tmp7704 wrote...
Not sure what you mean by this. What is this "now" you speak of?
David said that prior to adding the intent icons, the typical approach to a paraphrase was to write the line in such a way that the player would have
some idea of intent, and
some idea of content. Intent and content traded off, because the kind of language needed to convey intent would obscure some of the content. To give an example:
''Wow, Alistair, that theory was really foolproof.'
There are two ways to say this (keep in mind I am using the Bioware rule that a paraphrase must contain none of the words in the actual statement):
''Wow, Alistair, that theory was really foolproof.'' <_<
''Wow, Alistair, that theory was really foolproof.''

A paraphrse for the first might be ''That failed spectacularly.'' This indicates you will be comenting on the previous idea, and what attitude you will express.
A paraphrase for the second might be ''That worked well.'' This indicates that you will be comenting on the previous idea, and what attitude you will express.
With the tone indicator, the paraphrase can just be [Sarcasm/Diplomatic icon] ''Your idea was great.''.
This gives you a much clearer notion of what you will be saying, and how you will be saying it.
Can you explain why you don't think it follows?
What you seem to be arguing is that the paraphrase alone now contains
less information with the tone icon removed. But this isn't quite accurate. The paraphrase now contains more specific information on the precise wording of the actual line. What it lacks is any idea of how it will be delivered.
It does not make sense to talk about
half data being more precise than
all data because the full paraphrase (icon + paraphrase) contain both cues for the tone and content. So I cannot understand how what you are arguing for follows. Unless you want to say the full written text contains both tone and content? In that case I am going to object on the grounds that while the content is obviously 100% matched, the tone isn't matched well at all.
Modifié par In Exile, 07 décembre 2010 - 05:21 .