No Health Bar Enemies, maybe why
#1
Posté 04 décembre 2010 - 06:41
Scions, Praetorian, and Harbinger for example.
I know somebody posted where they used dominate on a collector and then that collector became possesed by Harbinger - who proceeded to attack his buddies, but this is might be hard to reproduce ( I've never used dominate ). They saved a bit of programming by not allowing a lot of level organic-boss fights have health effects either.
Shadowbroker - I think you punch him when he gets down to health.
Threasher Maw - no health bar
Boss on Jack Recruitment - ? I never got close enough to see if he has health left.
Samara Recruitment? I don't remember - its too foggy to see.
Interesting that Tela Vasir can be put in pull or singularity ( for a longggggg time ) because she has a ton of health, but maybe thats what they will do in the future.
I think this is why Statis does not work on Harbiner and Praetorian also.
#2
Posté 04 décembre 2010 - 09:08
Can you imagine a dominated Praetorian, Harbinger, Scion or a hacked Colossus?? They would totally wreck the level they were on and make the game that much easier. For Harbinger people would wait until he spawned, knock him down to health and then Dominate him and use him to clear levels. Game play wise they would have to make them immune to these skills or just give them no health with is what they did, easy peasy fix. Plus once down to health they are dead anyway so why even bother, unless you gave huge HP, and then you make them so much better to be dominated.
#3
Posté 05 décembre 2010 - 01:22
Then he fight on your side for a short time but still make his stupid comments...
Otherwise,those enemys dont have health.Only barriers and armor.Plain and simple.
#4
Posté 05 décembre 2010 - 03:18
tonnactus wrote...
Harbinger could be dominated if he take over a dominated drone.
Then he fight on your side for a short time but still make his stupid comments...
Otherwise,those enemys dont have health.Only barriers and armor.Plain and simple.
That was the whole point of the original post. The reasons or possibilties of why these enemies DON'T have health bars.
#5
Posté 05 décembre 2010 - 03:52
This^mcsupersport wrote...
I think they didn't want to allow you to dominate or ragdoll certain enemies, with dominate being the biggest reason of all.
Can you imagine a dominated Praetorian, Harbinger, Scion or a hacked Colossus?? They would totally wreck the level they were on and make the game that much easier. For Harbinger people would wait until he spawned, knock him down to health and then Dominate him and use him to clear levels. Game play wise they would have to make them immune to these skills or just give them no health with is what they did, easy peasy fix. Plus once down to health they are dead anyway so why even bother, unless you gave huge HP, and then you make them so much better to be dominated.
Also you can't put Harby or the Praetorian in stasis because it completely defangs them. Half the challenge of Harby is that if you kill him he just takes over another drone so you either have to fight him multiple times or avoid him till all the others are taken out. The challenge of the Praetorian is that it sticks to you like glue and continually fires at you so you only have short breaks where you can move. Stasis would make both these guys far too easy. CC abilities might screw up the fight with the SB as well because its so heavily scripted.
They wouldn't need to make any new animations for most of the health only affects anyway. Harby just has the same as other collectors and stasis just freezes enemies and creates that bubble affect around them.
Modifié par Manic Sheep, 05 décembre 2010 - 04:56 .
#6
Posté 05 décembre 2010 - 05:26
#7
Posté 05 décembre 2010 - 02:24
Singularity stops harbinger and scions,making them completly harmless.Stasis even works on the human reaper and on scions/geth primes and heavy mechs.AntiChri5 wrote...
Yeah, it's so you can't crowd control the tougher enemies.
With stasis,most enemies could be controlled now.
Modifié par tonnactus, 05 décembre 2010 - 02:25 .
#8
Posté 05 décembre 2010 - 04:08
ryoldschool wrote...
There are a number of organic enemies that have no health bar, and I'm thinking that the reason for this is that they didn't want to program the animation for those characters when down to health and affected by powers.
I don't think animation programming has much to do with it. It's a balancing mechanism, as others in this thread have pointed out.
At least these certain enemies are transparent about their immunity to special attacks (crowd control effects). Bosses in other RPG's tend to be a lot more abstruse when it comes to revealing their arbitrary immunities. I'm thinking of the Final Fantasy series in particular.
#9
Posté 05 décembre 2010 - 04:23
Singularity staggers them for a very short period, but can't be compared to the cc you can do against unprotected targets.tonnactus wrote...
Singularity stops harbinger and scions,making them completly harmless.Stasis even works on the human reaper and on scions/geth primes and heavy mechs.AntiChri5 wrote...
Yeah, it's so you can't crowd control the tougher enemies.
With stasis,most enemies could be controlled now.
Stasis is an exception for most, but thankfully not all, enemies. Geth Primes and Heavy Mechs have health bars, and so arent the topic of this thread, they can be puled and thrown and slammed and shockwaved. and hacked.
#10
Posté 13 décembre 2010 - 12:49
Harbinger I like to call the Voltron Collector...have you noticed when you kill Harbinger he disintegrates into seekers? Perhaps they have something that makes them bond to a drone like an exoskeleton, in the process it integrates with the drone. When you break off the xo skel. theres nothing left, hence the birdie spread. Scions and Praetors specifically state something akin to the amalgam theory in the codex, so thats why they have none.
Again, this is all speculative imagination, story plausible stuff
#11
Posté 13 décembre 2010 - 08:40





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