Addai67 wrote...
Well, I'm confused. If NPCs misunderstand, how do you know your line wasn't essentially sarcastic and they just missed it?
Because the game doesn't acknowldge it. You could be barking like a dog and Alistiar might just be insane and think you're expressing sympathy at Duncan for all the difference it makes in-game.
You know your line wasn't sarcastic because people consistently act in a way that takes it hostile.
There's a difference between:
Alistair, put on the damn crown. <_<
And
Alistair, put on the damn crown.

I didn't use a hostile emoticon because we don't have one. But you can see how you can totally change the meaning of a sentence just by changing the emotional context around it.
For fun, this one has a different meaning too:
Alistair, put on the damn crown.

In the new system, you will still have mismatches. There's no way to convey any nuance in the paraphrase, so you won't know if he's going to deliver the line as lighthearted sarcastic or bitterly sarcastic (for instance).
But you will know whether the line will be delivered sarcastically. This is enough for me. One thing that needs to be appreciated is that as groups, we value the precise expression differently. To me, the exact way a character says something is not as important as the general way the character says it.
So you can end up with a case where not only do the NPCs react differently than you expected, your PC is not acting as you'd want him to, either. No system is perfect- it's in the nature of the thing.
But it depends on what it means for you for the PC to act how you expect. This is where part of our problem comes up. To me, what matters is having my PC act in such a way that s/he influences the world how I want them to. Expression is irreelvant except insofar as it makes other people act the way I want. If I can't predict how my dialogue choice will make people act, then the system fails.
AP is a good example of this. It absolutely fails as an RPG, but it can handle the purpose of dialogue wheel because it's trivially obvious how you're going to deliver something and, based on your knowledge of the other characters and the context.