light, is that from IKEA?
PJ
/you have to be pretty old to get that.
#123
Posté 21 octobre 2011 - 04:29
kamal_ wrote...
I always keep the light cantrip memorized.M. Rieder wrote...
kamal_ wrote...
Thank goodness it's actually dark in the deep.
Players who choose races with infravision will be thankful they did so.
One of the best spells ever. I like going into a town and casting on passerbys and other object that I can interact with. In TWAII there are objects in underground areas that are useable just so light can be cast on them.
#124
Posté 21 octobre 2011 - 05:05
dno
(old enough to remember when Target wasn't even around)
#125
Posté 22 octobre 2011 - 03:33
M. Rieder wrote...
One of the best spells ever. I like going into a town and casting on passerbys and other object that I can interact with. In TWAII there are objects in underground areas that are useable just so light can be cast on them.
That's actually a cool idea there Matt, having objects that light up with a light spells just when the players interact with them. That wouldn’t be too hard to script either. “CreatObject/DestroyObject” or something like that. Might have to try that.
I remember back in the day I had a DM that would let us cast cantrip light spells into peoples eyes and treated like a blind spell. Saving throws still applied of course.





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