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To mod, or not to mod? How do you decide? And when?


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#26
Ryzaki

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Skadi_the_Evil_Elf wrote...

Yes....I don't think I've ever seen anyone so happy about waking up in a maximum security prison after recieving the beatdown of their lives....

Or the guardsman, who, after falling for the whole "I'm lonely" song and dance and getting killed by my bare hands, was still "flying the flag at full mast" as I pilfered his corpse for the key...:huh:


:lol:

Hey he did die thinking he was going to get it on with the Warden. :whistle:

Though I leave it on all the time. Just for the sheer hilarity. :D

#27
Addai

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Glaucon wrote...

errant_knight wrote...

I use quest mods, mods that make the game harder, and one's to remove things like the giant circle around selected characters.....


Oooh!  What's the name of that mod?  I usually play the game with the interface removed so the circles really get on my moobs.

Moobs?  LOL  It's Circles Be Gone.

I haven't seen anyone mention Improved Romance Scenes- Alistair.  That and DahliaLynn's Alistair mods totally revamped the Alistair romance.  It makes it hard to settle for vanilla with any of the other LIs.

Oh, and if there was such a thing, I'd have a permanent download link from tmp7704's project page to just get everything the guy makes.  Ok, I never did get that succubus thing, but other than that...

Modifié par Addai67, 05 décembre 2010 - 03:37 .


#28
Guest_Glaucon_*

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Addai67 wrote...

Glaucon wrote...

errant_knight wrote...

I use quest mods, mods that make the game harder, and one's to remove things like the giant circle around selected characters.....


Oooh!  What's the name of that mod?  I usually play the game with the interface removed so the circles really get on my moobs.

Moobs?  LOL  It's Circles Be Gone.

*edit*   snippity snip


Thanks.

#29
LadyKarrakaz

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I always play Vanilla first, then usually add a lot of mods, to fix bugs and enhance the game experience.
To me, it's not a matter of cheating, but a way to give new life to a game I would otherwise stop playing without new content.

I have even written a sort of mod guide for DAO here.

#30
Moondoggie

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I have just recently gotten into the whole modding thing with DA. I don't go for anything gameplay wise except for the skip the fade mod. After doing the fade twice on vanilla game mode i really can't be bothered anymore it';s just overly drawn out filler and serves no purpose other than to make the game longer and bore you to death once you know how it;s done it's just time consuming.



I enjoy the cosmetic mods. Stuff that adds new options to the character creator as i felt originally it was quite limited so i like having extra options. Also have modded several party members who i felt could look better mainly Alistair,Lelianna and Morrigan. Alistair i got a mod that makes him look like Maric with long hair and a more rough look. I hated his clean cut gelled hair look it's weird in a medievil setting. And Lelianna and Morrigan always looked a bit odd to me so i modded them to be more pleasing. Lelianna looks great with the sacred ashes mod i picked up. I also modded Sten to a sacred ashes look with the goatee and Zevran a more younger boyish look which i think fits his boyish charm.



I think mods can make a game interesting again rather than looking at the same chracter models over and over.

#31
mousestalker

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If you are planning on a solo run through as a warrior or mage, one mod that's pretty invaluable is the chest bash mod. It pretty much obviates any need to have a rogue.

#32
CalJones

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I generally don't touch mods until a game has no more content released for it. So, post Witch Hunt, I'm now experimenting and yes, I did spend a fair bit of time running my poor male warden around naked whilst I giggled at his anatomy (though, unlike Skadi, I turn boners to "off". Return to Ostagar is way too disturbing, otherwise).

#33
mousestalker

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You're missing an opportunity there. With boners 'on' Cailan doubles as a coat rack.

#34
LadyKarrakaz

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CalJones wrote...

I generally don't touch mods until a game has no more content released for it. So, post Witch Hunt, I'm now experimenting and yes, I did spend a fair bit of time running my poor male warden around naked whilst I giggled at his anatomy (though, unlike Skadi, I turn boners to "off". Return to Ostagar is way too disturbing, otherwise).


You just found the reason of why this mod exists. :P

#35
FaeQueenCory

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I mostly just have fixes for my mods.
Though I do use a few "improvements", like Equal Love (I needs me mah Alistair), Lifedrinker having "Improves Blood Magic", Fang at tier7... but nothing ever game breaking!
But I remember the very first mod I hunted for and immediately downloaded (even before Equal Love!):
:DYou NEED this mod! ALWAYS!:D

#36
Addai

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FaeQueenCory wrote...

I mostly just have fixes for my mods.
Though I do use a few "improvements", like Equal Love (I needs me mah Alistair), Lifedrinker having "Improves Blood Magic", Fang at tier7... but nothing ever game breaking!
But I remember the very first mod I hunted for and immediately downloaded (even before Equal Love!):
:DYou NEED this mod! ALWAYS!:D

I prefer tmp7704's Neutral Teeth mod.  With the white ones, I always end up staring at people's mouths.

#37
Ashaman X

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My very first time I played Da was vanilla, right out the box to feel the game as is. It was really enjoyable and worked pretty much as is, didn't encounter too many bugs. For my second playthrough, I decided to make a female mage so I could romance Leli as a woman. That lead to Sappho's Daughters out of curiosity. Then Natural Bodies all in one. White teeth. Leli face mod so that she was closer to the SA trailer. Grey Warden runic armour for my Arcane Warrior, really is a decent set of armour that finally wears out in Awakening. Sexy robes for the laughs. Two hairstlye mods so that I could create decent looking female characters. Various minor bug fixes for Awakening.



Overall, I don't have any plot mods, it's mainly cosmetic stuff and bug fixes. I'm now looking for new game modules to throw my level 35 mage at. She needs a challenge.

#38
LadyKarrakaz

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Ashaman X wrote...

My very first time I played Da was vanilla, right out the box to feel the game as is. It was really enjoyable and worked pretty much as is, didn't encounter too many bugs. For my second playthrough, I decided to make a female mage so I could romance Leli as a woman. That lead to Sappho's Daughters out of curiosity. Then Natural Bodies all in one. White teeth. Leli face mod so that she was closer to the SA trailer. Grey Warden runic armour for my Arcane Warrior, really is a decent set of armour that finally wears out in Awakening. Sexy robes for the laughs. Two hairstlye mods so that I could create decent looking female characters. Various minor bug fixes for Awakening.

Overall, I don't have any plot mods, it's mainly cosmetic stuff and bug fixes. I'm now looking for new game modules to throw my level 35 mage at. She needs a challenge.


There are some mods supposed to be challenging : this one (new campaign) or this one (origins campaign) for instance.

#39
berelinde

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This is my current modlist, except that I didn't bother listing equipment mods. That doesn't mean I don't appreciate them! It's just that everyone really does have his/her own preferences when it comes to equipment. As for NPCs, there are getting to be a lot of good ones out there, but they don't always play well together. At the time I wrote the list, I was using Ser Gilmore and Karma's Companions, both of which I enjoyed.



Mods really do add to a game's replayability. After all, BG2 is 10 years old and people are still playing it.

#40
CalJones

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Heh no kidding - I've been through the damned thing maybe 30 times thanks to mods. Of course I've played a few of Berelinde's BG2 mods myself.



Purple Lady - thanks for the link, that clothed prisoner mod looks just the ticket.

#41
OBakaSama

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Hm...as a 360 player first I ran through the game at least a dozen times. No modding obviously.



Then I got it the UE for my PC (which I had to upgrade my PC for), and....it wasn't long before I started with mods; so no vanilla run-through on PC for me. (I mean, I've seen what the game had to offer already, well....except for Shale at the end of the game I suppose.) Mods I mainly use are character creator related.



Now, had I been a PC gamer from the start I would have played the game at least a few times (probably at least with every origin once) before using mods which change the game. As I mentioned, I tend to use character creator related mods myself and might have done that from the start (they don't really change anything as such). Actual game play mods or modules...definitely after a few run-throughs.



Obviously the mod has to be something that I would want in the game.

#42
LadyKarrakaz

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CalJones wrote...

Heh no kidding - I've been through the damned thing maybe 30 times thanks to mods. Of course I've played a few of Berelinde's BG2 mods myself.

Purple Lady - thanks for the link, that clothed prisoner mod looks just the ticket.


You're welcome ;) or you have this mod as an underwear alternative version if you don't want to use natural bodies.

Modifié par Purple Lady, 07 décembre 2010 - 11:33 .


#43
Rager

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The good thing about some of the mods is that my character does not die as often as he/she use to.

So to those who don't like them.

YOUR PROBLEM!!!Image IPB

#44
jpdipity

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My first playthrough was started with no mods, but I gradually added a few appearance/cosmetic mods before I was done.



After the first playthrough, I added mods that fix things and swapped out some appearance stuff to my liking. I continued to add things as needed in that playthrough and for the many other playthroughs that have followed. Now, I have a ton of mods. The weapon and armor mods that I use are strictly because they enhance an image that I would like for my PC or the team - not for stats. I don't use the mods Addai67 listed either - too broad. I use the toolset quite a bit to tweak the appearance of the game characters as well.

#45
FellowerOfOdin

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Skip the Fade is a must, same as the several bug fixes mod, Nightmare Plus, High Res Textures, Re-Animated and the Dog Companion Mod.

Console gaming sucks.

Modifié par FellowerOfOdin, 08 décembre 2010 - 11:22 .


#46
Micon2

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I have played thru Dao with no mods at least once with each choice but I I had to reinstall after a few mods 'corrupted' my game and I could not fix it. I did not save all these games as I thought they would be no good, so when I reinstalled I played witchhunt and was surprised when Morrigan was nasty cause I had always accepted her offer and had to accept that unless I do all my replays again which I am in the process of doing, my question is . Will this change the outcome of witchhunt after I replay having redone the origins story to the end or am I stuck the one wichhunt outcome.?

I do have a lot of mods installed but 2 in particular have given me a lot of grief and seem to royally screw up. It may be my fault in not installing properly and the mod manager latest does not seem to accept some but I keep plugging away. Its a steep learning curve especially when I know little of programming, etc and trying to get help has not been easy.

like making nbaio override package! ugh I followed the directions as best I could and am not happy for my failure but then again my game not gitching, only sometimes refuses to load all the DLC I have purchased but exit again and replay seems to make a difference enabling this content.

#47
CalJones

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The Morrigan issue was a bug that was fixed by an updated version of Witch Hunt.

#48
BigBad

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I did a couple vanilla runs, then activated the console and did a couple god-mode cheat runs/half-runs. Then got intrigued by mods and installed a whole bunch of them. Played around with them for a while, but most mods, IMO, tend to either dilute the full gaming experience or theme with a large amount of extraneous and superfluous content (Winter Forge, I'm looking at you) or are vastly overpowered (most weapon and armor mods that are not adult-natured).



Now, after a break from the game, I tend to run very close to a vanilla game, relying on official DLC and core-game items for my weapon/armor, with only a few mods to carefully and unobtrusively enhance gameplay (Quinn's Fixpack, Extended Inventory, Better Two-Handed Talents) and a single cheat mod remaining (Talent Books) for rare occasions. Haven't even activated the console since my last uninstall/reinstall.



My current opinion of mods is that texture/reskin mods or large-scale game-changing mods, are generally to be avoided (and I run at the lowest graphical settings anyway, so are mostly irrevelant to me), extra content like missions and quests are worth trying if they seem to have some effort behind them, and merchant/item mods are almost always too overpowered to interest me anymore (though, a dwarven massive armor set other than LoD set would be cool, using the skin from the DN origin armor)

#49
asaiasai

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I like to use mods that add some difference to the characters in DAO this was especially necessary as the clothing/armor models were/are rather limited. God weapons and stuff like that i usually do not bother with.



I did use and still do rely heavily on the respec mod, i would rather not verbally assault, again, the individual who decided on the spec the characters had depending on how far in the game you went before you picked up the companion. With out a respec mod i had to meta game to pick them early enough that thier spec was not already settled making them useless or to try and wedge them into my party with them still being less that optimum for the job i needed them to do. It wound up being a choice, meta game and blow any chance of immersion as it is necessary to be cognizant of the characters ahead of time or blow the immersion only when the character was first added to the group and then move on, i chose the latter as less intrusive.



I also use a few of the adult natured mods like new character textures and i also use some of the animated romance scene mods which are adult in nature which i feel adds to the realism much more so than the standard PG-13 love scenes. I do sex my characters up as in a sense they are all Tarna revisited or Tarna redux with some of the armor models i choose. None of them though are blatant nudity, the seductive hint, the hidden sexuality of a character is much more appealing.



Other than that i found really very little that needed to be modded as i only use them to color the world or the character a bit. I do try and work with in the standard frame work as presented by the artists, but even as good as Bioware is they can not get it right for everybody. I do not think thier strong point is the graphic presentation of the world, it is the story, the feelings they somehow manage to get the player to experience, so if a mod or two can clean up a few graphic oversites, that is what i am going for the rest is already covered.



Asai




#50
CalJones

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I'd agree with BigBad for the mostpart - I am currently running with various dialogue fixes, bug fixes and some appearance based mods (more hairstyles, natural bodies). That's fine for me to be getting on with.