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How long will Dragon age 2 be?


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#51
Eternal Phoenix

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What is this wrote...

Tiax Rules All wrote...

Longer is better..
Its all about the length
"Length doesnt matter" is something that short games say to make themselves feel better.


Lol "length dosen't matter"
That's what Allistar says


Alistair is crying now.

#52
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rab****annel wrote...

DA:O didn't really have insane replayability. Yes, you could make different in-game choices and see where that went, so story-wise, yeah. Game play however... If you play the first time with a balanced party, you've pretty much covered what it would be like to be a mage/rogue/warrior. This is because there is no distinction between companions. The only unique characters would be Shale, Dog, and to a lesser extent, Sten (for having 1 spec). The 2nd time around you would have covered the alternative builds/specs. They took out companion uniqueness. What makes Morrigan and Alistair different from a Mage/Shapeshifter and Warrior/Templar? Nothing. The should have followed NWN's route. The different origins help, but it's like, what, 2 hrs?

3 classes + 3 races + lack of companions with unique abilities = less replayability.


To Hell with the 'classes' and the 'stats'! What we re-played the game for was for the different companion situations :P what else made Dragon age different from any other fantasy RPG other than it's awesome dialouge and companions?

#53
Faust1979

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I don't care if it's longer or shorter than the first Dragon Age just want it to be fun to play through. Also how did some people get over 40 hours from the first one? I have played through the first one multiple times did lots of side quests did the whole main quest I get about 30-35 hours out of it including the three download quests I have. I'd be happy with 20-25 hours

#54
slimgrin

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Faust1979 wrote...

I don't care if it's longer or shorter than the first Dragon Age just want it to be fun to play through. Also how did some people get over 40 hours from the first one? I have played through the first one multiple times did lots of side quests did the whole main quest I get about 30-35 hours out of it including the three download quests I have. I'd be happy with 20-25 hours


Lots of people got over 40 hrs in on the first one. Not sure why that should surprise you. The reviews regularly stated it was a long game in the 60 -80 hr range.


Edit: And I for one hope it definitely is longer than 20-25 hrs. I'm guessing it will be, knowing Bioware.

Modifié par slimgrin, 05 décembre 2010 - 11:16 .


#55
Ryzaki

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rab****annel wrote...

DA:O didn't really have insane replayability. Yes, you could make different in-game choices and see where that went, so story-wise, yeah. Game play however... If you play the first time with a balanced party, you've pretty much covered what it would be like to be a mage/rogue/warrior. This is because there is no distinction between companions. The only unique characters would be Shale, Dog, and to a lesser extent, Sten (for having 1 spec). The 2nd time around you would have covered the alternative builds/specs. They took out companion uniqueness. What makes Morrigan and Alistair different from a Mage/Shapeshifter and Warrior/Templar? Nothing. The should have followed NWN's route. The different origins help, but it's like, what, 2 hrs?

3 classes + 3 races + lack of companions with unique abilities = less replayability.


Right because your origin didn't have an impact on the entire game. :mellow:

#56
MIke_18

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I'm calling it twelve hours. It sure looks like a twelve hour game.

#57
Atakuma

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Ryzaki wrote...

rab****annel wrote...

DA:O didn't really have insane replayability. Yes, you could make different in-game choices and see where that went, so story-wise, yeah. Game play however... If you play the first time with a balanced party, you've pretty much covered what it would be like to be a mage/rogue/warrior. This is because there is no distinction between companions. The only unique characters would be Shale, Dog, and to a lesser extent, Sten (for having 1 spec). The 2nd time around you would have covered the alternative builds/specs. They took out companion uniqueness. What makes Morrigan and Alistair different from a Mage/Shapeshifter and Warrior/Templar? Nothing. The should have followed NWN's route. The different origins help, but it's like, what, 2 hrs?

3 classes + 3 races + lack of companions with unique abilities = less replayability.


Right because your origin didn't have an impact on the entire game. :mellow:

The impact it had was trivial at best.

#58
Ryzaki

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Atakuma wrote...

Ryzaki wrote...

rab****annel wrote...

DA:O didn't really have insane replayability. Yes, you could make different in-game choices and see where that went, so story-wise, yeah. Game play however... If you play the first time with a balanced party, you've pretty much covered what it would be like to be a mage/rogue/warrior. This is because there is no distinction between companions. The only unique characters would be Shale, Dog, and to a lesser extent, Sten (for having 1 spec). The 2nd time around you would have covered the alternative builds/specs. They took out companion uniqueness. What makes Morrigan and Alistair different from a Mage/Shapeshifter and Warrior/Templar? Nothing. The should have followed NWN's route. The different origins help, but it's like, what, 2 hrs?

3 classes + 3 races + lack of companions with unique abilities = less replayability.


Right because your origin didn't have an impact on the entire game. :mellow:

The impact it had was trivial at best.


To you perhaps. I didn't see it as such. The origins allowed me to play completely different characters, and have different stories for each of them as well as different motivations.

Modifié par Ryzaki, 05 décembre 2010 - 11:14 .


#59
Atakuma

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MIke_18 wrote...

I'm calling it twelve hours. It sure looks like a twelve hour game.

Please explain how you came to this conclusion. I am curious.

#60
ErichHartmann

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If time is a measure of quality then said individual should be playing MMOs. Sorry but some of the best games I have ever played didn't take me 50+ hours to complete (or even 10 hours).

Modifié par ErichHartmann, 05 décembre 2010 - 11:15 .


#61
MIke_18

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Atakuma wrote...

MIke_18 wrote...

I'm calling it twelve hours. It sure looks like a twelve hour game.

Please explain how you came to this conclusion. I am curious.


ME2 lasted me twelve hours. I did all the loyalty quests, besides Jacks, because she wouldn't talk to me.

#62
Faust1979

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Atakuma wrote...

Ryzaki wrote...

rab****annel wrote...

DA:O didn't really have insane replayability. Yes, you could make different in-game choices and see where that went, so story-wise, yeah. Game play however... If you play the first time with a balanced party, you've pretty much covered what it would be like to be a mage/rogue/warrior. This is because there is no distinction between companions. The only unique characters would be Shale, Dog, and to a lesser extent, Sten (for having 1 spec). The 2nd time around you would have covered the alternative builds/specs. They took out companion uniqueness. What makes Morrigan and Alistair different from a Mage/Shapeshifter and Warrior/Templar? Nothing. The should have followed NWN's route. The different origins help, but it's like, what, 2 hrs?

3 classes + 3 races + lack of companions with unique abilities = less replayability.


Right because your origin didn't have an impact on the entire game. :mellow:

The impact it had was trivial at best.


also being a certain race had little or no impact of the game. Some people make a big deal out of it oh I can choose my own race! woohoo but really besides a few people acknowledging that yes you are indeed an elf really doesn't matter. Bioware also made a big deal about how picking a race will have a big impact and people will treat you different it rarely happens in the game. 90% of the characters you run into won't care what race you belong to and won't treat you any differently. 

#63
Atakuma

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MIke_18 wrote...

Atakuma wrote...

MIke_18 wrote...

I'm calling it twelve hours. It sure looks like a twelve hour game.

Please explain how you came to this conclusion. I am curious.


ME2 lasted me twelve hours. I did all the loyalty quests, besides Jacks, because she wouldn't talk to me.

Good for you, but I didn't ask you how long it took you to play ME2.

#64
MIke_18

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Well I don't know. It really looks like a twelve hour game. Some games look like six hour games. This looks like twelve hours. Like when i saw Uncharted 2...Twelve hour game. Or Enslaved...said to myself Twelve hour game. This feels the same way.

#65
ErichHartmann

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MIke_18 wrote...

Atakuma wrote...

MIke_18 wrote...

I'm calling it twelve hours. It sure looks like a twelve hour game.

Please explain how you came to this conclusion. I am curious.


ME2 lasted me twelve hours. I did all the loyalty quests, besides Jacks, because she wouldn't talk to me.


You're obviously leaving out information.  Difficulty setting?  Rushing through dialogue?  And there a lot more missions beyond companions.  Hell, people have posted speed runs to the end of Morrowind in under 10 minutes.    

#66
slimgrin

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Short games are the domain of action and adventure games, not rpg's. Rpg's are typically long, and for good reason. I'm not asking for mindless filler, but seriously, if DA2 was only like 20hrs long that would be disappointing.

#67
MIke_18

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I'm not leaving out anything. I just didn't do any planet scanning. That sucked. Seriously i wanted to kill myself. And i was supposed to scan every planet to find every five minute side quest, without even voiced dialogue. No thanks.

#68
Faust1979

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MIke_18 wrote...

I'm not leaving out anything. I just didn't do any planet scanning. That sucked. Seriously i wanted to kill myself. And i was supposed to scan every planet to find every five minute side quest, without even voiced dialogue. No thanks.


so you did leave some things out.  you really didn't play all the game and didn't do many sidequests no wonder why it took you that amount of time. It took about 26 hours for me the first time through

Modifié par Faust1979, 05 décembre 2010 - 11:27 .


#69
MIke_18

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Dude it was pointless. None of the side quests were really good.



Some were like time trials, without any backstory and voiced dialogue. Please tell me one good side quests in that entire game.



And not to mention you had to play the most annoying mini-game to get to them. Planet scanning sucks, i hope they remove it for the next game.

#70
Apollo Starflare

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ME2 has taken me everything from 22 hours to 40 or so hours. Allowing for the odd hour or so where I've gone off and left the console running. It all depends on how thorough you are. It is possible to rush through most RPG's (even without skipping dialogue) and make the playtime much less. I full expect DA2 to take me at least 35 hours for my first time through (most likely more) but that's just me.

Edit: And just because you didn't like a side quest doesn't mean it doesn't count towards the hours of completion. Otherwise you are talking about how long it took you to complete the story (with ME2 I've always considered the loyalty missions part of the main story anyway).

Modifié par Apollo Starflare, 05 décembre 2010 - 11:30 .


#71
Faust1979

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MIke_18 wrote...

Dude it was pointless. None of the side quests were really good.

Some were like time trials, without any backstory and voiced dialogue. Please tell me one good side quests in that entire game.

And not to mention you had to play the most annoying mini-game to get to them. Planet scanning sucks, i hope they remove it for the next game.


I liked the one where you had to choose which colony was saved even if it didn't really matter. Maybe it will matter in Mass Effect 3 some way. I also like the sidequest about saving a ship before it crashes.  There were good sidequests

#72
Atakuma

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slimgrin wrote...

Short games are the domain of action and adventure games, not rpg's. Rpg's are typically long, and for good reason. I'm not asking for mindless filler, but seriously, if DA2 was only like 20hrs long that would be disappointing.

I believe the majority of DA:O's Length comes from mindless filler. without all the distractions it could easily be a fifteen hour game.

#73
MIke_18

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I remember spending half an hour looking up walktroughs and walking around the cidatel to find buy a fish for a hungry Krogan. Most were lazy of that sort.

#74
MIke_18

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More content is bad now?



I guess every game should be like COD then? Then devs can **** out sequels every year.

#75
Faust1979

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Some RPGS in the past they seem to stretch they're length by padding quests and making them overly long. But I actually thought the deep roads and the quest for the urn were fun to play through. They felt right to me. But I have played through some RPGs and I'm just sitting there thinking when will this freaking dungeon end? I'm sick of this place