Illborne wrote...
Is the presence of an icon somehow offensive?
I've been asking for this to be explained for about a page now, I'm expecting the question will be dodged again.
Modifié par Upsettingshorts, 05 décembre 2010 - 10:42 .
Illborne wrote...
Is the presence of an icon somehow offensive?
Modifié par Upsettingshorts, 05 décembre 2010 - 10:42 .
Guest_Guest12345_*
Modifié par scyphozoa, 05 décembre 2010 - 10:43 .
Upsettingshorts wrote...
Illborne wrote...
Is the presence of an icon somehow offensive?
I've been asking for this to be explained for about a page now, I'm expecting the question will be dodged again.
Upsettingshorts wrote...
I've been asking for this to be explained for about a page now, I'm expecting the question will be dodged again.
Upsettingshorts wrote...
Illborne wrote...
Is the presence of an icon somehow offensive?
I've been asking for this to be explained for about a page now, I'm expecting the question will be dodged again.
fchopin wrote...
Have fun guys, i am not here for a discussion i am making a request to Bioware, if Bioware does not wish to implement my suggestions that is fine.
scyphozoa wrote...
That would be terrible, so likening graphical cues to a linguistic cue does not draw a parallel.
fchopin wrote...
Have fun guys, i am not here for a discussion i am making a request to Bioware, if Bioware does not wish to implement my suggestions that is fine.
In Exile wrote...
Were it an objection like Sylvius's, I would understand. He believes that determinate states in games are bad, so he would say we shouldn't have tone indicators so we can pretend the dialogue was delivered in an infinite number of different ways. That's a coherent and defensible position.
I do not understand how the tone indicator could possibly insult someone's intelligence, though.
KhorinShizucor wrote...
Well, someone has already mentioned that it's dumbing down the dialog.
Modifié par Upsettingshorts, 05 décembre 2010 - 10:49 .
Have a nice day.fchopin wrote...
Have fun guys, i am not here for a discussion i am making a request to Bioware, if Bioware does not wish to implement my suggestions that is fine.
KhorinShizucor wrote...
fchopin wrote...
Have fun guys, i am not here for a discussion i am making a request to Bioware, if Bioware does not wish to implement my suggestions that is fine.
So you'd still play the game?
scyphozoa wrote...
The ME dialog wheel rubric is pretty straight forward, up is good, down is bad. I was never surprised to hear an aggressive response from Shep when I chose a down option, or a compassionate response when I chose an up option.
scyphozoa wrote...
I find the icon to be an overcorrection. The paraphrasing in ME1 and ME2 was not such a significant flaw that it required the use of graphical cues. I personally have never been confused or frustrated by the paraphrase system in ME1 or 2. The ME dialog wheel rubric is pretty straight forward, up is good, down is bad. I was never surprised to hear an aggressive response from Shep when I chose a down option, or a compassionate response when I chose an up option.
Simply put, I think there was a small problem with the paraphrasing, but I think it could and should have been fixed on the level of text, spoken word and cinematics. Those should be subtle cues that indicate the tone of the context. I am afraid these icons are going to be overt and tacky.
Lastly, unlike the meticulously crafted "he said/she said" clauses that writers will tailor to every sentence, the graphical icons will be static. This is a great example of how much more the written and spoken word can convey than graphical cues. I would never read a book where the same "He said/she said" clause was the same 4-5 clauses for the whole book. That would be terrible, so likening graphical cues to a linguistic cue does not draw a parallel.
Guest_Illborne_*
It's obviously representative to the determinable grasp of socialism. Damn reds!NvVanity wrote...
Well like maybe someone has a fear of "red fist" icons or something.
HopHazzard wrote...
And even with that system in ME, you couldn't always be sure what you'd get from the paraphrase. Sometimes down was snarky, sometimes it was plain rude, and sometimes it was psycho aggressive, while the up option was pretty consistently polite.
I wouldn't go so far as to say it's offensive, but I'd just as soon not have it. I've already tried to explain elsewhere that it feels like kindergarten flash cards, but that puts people's nozzles in a twist because you interpret it to mean I'm calling you dumb. And, even if I took the trouble to explain, it's like it will change anything anyway.Upsettingshorts wrote...
Illborne wrote...
Is the presence of an icon somehow offensive?
I've been asking for this to be explained for about a page now, I'm expecting the question will be dodged again.
scyphozoa wrote...
I find the icon to be an overcorrection. The paraphrasing in ME1 and ME2 was not such a significant flaw that it required the use of graphical cues. I personally have never been confused or frustrated by the paraphrase system in ME1 or 2. The ME dialog wheel rubric is pretty straight forward, up is good, down is bad. I was never surprised to hear an aggressive response from Shep when I chose a down option, or a compassionate response when I chose an up option.
Simply put, I think there was a small problem with the paraphrasing, but I think it could and should have been fixed on the level of text, spoken word and cinematics. Those should be subtle cues that indicate the tone of the context. I am afraid these icons are going to be overt and tacky.
Lastly, unlike the meticulously crafted "he said/she said" clauses that writers will tailor to every sentence, the graphical icons will be static. This is a great example of how much more the written and spoken word can convey than graphical cues. I would never read a book where the same "He said/she said" clause was the same 4-5 clauses for the whole book. That would be terrible, so likening graphical cues to a linguistic cue does not draw a parallel.
ErichHartmann wrote...
I thought the blue and red text in Mass Effect for Paragon and Renegade was unnecessary. I had no real issues figuring out intent/tone or whatever you want to call it. I don't really care either way but toggles should be a part of RPGs to allow wider "playstyle" options. /rambling
Addai67 wrote...
I wouldn't go so far as to say it's offensive, but I'd just as soon not have it. I've already tried to explain elsewhere that it feels like kindergarten flash cards, but that puts people's nozzles in a twist because you interpret it to mean I'm calling you dumb. And, even if I took the trouble to explain, it's like it will change anything anyway.
I had wondered, also, if we were still going to have NPCs reacting in unpredictable ways. I'm glad to see that the intent for that is there.
Addai67 wrote...
I had wondered, also, if we were still going to have NPCs reacting in unpredictable ways. I'm glad to see that the intent for that is there.
Mary Kirby wrote...
This. Yes. The icon tells you what tone you are selecting.
They are, "I am going to say something psychotic," or "I am going to be
a smartarse." Not, "This is the option the NPC will like." NPCs are
just as likely to hate your jokes or your interpret your attempts to be
nice as butt-kissing.
shepard_lives wrote...
fchopin wrote...
But having the option to turn icons off does not change your game.
Gaider should do it any second now... there, /kitten.
Anyhow, of course that wouldn't disturb me. It's your thought that these icons indisputably make the game dumber that disturbs me.
So why have them at all?Upsettingshorts wrote...
It does when they won't be used universally in the game either. There will be options along the wheel in which no such icons will appear.
Addai67 wrote...
I wouldn't go so far as to say it's offensive, but I'd just as soon not have it. I've already tried to explain elsewhere that it feels like kindergarten flash cards, but that puts people's nozzles in a twist because you interpret it to mean I'm calling you dumb. And, even if I took the trouble to explain, it's like it will change anything anyway.
Addai67 wrote...
So why have them at all?Upsettingshorts wrote...
It does when they won't be used universally in the game either. There will be options along the wheel in which no such icons will appear.
Ryzaki wrote...
I feel the same way. I just don' like it aesthetically at all. I rather it be in wording than a picture.
Modifié par Upsettingshorts, 05 décembre 2010 - 10:58 .