Addai67 wrote...
So why have them at all?Upsettingshorts wrote...
It does when they won't be used universally in the game either. There will be options along the wheel in which no such icons will appear.
so we can be awesomely deadpanned sarcastic
Addai67 wrote...
So why have them at all?Upsettingshorts wrote...
It does when they won't be used universally in the game either. There will be options along the wheel in which no such icons will appear.
Addai67 wrote...
I wouldn't go so far as to say it's offensive, but I'd just as soon not have it. I've already tried to explain elsewhere that it feels like kindergarten flash cards, but that puts people's nozzles in a twist because you interpret it to mean I'm calling you dumb. And, even if I took the trouble to explain, it's like it will change anything anyway.
Guest_Guest12345_*
Upsettingshorts wrote...
Illborne wrote...
Is the presence of an icon somehow offensive?
I've been asking for this to be explained for about a page now, I'm expecting the question will be dodged again.
Modifié par scyphozoa, 05 décembre 2010 - 11:02 .
Addai67 wrote...
So why have them at all?Upsettingshorts wrote...
It does when they won't be used universally in the game either. There will be options along the wheel in which no such icons will appear.
scyphozoa wrote...
Oh I want to answer this. Yes, based on the footage/screenshots I've seen of the dialog icon (I've seen the fist) I think it looks tacky and overt.
Modifié par Upsettingshorts, 05 décembre 2010 - 11:05 .
When you exaggerate the supposed problems with DAO's system- I suspect intentionally to try to prove your point- then sure, it sounds like a solution to an actual problem.In Exile wrote...
Addai67 wrote...
I wouldn't go so far as to say it's offensive, but I'd just as soon not have it. I've already tried to explain elsewhere that it feels like kindergarten flash cards, but that puts people's nozzles in a twist because you interpret it to mean I'm calling you dumb. And, even if I took the trouble to explain, it's like it will change anything anyway.
Why? The writers need some way to convey how a line will be delivered; otherwise we wind up with the DA:O system where we think we're saying something one way and the game pretends it was delivered another way. Then our only option is to assume NPCs are stupid (when you're one of the most silver-tongued , charismatic people alive the only comprehensible reason for someone to consistently misunderstand you is a mental defficiency) or we're saying things wrong.
scyphozoa wrote...
Oh I want to answer this. Yes, based on the footage/screenshots I've seen of the dialog icon (I've seen the fist) I think it looks tacky and overt. I also have asked for toggles for UI. I am a minimalist by nature and I want to be able to clear my screen of layers and icons I deem needless. I don't want to look out on an epic vista of blightlands and have my screen cluttered with UIs (something I really dislike about many games, ME and DAO included) and I don't want to have my dialog interaction and cinematics cluttered with what I consider tacky and juvenile looking icons.
Its a matter of opinion, but to answer your question, yes, based on what I've seen, I consider the icons offensive and a detriment to my experience. /toggle off
unspoken_demise wrote...
@fchopin, I'm curious what specifically constitutes a dumbing down of the game,.
fchopin wrote...
unspoken_demise wrote...
@fchopin, I'm curious what specifically constitutes a dumbing down of the game,.
I have said nothing about dumping down the game.
Addai67 wrote...
When you exaggerate the supposed problems with DAO's system- I suspect intentionally to try to prove your point- then sure, it sounds like a solution to an actual problem.
Addai67 wrote...
If you look at how it actually was to play DAO, however, the only times where NPCs took things differently than I intended could have been chalked up to the sort of misunderstandings that happen in everyday life. The sort of misunderstandings I assume are still possible in the new system, since as we've heard in this thread, the icons are not an indicator of how the NPC will react.
Modifié par Upsettingshorts, 05 décembre 2010 - 11:14 .
Addai67 wrote...
When you exaggerate the supposed problems with DAO's system- I suspect intentionally to try to prove your point- then sure, it sounds like a solution to an actual problem.
If you look at how it actually was to play DAO, however, the only times where NPCs took things differently than I intended could have been chalked up to the sort of misunderstandings that happen in everyday life.
The sort of misunderstandings I assume are still possible in the new system, since as we've heard in this thread, the icons are not an indicator of how the NPC will react.
The only problem is the one created by having the voiced protagonist at all, which means you need to paraphrase, which means you need to compensate somehow for having to truncate the dialogue choices. I would just prefer to have stuck to the old system which worked fine as far as I'm concerned. But, I would also prefer to be independently wealthy and live in a fabulous chalet in the mountains.
fchopin wrote...
Upsettingshorts wrote...
So when you read books, do you first go through with a magic marker and obscure any descriptions of how a character said something as insults to your intelligence?
Because you know, the icons are the same damn thing. Sometimes I feel like I'm explaining this concept as if I am talking to two-year olds. There is no difference between an "anger icon" and the words "he angrily demanded" or some other phrase.
I don't need a silly icon to tell me that by selecting option one it would be a romance option, if i can not tell from the text then the developers have made a mistake.
Apollo Starflare wrote...
I think that at this point there is literally nothing that hasn't been complained about to some degree.
Addai67 wrote...
When you exaggerate the supposed problems with DAO's system- I suspect intentionally to try to prove your point- then sure, it sounds like a solution to an actual problem.
If you look at how it actually was to play DAO, however, the only times where NPCs took things differently than I intended could have been chalked up to the sort of misunderstandings that happen in everyday life. The sort of misunderstandings I assume are still possible in the new system, since as we've heard in this thread, the icons are not an indicator of how the NPC will react.
The only problem is the one created by having the voiced protagonist at all, which means you need to paraphrase, which means you need to compensate somehow for having to truncate the dialogue choices. I would just prefer to have stuck to the old system which worked fine as far as I'm concerned. But, I would also prefer to be independently wealthy and live in a fabulous chalet in the mountains.
No they don't. You'll still have mismatches. It's the nature of the beast. Only now you'll have them not only in how the NPCs receive your words, but also in how the VA delivers them.Piecake wrote...
I think you are not fully understanding his point. He, like myself, choice a few dialogue options thinking they would be sarcastic. They were not. You might not have thought they would be delivered in a sarcastic manner, but that is not the issue. The issue is that sarcasm was done poorly, and without icons or indicators to tone, dialogue is limited, sarcasm being the most obvious limitation. Indicators solves this issue
Piecake wrote...
I think you are not fully understanding his point. He, like myself, choice a few dialogue options thinking they would be sarcastic. They were not. You might not have thought they would be delivered in a sarcastic manner, but that is not the issue. The issue is that sarcasm was done poorly, and without icons or indicators to tone, dialogue is limited, sarcasm being the most obvious limitation. Indicators solves this issue
unspoken_demise wrote...
fchopin wrote...
unspoken_demise wrote...
@fchopin, I'm curious what specifically constitutes a dumbing down of the game,.
I have said nothing about dumping down the game.
What was your implication with the 2-year old comment?
Addai67 wrote...
Only now you'll have them not only in how the NPCs receive your words
Addai67 wrote...
but also in how the VA delivers them.
Addai67 wrote...
I would sacrifice a few kittens to get a toggle for protagonist VO...
fchopin wrote...
It signifies to me that either Bioware thinks that i am stupid.
Modifié par Upsettingshorts, 05 décembre 2010 - 11:27 .
HopHazzard wrote...
Apollo Starflare wrote...
I think that at this point there is literally nothing that hasn't been complained about to some degree.
And if they didn't have the intent icons, we'd just have a different set of people complaining about the inadequacies of the paraphrase system in signalling intent. In fact, more than one person would probably have suggested the inclusion of intent icons and toggles for people who don't like the idea.
Modifié par AlanC9, 05 décembre 2010 - 11:33 .
AlanC9 wrote...
But you don't consider that dumbing down?
Upsettingshorts wrote...
fchopin wrote...
It signifies to me that either Bioware thinks that i am stupid.
Maybe they're on to something.
fchopin wrote...
unspoken_demise wrote...
fchopin wrote...
unspoken_demise wrote...
@fchopin, I'm curious what specifically constitutes a dumbing down of the game,.
I have said nothing about dumping down the game.
What was your implication with the 2-year old comment?
It signifies to me that either Bioware thinks that i am stupid and can not understand what the text says so i may choose a wrong selection and not like the result or that Bioware does not make the text self explanatory so icons are used to clarify what is missing in the text.
The reference for the 2 year old was for the first explanation.