Content is not a universal good.MIke_18 wrote...
More content is bad now?
I guess every game should be like COD then? Then devs can **** out sequels every year.
How long will Dragon age 2 be?
#76
Posté 05 décembre 2010 - 11:35
#77
Posté 05 décembre 2010 - 11:35
#78
Posté 05 décembre 2010 - 11:40
Atakuma wrote...
Content is not a universal good.MIke_18 wrote...
More content is bad now?
I guess every game should be like COD then? Then devs can **** out sequels every year.
some content is bad and just unnecessary like the card game in Star Wars Kotor I've only played it once or twice and it was annoying and rather pointless. There was also that annoying mini game in Jade Empire where you shot down ships which I avoided at every opportunity.
#79
Posté 05 décembre 2010 - 11:41
Atakuma wrote...
I believe the majority of DA:O's Length comes from mindless filler. without all the distractions it could easily be a fifteen hour game.slimgrin wrote...
Short games are the domain of action and adventure games, not rpg's. Rpg's are typically long, and for good reason. I'm not asking for mindless filler, but seriously, if DA2 was only like 20hrs long that would be disappointing.
Many side quests could have been done better.
I spent 50 hrs on it though I died a lot. I also skipped a lot.
I still hope DA is at least a 35-40 hr game. The trend is for shorter games nowadays to be sure...and then to tack on cheap mutliplayer.
#80
Posté 05 décembre 2010 - 11:41
The wildly different, inconsistent reports of hours spent playing a game leads me to believe the metric is at best a poor metric of, well, whatever it's being used to describe.
Modifié par Upsettingshorts, 05 décembre 2010 - 11:43 .
#81
Posté 05 décembre 2010 - 11:43
Upsettingshorts wrote...
I can't decide what boggles my mind more: Mass Effect 2 in twelve hours or Dragon Age Origins in 60+ hours per playthrough. I read both and can't comprehend either.
The wildly different, inconsistent reports of hours spent playing a game leads me to believe the metric is at best a poor metric of content.
How long was your first DA run?
Modifié par slimgrin, 05 décembre 2010 - 11:43 .
#82
Posté 05 décembre 2010 - 11:45
slimgrin wrote...
How long was your first DA run?
ME1 it's been so long that I can't remember, but ME2 was in the mid-30s for a completionist on Normal.
Just saw you said first. First was high 30s, but I missed some sidequests.
Remembered I could just go look. 42 hours. Subsequent playthroughs were about the same, though I didn't write it down.
Mass Effect 1-2 both varied at slightly, but not significantly, less.
Modifié par Upsettingshorts, 05 décembre 2010 - 11:48 .
#83
Posté 05 décembre 2010 - 11:45
#84
Posté 05 décembre 2010 - 11:49
It's a terrible benchmark. Are they to account for the time I went down the shops and left the game running?Upsettingshorts wrote...
The wildly different, inconsistent reports of hours spent playing a game leads me to believe the metric is at best a poor metric of, well, whatever it's being used to describe.
#85
Guest_Ms. Lovey Dovey_*
Posté 05 décembre 2010 - 11:49
Guest_Ms. Lovey Dovey_*
Faust1979 wrote...
20-30 hours is good for me if a game takes me 60 hours or more to playthrough I can see myself getting bored. It seems like they would have to add a lot of filler to get a game to that length. I get bored with Fallout 3 and Elder Scrolls once I've done all the sidequests and main quests and one a good bit of exploring. I even erased the fallout 3 quest that leaves the game open just so I can have some kind of ending
Usually when a game is that length, it means they have so much stuff they want to add. Like deleted scenes from a movie. Lord of the Rings: Return of the King, with deleted scenes, is over four hours long. And none of it is filler.
It's because we enjoy the satisfaction of a game ending, as to why they cut stuff out.
#86
Posté 06 décembre 2010 - 12:04
ziggehunderslash wrote...
It's a terrible benchmark. Are they to account for the time I went down the shops and left the game running?Upsettingshorts wrote...
The wildly different, inconsistent reports of hours spent playing a game leads me to believe the metric is at best a poor metric of, well, whatever it's being used to describe.
Developers themselves do speed runs to test this sort of thing. It's about the only benchmark we have.
I'm going to go out on limb and say ME1, ME2, and DA:O are all long games, especially when compared to other genres. Also, you can skip content if you want to, thats the great thing about rpg's. Everyone can be happy.
I don't understand why people on this forum continually push for more streamlining, more removal of variety, nonlinearity, and side content. It's like they want the game to go straight from point A to B as fast and efficiently as possible. Thats what an action game is supposed to do, not an rpg.
Modifié par slimgrin, 06 décembre 2010 - 12:05 .
#87
Guest_B1NARY C0DE_*
Posté 06 décembre 2010 - 12:06
Guest_B1NARY C0DE_*
#88
Posté 06 décembre 2010 - 12:07
#89
Posté 06 décembre 2010 - 12:09
#90
Posté 06 décembre 2010 - 12:49
Upsettingshorts wrote...
I can't decide what boggles my mind more: Mass Effect 2 in twelve hours or Dragon Age Origins in 60+ hours per playthrough. I read both and can't comprehend either.
The wildly different, inconsistent reports of hours spent playing a game leads me to believe the metric is at best a poor metric of, well, whatever it's being used to describe.
My first DAO playthrough was like 69 hours.
#91
Posté 06 décembre 2010 - 12:53
Granted, I'm not really sure what I'd replace "hours played" with. But that's the feeling I get when people talk about it - that it simply doesn't work the way people just assume it does. Don't feel like I'm being insulting or singling people out though, some very smart people took batting average and RBIs to be important and indicative of individual performance and a reliable indicator of future production in baseball for a century.
Modifié par Upsettingshorts, 06 décembre 2010 - 12:54 .
#92
Guest_simfamUP_*
Posté 06 décembre 2010 - 12:57
Guest_simfamUP_*
Dragon age: origins was a short game, but it's but HUGE piece in the middle of 'a' and 'b' that made it so long. I am hoping 35 hours of the main plot + 20 hours on side quests + 5 hours of extra dialogue +... I'm sure DA2 will be MUCH longer than what the devs say. It just depends on the way the player plays it.
#93
Posté 06 décembre 2010 - 01:07
Do they? I rarely do, and wasn't then.slimgrin wrote...
I don't understand why people on this forum continually push for more streamlining, more removal of variety, nonlinearity, and side content.
Having said that though, I think that a lot of the streamlining Bioware has done over various interations has been largely positive. I might be in a minority here, but having sold my fair share of grey items to various vendors it has ceased to be an interesting resource system and I would happily trade it for something less traditional, like the ME2 inventory if it replaced repetitive minutiae. I don't equate complexity with strength, it's far too often needless.
Modifié par ziggehunderslash, 06 décembre 2010 - 01:07 .
#94
Posté 06 décembre 2010 - 01:28
I know those are fight words here on these forums but hear me out:
I play a lot of RPGs, and I also play a lot of other games, but RPGs have always been my bread and butter.
The other games I play tend to be shorter in length but as far as combat and game mechanics go it's more participatory. In RPGs it feels like you're taking a step back and directing the action.
I don't have a problem being in the director's chair, it can be fun, but the trade-off is that it has to make up for it in the amount of content and game length. In a game like Gears of War when I slay a room full of enemies I feel a sense of accomplishment, in an RPG that sense of accomplishment is felt when I complete a quest.
I don't want to pay full price for a game that's just slightly over the length of Awakenings if the combat remains too similar. The ultimate determiner of my enjoyment will of course be the story and NPC interaction, but the combat needs to be satisfying too.
Modifié par halO bendeR, 06 décembre 2010 - 01:34 .
#95
Posté 06 décembre 2010 - 01:39
ErichHartmann wrote...
If time is a measure of quality then said individual should be playing MMOs. Sorry but some of the best games I have ever played didn't take me 50+ hours to complete (or even 10 hours).
maybe not, but most of the better rpg's do.
Also, whats with all this negative filler talk? Rpg's have and always should have some level of filler, its this kind of talk that leads to the dreaded streamlining process.
Modifié par Realranger55, 06 décembre 2010 - 01:47 .
#96
Posté 06 décembre 2010 - 01:41
So what?Realranger55 wrote...
ErichHartmann wrote...
If time is a measure of quality then said individual should be playing MMOs. Sorry but some of the best games I have ever played didn't take me 50+ hours to complete (or even 10 hours).
maybe not, but most of the better rpg's do.
#97
Posté 06 décembre 2010 - 01:48
Atakuma wrote...
So what?Realranger55 wrote...
ErichHartmann wrote...
If time is a measure of quality then said individual should be playing MMOs. Sorry but some of the best games I have ever played didn't take me 50+ hours to complete (or even 10 hours).
maybe not, but most of the better rpg's do.
What nothing, its just a common trait in good rpg's.
#98
Posté 06 décembre 2010 - 01:51
So, some good RPGs are long, therefore longer RPGs are better?Realranger55 wrote...
What nothing, its just a common trait in good rpg's.
#99
Posté 06 décembre 2010 - 01:58
Best
Good game, Long game
Good game, Short game
Bad game, Long game
Bad game, Short game
Worst
Quality and quantity are seperate things but both have an effect on the overall game.
Longer is better, except when it hurts the quality of the game.
#100
Posté 06 décembre 2010 - 02:06





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