UPDATE: Dragon Age II and Deus Ex: Human Revolution No Longer the Same Day Release
#151
Posté 05 décembre 2010 - 10:47
It's not like you have to be a football player to play Madden or a member of the armed forces to play Call of Duty.
#152
Posté 05 décembre 2010 - 10:56
#153
Posté 05 décembre 2010 - 10:59
Some people do consider it an RPG. I haven't really played it but from what I know, it lacks choices and consequences, which doesn't make an RPG in my book.Morroian wrote...
DarthCaine wrote...
Deus Ex is an ACTION RPG. It's no less of an RPG than ME1, ME2, Alpha Protocol, Jade Empire or The Witcher
By the definitions here Borderlands is an rpg then.
From what I know of it, Borderlands is EXACTLY like Diablo, but a FPS instead of hack n slash, so take that as you will since Diablo is advertised as an RPG
Modifié par DarthCaine, 05 décembre 2010 - 11:00 .
#154
Posté 05 décembre 2010 - 11:00
thegreateski wrote...
Everything is an RPG to some extent.
It's not like you have to be a football player to play Madden or a member of the armed forces to play Call of Duty.
Yeah, really anything can be turned into an RPG, and many games nowadays are incorperating RPG elements to their games.
Ha! I wouldn't be surprised if Tiburon turned to BioWare on incorperating RPG elements toward player progression and strength of teams in Madden.
#155
Guest_Capt. Obvious_*
Posté 06 décembre 2010 - 01:42
Guest_Capt. Obvious_*
Atakuma wrote...
The Witcher 2 will have boobs, therefore it will win GOTY.
Deus Ex 3 has Rihanna.
Beat that.
#156
Posté 06 décembre 2010 - 03:23
#157
Posté 06 décembre 2010 - 03:25
I do not know who that is.Capt. Obvious wrote...
Atakuma wrote...
The Witcher 2 will have boobs, therefore it will win GOTY.
Deus Ex 3 has Rihanna.
Beat that.
#158
Posté 06 décembre 2010 - 03:43
Capt. Obvious wrote...
Deus Ex 3 has Rihanna.
Beat that.
Chris Brown beat me to it.
.... Too soon?
#159
Posté 06 décembre 2010 - 03:47
In Exile wrote...
Capt. Obvious wrote...
Deus Ex 3 has Rihanna.
Beat that.
Chris Brown beat me to it.
.... Too soon?
ouch...
#160
Posté 06 décembre 2010 - 03:47
Oh that Rihanna? She's in the game?In Exile wrote...
Capt. Obvious wrote...
Deus Ex 3 has Rihanna.
Beat that.
Chris Brown beat me to it.
.... Too soon?
#161
Posté 06 décembre 2010 - 04:00
And, Exile, that was uncalled for.
#162
Posté 06 décembre 2010 - 04:04
PARAGON87 wrote...
Jeez, Rihanna isn't gonna be in the game. Wow.
And, Exile, that was uncalled for.
This is what I mean by getting in trouble for the snark. I want to publically apologize for any potential perceived endorsement of domestic abuse. That is absolutely intolerable and no one should behave that way, and what Chris Brown did was despicable.
#163
Posté 06 décembre 2010 - 04:18
#164
Posté 06 décembre 2010 - 04:19
27MIN GAMEPLAY!!
OMFG gonna so watch that right now!! wiiiiiiiiiii
#165
Posté 06 décembre 2010 - 04:35
slimgrin wrote...
Hey OP, how about some informative links about Deus Ex before this gets locked? Because it's not really DA2 related. I'm surprised they let it go this long.
OK, though originally I created this thread in discussion on whether or not people will get both games on their same release day, but, as you wish.
Deus Ex official website
Sarif Industries website (DX: HR marketing)
27 minute gameplay preview of DX: HR (direct video link here)
Deus Ex wiki
Deus Ex mods
Can't think of anything else. If I find any more. I'll post some here before the thread gets locked.
Modifié par PARAGON87, 06 décembre 2010 - 04:44 .
#166
Posté 06 décembre 2010 - 04:39
In Exile wrote...
Personally, I'm not at all interested in Deus Ex. It just doesn't have the kinds of features I look for in a game. Like I did with the Witcher, I will wait for it to come out and see what the feedback is on its features; if the story is praised, or there is some other innovative sort of addition, I will give it a look. Not excited for it by any means.
It's going to be awesome, but I expect that people will still say that its' too short and dumbed down because they're not comparing it to DE but to the magnificent ghost of DE in their mind.
I assume the 'kinds of features I look for' would be character customization?
Upsettingshorts wrote...
Wouldn't be the first time, although it isn't like Invisible War was bad, it just wasn't incredibly awesome like the original.
+1.
Invisible Wars is a student who gets mostly Bs but is picked on because his older brother gets straight As, made varsity, and is student body VP.
Modifié par Maria Caliban, 06 décembre 2010 - 04:48 .
#167
Posté 06 décembre 2010 - 04:50
Maria Caliban wrote...
It's going to be awesome, but I expect that people will still say that its' too short and dumbed down because they're not comparing it to DE but to the magnificent ghost of DE in their mind.I assume the 'kinds of features I look for' would be character customization?
Yes, but not the character RP kind, but rather the gender/apperance kind. I do like the difference in perspective in rolling a female character and I certainly feel a sense of ownership over the character creating an apperance I like. Though to be fair DE3 has a character concept I like, so it makes the game playable.
Some characters are so aesthetically unpleasing I can't play the game. Geralt in the Witcher came close, and I only got the game based on the praise it received. I haven't played God of War or Gears of War based on the hyper-masculine protagonist that is so ridiculous I just can't take the game seriously, even if the original Gears of War had a great trailer.
Although to be fair hearing it has a dialogue system has gotten me more interested in the game. My initial impression wasn't that it would have any dialogue beyond fixed cutscenes.
Modifié par In Exile, 06 décembre 2010 - 04:51 .
#168
Posté 06 décembre 2010 - 05:02
The music on that site is fantastic.Maria Caliban wrote...
The Industries page isn't viral marketing.
Maria Caliban wrote...
It's going to be awesome, but I expect that people will still say that its' too short and dumbed down because they're not comparing it to DE but to the magnificent ghost of DE in their mind.
Sure, tons of people were up in arms over the regenerating health system they're having in HUman Revolution as opposed to the original DE system. As long as they come through on the open endedness of being able to complete missions in completely different ways, thats what I'm looking for.
And here is a good interview with the Human Revolution Art Director at IGN. Even makes mention of BioWare and how they handle complexity:
IGN: I keep thinking back to Bioware, and how with Dragon Age and Mass Effect they're gradually stripping away the less intuitive elements.
JJB: Yeah... I'm not gonna tell you what I really think of them doing that. But there's always a way to make something rather complicated work well. Our game director is a pragmatic, no-bull**** kind of guy and I'm really lucky to be working with him... one of his main skills is to ask what the reason is for something, and then make it usable and understandable.
And that's what design is! Whether it's game design, graphic design, industrial design, it's the perfect marriage of complexity and usability. If you have a graphic interface that looks beautiful but nobody understands what it is or how to use it, or if an industrial designer makes a beautiful chair that hurts your back when you sit in it, that's bad design. There's always a way to make something work.
Add in how they're using DirectX 11 on the PC, giving the full text plus paraphrases, and the PC version will have better AI and that makes it sound pretty good to me.
Modifié par Brockololly, 06 décembre 2010 - 05:03 .
#169
Posté 06 décembre 2010 - 05:09
Brockololly wrote...
Add in how they're using DirectX 11 on the PC, giving the full text plus paraphrases, and the PC version will have better AI and that makes it sound pretty good to me.
We ought to see how this plays out before we get too excited, but I do agree that the PC ought to have its capabilities taken advantage of. I really didn't appreciate how poorly ME2 was designed for the PC until I recently played ME1 on the PC. It's absolutely night and day, and unbelievable the sequel to the game had worse PC functionality.
Still, I tend to be very mistrustful of boasts and insults, and that particular quote comes close to both.
#170
Posté 06 décembre 2010 - 05:16
#171
Posté 06 décembre 2010 - 05:24
In Exile wrote...
We ought to see how this plays out before we get too excited, but I do agree that the PC ought to have its capabilities taken advantage of. I really didn't appreciate how poorly ME2 was designed for the PC until I recently played ME1 on the PC. It's absolutely night and day, and unbelievable the sequel to the game had worse PC functionality.
Its not that ME2 is bad on PC, but that compared to ME1 on PC, its just not that good. Thats my concern with DA2- that its technically "ok" like ME2 on PC, but that compared to Origins, it falls on its face. We'll see.
In Exile wrote...
Still, I tend to be very mistrustful of boasts and insults, and that particular quote comes close to both.
It'll be interesting to see if DE can pull off what they're saying. But I like that they're not shying away from complexity- how that pans out though we'll just have to wait and see.
#172
Posté 06 décembre 2010 - 05:29
Brockololly wrote...
JJB: Yeah... I'm not gonna tell you what I really think of them doing that. But there's always a way to make something rather complicated work well. Our game director is a pragmatic, no-bull**** kind of guy and I'm really lucky to be working with him... one of his main skills is to ask what the reason is for something, and then make it usable and understandable.
And that's what design is! Whether it's game design, graphic design, industrial design, it's the perfect marriage of complexity and usability. If you have a graphic interface that looks beautiful but nobody understands what it is or how to use it, or if an industrial designer makes a beautiful chair that hurts your back when you sit in it, that's bad design. There's always a way to make something work.
Ouch. That is almost painfull to read.
Edit: Bioware, for the love of god, will you please release some concrete information about this game? Everyone else is informing while you guys are peddling campaign slogans.
Modifié par slimgrin, 06 décembre 2010 - 05:48 .
#173
Posté 06 décembre 2010 - 05:53
Brockololly wrote...
Its not that ME2 is bad on PC, but that compared to ME1 on PC, its just not that good. Thats my concern with DA2- that its technically "ok" like ME2 on PC, but that compared to Origins, it falls on its face. We'll see.
You're more generous than I am. The control scheme, hotkeys, even the interface is better designed for the PC compared to ME2, which is just a direct console port. The UI is outright the UI they have on consoles with no effort made at all to accomodate it for the PC beyond adding a mouse. I just didn't appreciate how bad it was until playing ME1.
I don't think DA2 will have this problem because they already have a working control scheme for the PC and I don't see any reason they'd abandon it, but then again, they had that for ME1 PC and we got ME2.
It'll be interesting to see if DE can pull off what they're saying. But I like that they're not shying away from complexity- how that pans out though we'll just have to wait and see.
They're patting themselves on the back for it, though, and that's not a quality I admire in a designer. I believe in showing versus telling. That being said, the game looks very good.
Was the dialogue system link you had largely spoiler free? I really want to see what in action but I avoid gaming media for fear of spoilers.
#174
Posté 06 décembre 2010 - 05:57
Bit hard to make that statement about DA without playing DA2. And just what elements does he mean anyway?Brockololly wrote...
And here is a good interview with the Human Revolution Art Director at IGN. Even makes mention of BioWare and how they handle complexity:IGN: I keep thinking back to Bioware, and how with Dragon Age and Mass Effect they're gradually stripping away the less intuitive elements.
Without a toggle to turn it off they've got the reverse problem of DAO.Brockololly wrote...
Add in how they're using DirectX 11 on the PC, giving the full text plus paraphrases,
Modifié par Morroian, 06 décembre 2010 - 06:05 .
#175
Posté 06 décembre 2010 - 06:15
Morroian wrote...
And just what elements does he mean anyway?
* Sigh*
Only on this site.
Modifié par slimgrin, 06 décembre 2010 - 06:15 .





Retour en haut






