Are we thinking of the same dialogue? This is in the Landsmeet when Alistair is giving his acceptance speech? He says a rather horrified/ exasperated "Maker's breath" and goes on with his speech. That line and delivery could fit any of the contexts you gave.In Exile wrote...
Addai67 wrote...
And in all those cases, Alistair answers "Maker's breath" and we go on as before. You could fill in how you thought the line should have been delivered. There's no cognitive dissonance at all. I understand completely what you're saying, but this isn't a very good example.
Alistair doesn't say that. What he does say is basically, "Yes, sorry." and obeys. Which makes it pretty clear he takes it as an order.
There's lots of dissonance, because no one, especially people who can banter, reply to banter by standing straight and saluting.
And what if your PC says it sarcastically but Morrigan doesn't pick up that you're being sarcastic? Either we'll still have the same problem in DA2, or else the icons are going to tell us what comes next and they are controlling the NPCs, not just the PC's voiceover.You still won't be able to. That's what Mary Kirby is confirming earlier in the thread, that the little icons will not predict how an NPC will react.
No, you don't understand. If I deal with Morrigain and I have two options "We should kick every puppy under the sun!" and "I want to hug all innocent children and give them flowers!" then what we know about Morrigain will pretty clearly let us know that if both are delivered straight, the first will mean lost approval and the second will be gained.
But if the second is sarcastic and I happen to think it is sarcastic and Morrigain gets upset because the game thinks it's done straight, and I lose approval by doing something I didn't intend, that's a problem.





Retour en haut





