Upsettingshorts wrote...
Look at it this way, lets say that M/M and F/F romances couldn't be fit into the budget of the game. It would still be worthwhile to include an option, somewhere, that allows the protagonist to indicate that they are gay, even if it means they go without a romance during the game.
Unless it was a romance story or game, then it wouldn't be worthwhile. Some of my favorite games - Quest for Glory, Prince of Persia - only allow me to be a straight dude and I don't think reflects poorly on the game.
Being the Warden or the Champion of Kirkwall is an important part of the plot, not optional content. There are a few points where you can object to the Wardens, joining them, and their methods, but at the end of the day your PC accepts their role as Warden and wishes to stop the Blight as one.
In Exile wrote...
Maria Caliban wrote...
And Dragon Age 2 will give you the ability to be a beneficent champion or a capricious ******, but you can't decide you hate Kirkwall and leave for the wilderness.
Hating the Wardens has nothing to do with stopping the Blight.
And there are times in the beginning where you can talk about disliking the Wardens. You can play the role of a reluctant hero.
But later in the game, you accept the Wardens and your role in them. No option. How you go about being a Warden can vary, whether you mix your past and your Warden business can vary, but the PC considers themselves a Warden.
Likewise, in ME, you want to be a SPECTRE. Why is up to you, but it's something the PC wants.
If you desire an RPG where the developers won't hamper your ideal for the character, you need something a bit more open-ended like The Elder Scrolls, Diablo, or Fallout series.
In story-based RPGs, which is all that BioWare makes, there are limits to what PCs can express.
Modifié par Maria Caliban, 06 décembre 2010 - 12:50 .