rab****annel wrote...
DA:O didn't really have insane replayability. Yes, you could make different in-game choices and see where that went, so story-wise, yeah. Game play however... If you play the first time with a balanced party, you've pretty much covered what it would be like to be a mage/rogue/warrior. This is because there is no distinction between companions. The only unique characters would be Shale, Dog, and to a lesser extent, Sten (for having 1 spec). The 2nd time around you would have covered the alternative builds/specs. They took out companion uniqueness. What makes Morrigan and Alistair different from a Mage/Shapeshifter and Warrior/Templar? Nothing. The should have followed NWN's route. The different origins help, but it's like, what, 2 hrs?
3 classes + 3 races + lack of companions with unique abilities = less replayability.
To Hell with the 'classes' and the 'stats'! What we re-played the game for was for the different companion situations

what else made Dragon age different from any other fantasy RPG other than it's awesome dialouge and companions?