Sylvius the Mad wrote...
That's entirely unlike how I want to use dialogue selection in RPGs,
though. What I want to do is choose expression, not intent.
The intent isn't something I can really choose, as it follows logically
from the design of my character. What I'm choosing is the expression that
relates to that intent.
The game can't know your character's intent without restricting your ability to
design your character's personality. As such, requiring intent be known
to the game for the dialogue system to work serves only to reduce player
agency.
Regardless of whether you are selecting based on an intention or expression you
still have a finite number of choices. To say one style logically follows the
personal design of your character may be true, sure. I wasn't intending to
say it would be so for every individual.
What you are saying doesn't make a lot of sense though. To suggest choosing whether
an intent or a fully formed response allows you to more completely carry out
your character agency is flawed. Either is still restrictive, a finite choice.
Someone else is giving you your responses, that is immediately restricting your
ability to freely design your character. What if according to the logic you
have created for your character none of the responses are appropriate? The
events, what your character will do and achieve is all pre-determined. So, the
whole experience is by its very nature is restricting your ability to design
and carry out your characters personality and logic. In other words what you
are expecting of a single player RPG is completely contrary to the point.
Even if you accept that within the scope of such a game you a working within
these pre-defined limitations what you are saying still doesn't make much
sense. Bioware doesn't know your intent, they don't need to know it. They care,
that’s why they give you a choice. Yet they're giving you an intent. Your
character WILL have one of a selection of intents. There is no free agency
in that. Your experience is the culmination of multiple pre-defined choices,
all of which are wholly created by Bioware. If you can't accept that and enjoy
the experience for what it is, then why are you here?
Modifié par Dodge-Venom, 06 décembre 2010 - 01:46 .