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The Wizard's Apprentice II: Development Update


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#126
M. Rieder

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That's interesting, Alupinu. Something similar to that actually does occur in TWA2 in one part.

#127
M. Rieder

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400x300https://lh6.googleusercontent.com/-yKsl8sIKbks/TrctPKsOH2I/AAAAAAAAAKY/pl5MjTRca_c/s1280/Fullscreen%252520capture%2525201162011%25252075752%252520PM.jpg[/img]

An Arcane Labrynth.

Modifié par M. Rieder, 07 novembre 2011 - 01:01 .


#128
steelfire_dragon

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oooh nice

#129
PJ156

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I match your oooh and raise is to a cor!

It looks realy nice, is that how it will be lit in game?

PJ

#130
dunniteowl

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As in, "Cor, blimey! That's brilliant!" ?

dno

#131
M. Rieder

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PJ156 wrote...

I match your oooh and raise is to a cor!

It looks realy nice, is that how it will be lit in game?

PJ


In game it will be lit by scantily clad nymphs dancing provocatively while wantonly waving flaming batons as a young Benjamin Franklin looks on approvingly..... that is, if I can get the animations right... and legal rights to Benjamin's likeness.  Otherwise this is how it will look in-game.

#132
M. Rieder

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Just finished building. I'm starting testing. Estimate release mid to late Jan 2012

#133
PJ156

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M. Rieder wrote...

In game it will be lit by scantily clad nymphs dancing provocatively while wantonly waving flaming batons as a young Benjamin Franklin looks on approvingly..... that is, if I can get the animations right... and legal rights to Benjamin's likeness.  Otherwise this is how it will look in-game.


How did you get on with the wanton flaming baton animation. I have to say that is the part I am looking forward to the most.

PJ

#134
Dorateen

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M. Rieder wrote...

Just finished building. I'm starting testing. Estimate release mid to late Jan 2012


Boo! The last thing we need is to encourage more wizards running around.


Just kidding. Congratulations on reaching this point, and good luck with the testing.

Harumph!

#135
Krozam

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I'm getting back to NWN2 after a break of some months. I was glad to see some new, interesting mod in the Vault, and I'm especially glad to see that you've continued the development of The Wizard's Apprentice. I hope you'll have a beta version or something out before I get bored of the game again, so I can help you polish it. ;)

#136
M. Rieder

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Dorateen wrote...
Boo! The last thing we need is to encourage more wizards running around.



Beware... lest you find yourself polymorphed into a bearded gnome.:wizard:

#137
Clyordes

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Right nice! - after the first installment, I'm really looking forward to playing this one too

Cly.

#138
The Fred

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More wizards means more competition. I like it better when I'm the only spellslinger on the block.

#139
M. Rieder

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I'm working on the title screens:





400x300http://dl.dropbox.com/u/25548109/twa2_title_screen_2.jpg[/IMG]

#140
M. Rieder

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Duplicate Post

Modifié par M. Rieder, 30 décembre 2011 - 10:22 .


#141
PJ156

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Very nice graphic M.R. methinks it bodes well for the content :)

PJ

#142
kamal_

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Oooh, nice.

#143
EnialusMeliamne

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That's a very slick title screen.

#144
Hilltop2012

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I like it!

#145
likeorasgod

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kamal_ wrote...

M. Rieder wrote...

kamal_ wrote...

Thank goodness it's actually dark in the deep.


Players who choose races with infravision will be thankful they did so.

I always keep the light cantrip memorized. ;)

Atleast I don't feel so bad about being human all the time (normaly female cause I hate the male models and most over races).   I tend to abuse my local buddy (NPC party member) that has light handy at all times.  Who needs to see in the dark when you got light spells to help you out....?