Upsettingshorts wrote...
Granted, I'm not really sure what I'd replace "hours played" with. But that's the feeling I get when people talk about it - that it simply doesn't work the way people just assume it does. Don't feel like I'm being insulting or singling people out though, some very smart people took batting average and RBIs to be important and indicative of individual performance and a reliable indicator of future production in baseball for a century.
The problem is what people do. For example, if I read every single codex entry and then
think on them I might add 2 hours to ME2. I'm sure this has a role in DA:O. I think pause & play versus using tactics also makes a difference; I tried a playthrough with tactics, and while it's not my style, it's absolutely faster.
simfamSP wrote...
Dragon age: origins was a short game, but
it's but HUGE piece in the middle of 'a' and 'b' that made it so long. I
am hoping 35 hours of the main plot + 20 hours on side quests + 5 hours
of extra dialogue +... I'm sure DA2 will be MUCH longer than what the
devs say. It just depends on the way the player plays it.
This actually captures my objection to the story in DA:O very well. The story is actually
really simple, like most Bioware games. It's start portion - predictable middle - short endgame. Every game since JE does this. JE was the last game that actually
swapped the story in stages on you after the Imperial City.
I really wish Bioware games would
not be 100% predictable about 20 minutes in.