In Exile wrote...
MerinTB wrote...
You listed what you wanted:
- customize appearance of MC
- influence interaction with an NPC
- make direct story choices that alter the playing experience as you play it
What are the elements you don't like? If I know what to avoid I can help you better.
The only RPG feature I actually dislike and would not purchase a game based on is a create-your-own party approach. I like for part of the PC to be defined within the context of the story.
I am honestly indifferent to all other features. So whether a game has the textris-like inventory of NWN/BG or the non-inventory of ME2, it's all the same to me.
Though I should add I prefer pause & play full party combat to any other forms of combat, so I would rank (say from Bioware) DA:O > KoTOR > ME > JE.
Then there are plenty of RPGs out there for you - depending on if turn-based is as good as pause-and-play for you.
I mean, everything from Ultima IV to Fallout to Final Fantasy 6 meets most of what you are looking for.
Customizing appearance is rare in-game, outside of clothing and weapons and such in many games, but you can find it.
It sounds to me like you are more okay with game features than cheering on the changes as improvements would lead many (including myself) to have thought you to be. A failure of interpretation on my part, I'll admit.
There are, however, games that aren't RPGs (at least not called RPGs) that have a lot of what you seem to mostly want. Blade Runner is one I often mention for people who like predefined characters, deep stories, and choices that affect the outcome of the game. Noctropolis was another great game along these lines.
If you really are looking for newer games, PM me and I'll try and help, otherwise I think you know what you are looking for and have a wide variety you'll enjoy.
This is basically where our conflict (as user bases) arises from. What I want in a game are precisely those features that are almost RPG exclusive. But I want them in a different way from the traditional RPG gameplay features, i.e. the fill-in-the-blank character and party creation.
This leads to a preferenece for features like VO, iconic apperances instead of fully customizable inventory and cinematic presentation.
And it's just a matter of personal preference, with no one being right or wrong.
Some prefer to create their characters, some like their character to have a predefined part in a story to follow through. Some like parties, some don't, some like creating the party, some like recruiting them. None of that, one way or the other, makes what you want either an RPG or not, in the end.
Still, for me, I think if people want deep story, story choices, and predefined protagonists then they are better served seeking out adventure games like Blade Runner. *shrug*





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