It doesn't matter if it is optional. If it is in the game it should make sense. It is a difference with the gifts-DLC. What would be next? Quests that don't make any sense whatsoever but we can't complain because they are optional?
Well that's what I think in general, I didn't think the gifts in DA:O were that hilarious though. I even fail to see where the 'murder their husband/wife' thing comes from. Branka? Well she had it comming. She was a murdering lunatic. If I had to kill Oghren with her I'd do it in the blink of an eye.
I think the gifts thing is a bit silly though because frankly, the protagonist isn't Santa. So there is no reason to go around and give everyone gifts in regular intervals. It feels a bit like 'buying friendship'. I wouldn't do that irl so why in a game?
There is another point which is sort of equally wrong as giving gifts. If I think for example about Redcliff. I kept switching companions for different conversations to maximize positive (minimize negative) approval. I think in my first playthrough already I went through Redcliffe being the nice guy with Morrigan in the party and I think I collected about -20 approval. So what did I do? Loaded save game and did it again leaving Morrigan out of conversations that would make her upset. Is this a way a game is supposed to be played? I think not.
But to the defense of Bioware I have to say, they are not the worst. Could be an Obsidian/Bethesda game which totally screws companions so you never really feel like having any along at any time.
Modifié par AlexXIV, 05 décembre 2010 - 02:23 .