Are gifts making a return
#1
Posté 05 décembre 2010 - 06:00
I gain less disapproval points when i murder yer wife than approval points when i get ya a friggin Pint
This further enforcing the Female golddigger sterotype
#2
Posté 05 décembre 2010 - 06:04
Yes. As in DA:O, Mary Kirby will break down your house door and beat you until you give them to companions. It's not as though the gift mechanic is completely optional.Are gifts making a return
What is this wrote...
This further enforcing the Female golddigger sterotype
Indeed. When all companions, the majority of whom are male, increase their approval because of gifts, it reflects poorly on women.
Modifié par Maria Caliban, 05 décembre 2010 - 06:05 .
#3
Guest_Ms. Lovey Dovey_*
Posté 05 décembre 2010 - 06:15
Guest_Ms. Lovey Dovey_*
Maria Caliban wrote...
What is this wrote...
This further enforcing the Female golddigger sterotype
Indeed. When all companions, the majority of whom are male, increase their approval because of gifts, it reflects poorly on women.
Actually it's even.....
#4
Posté 05 décembre 2010 - 06:23
So, yes, you could say that the companions were equal genderwise. I still don't see a group of men and women of equal number behaving in exactly the same way as reflecting poorly on women.
#5
Posté 05 décembre 2010 - 06:28
#6
Posté 05 décembre 2010 - 06:36
Maria Caliban wrote...
Yes. As in DA:O, Mary Kirby will break down your house door and beat you until you give them to companions. It's not as though the gift mechanic is completely optional.
I really dislike the "it's optional" excuse, I'm sorry. Why should a player put limitations on themselves for the sake of not breaking the game / making it trivial?
Modifié par Dave of Canada, 05 décembre 2010 - 06:36 .
#7
Posté 05 décembre 2010 - 06:39
Dave of Canada wrote...
Maria Caliban wrote...
Yes. As in DA:O, Mary Kirby will break down your house door and beat you until you give them to companions. It's not as though the gift mechanic is completely optional.
I really dislike the "it's optional" excuse, I'm sorry. Why should a player put limitations on themselves for the sake of not breaking the game / making it trivial?
And.... this doesn't have anything to do with DA2, because there are only plot-related gifts. (Think Morrigan's mirror, or Alistair's Andraste amulet.) Very few per follower.
#8
Posté 05 décembre 2010 - 06:40
Dave of Canada wrote...
Maria Caliban wrote...
Yes. As in DA:O, Mary Kirby will break down your house door and beat you until you give them to companions. It's not as though the gift mechanic is completely optional.
I really dislike the "it's optional" excuse, I'm sorry. Why should a player put limitations on themselves for the sake of not breaking the game / making it trivial?
Ehhh... why not?
I hate the gifts as much as anyone and I like how in DA2 there will only be plot gifts, but still, it's easy to ignore them in Origins if one hates them so much.
#9
Posté 05 décembre 2010 - 06:45
Dave of Canada wrote...
I really dislike the "it's optional" excuse, I'm sorry. Why should a player put limitations on themselves for the sake of not breaking the game / making it trivial?Maria Caliban wrote...
Yes. As in DA:O, Mary Kirby will break down your house door and beat you until you give them to companions. It's not as though the gift mechanic is completely optional.
Fine, then why should BioWare allow a Casual difficulty? I mean, a player shouldn't have to limit themselves by playing Normal or Hard difficulty for the sake of not breaking the game or making it trivial.
Mary Kirby wrote...
And.... this doesn't have anything to do with DA2, because there are only plot-related gifts. (Think Morrigan's mirror, or Alistair's Andraste amulet.) Very few per follower.
I suspect this is just Mary's way of getting out of a cross-country road trip where she pummels various hapless gamers.
Modifié par Maria Caliban, 05 décembre 2010 - 06:53 .
#10
Posté 05 décembre 2010 - 06:49
What could Hawke possibly give to Varric? He's already got Bianca, and all the chest hair a guy could ever need.Mary Kirby wrote...
And.... this doesn't have anything to do with DA2, because there are only plot-related gifts. (Think Morrigan's mirror, or Alistair's Andraste amulet.) Very few per follower.
#11
Posté 05 décembre 2010 - 06:51
Maria Caliban wrote...
Fine, then why should BioWare allow a Casual difficulty? I mean, a player shouldn't have to limit themselves by playing Normal or Hard difficulty for the sake of not breaking the game or making it trivial.
Because for some people, it's impossible for them to play on any higher difficulty. It's not the sake of being optional anymore. Gifts and difficulty cannot be compared, one barely changes the game while the other does so drastically.
Mary Kirby wrote...
And.... this doesn't have anything to do with DA2, because there are only plot-related gifts. (Think Morrigan's mirror, or Alistair's Andraste amulet.) Very few per follower.
Oh I know, just arguing.
Modifié par Dave of Canada, 05 décembre 2010 - 06:51 .
#12
Posté 05 décembre 2010 - 06:52
Really, Dave?Dave of Canada wrote...
I really dislike the "it's optional" excuse, I'm sorry. Why should a player put limitations on themselves for the sake of not breaking the game / making it trivial?
Sure, if you give a monkey a gun, it's probably unreasonable to blame the monkey when he shoots people.
But you are not a monkey.
#13
Posté 05 décembre 2010 - 07:01
Dave of Canada wrote...
Maria Caliban wrote...
Fine, then why should BioWare allow a Casual difficulty? I mean, a player shouldn't have to limit themselves by playing Normal or Hard difficulty for the sake of not breaking the game or making it trivial.
Because for some people, it's impossible for them to play on any higher difficulty. It's not the sake of being optional anymore. Gifts and difficulty cannot be compared, one barely changes the game while the other does so drastically.
The majority of people do not play Casual mode because Normal mode is impossible. They do so because Casual mode is *preferable.* It's a matter of *enjoyment.*
It's the same with companions. I befriended Sten and Morrigan because doing so was fun and enjoyable. I'd rather they strip the system of any mechanics than cutting off relationships because I talk with companions and use them.
Edit: Wrong game.
Modifié par Maria Caliban, 05 décembre 2010 - 07:05 .
#14
Posté 05 décembre 2010 - 07:06
#15
Posté 05 décembre 2010 - 07:08
Maria Caliban wrote...
The majority of people do not play Casual mode because Normal mode is impossible. They do so because Casual mode is *preferable.* It's a matter of *enjoyment.*
Actually, I remember shortly after launch there was a lot of complaints of the difficulty in Dragon Age even on the casual difficulty. Hell, they even made the game easier and people still complained about it being too hard. I'm pretty sure anything above casual would've been impossible for these people.
#16
Posté 05 décembre 2010 - 07:09
#17
Posté 05 décembre 2010 - 07:11
Dave of Canada wrote...
Maria Caliban wrote...
The majority of people do not play Casual mode because Normal mode is impossible. They do so because Casual mode is *preferable.* It's a matter of *enjoyment.*
Actually, I remember shortly after launch there was a lot of complaints of the difficulty in Dragon Age even on the casual difficulty. Hell, they even made the game easier and people still complained about it being too hard. I'm pretty sure anything above casual would've been impossible for these people.
That's because people who play on Casual for enjoyment, not because they find other difficulties impossible, wouldn't be complaining.
#18
Posté 05 décembre 2010 - 07:19
I'm glad that most gifts are gone as I am weak when it comes to limiting myself and it was too easy to manipulate the system. But that's my fault, not the games. The rivalry path alternative sounds like it'll make giftwhoring irrelevant anyways.
Modifié par makenzieshepard, 05 décembre 2010 - 07:21 .
#19
Posté 05 décembre 2010 - 07:21
#20
Posté 05 décembre 2010 - 07:21
Maria Caliban wrote...
That's because people who play on Casual for enjoyment, not because they find other difficulties impossible, wouldn't be complaining.
If that were true, the nerfs wouldn't have been necessary.
#21
Posté 05 décembre 2010 - 07:22
I don't see why 100 bones can't make someone fanatically loyal to you.
#22
Posté 05 décembre 2010 - 07:24
Sten is the easiest companion to earn approval for without spamming gifts.Uhh.. Jonah wrote...
Are you kidding me? I really hope so. It was the only way to get Sten to like me.
#23
Posté 05 décembre 2010 - 07:27
GodWood wrote...
Sten is the easiest companion to earn approval for without spamming gifts.Uhh.. Jonah wrote...
Are you kidding me? I really hope so. It was the only way to get Sten to like me.
Sten just didn't like me :/ I had so much trouble with him.
#24
Posté 05 décembre 2010 - 07:29
Uhh.. Jonah wrote...
GodWood wrote...
Sten is the easiest companion to earn approval for without spamming gifts.Uhh.. Jonah wrote...
Are you kidding me? I really hope so. It was the only way to get Sten to like me.
Sten just didn't like me :/ I had so much trouble with him.
You can look up which lines will give you the most approval points if you want.
#25
Posté 05 décembre 2010 - 07:32
That might have been easier then scowering Ferelden for wine and shiny gold bars.Saslic wrote...
Uhh.. Jonah wrote...
GodWood wrote...
Sten is the easiest companion to earn approval for without spamming gifts.Uhh.. Jonah wrote...
Are you kidding me? I really hope so. It was the only way to get Sten to like me.
Sten just didn't like me :/ I had so much trouble with him.
You can look up which lines will give you the most approval points if you want.





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