Maria Caliban wrote...
*Tries to remember the last undefined protagonist RPG that had tactical combat*
Wizardry 8? Maybe the original BG? Wow, modern RPGs must be very frustrating to you.
Very.
Though, since I don't perceive the intent in the PC 's dialogue options in games with traditional full-text alternatives (which is why I deny that it's there), I find that games like DAO and KotOR do an adequate and sometimes good job of offering player agency.
You've probably already heard about it, but maybe Age of Decadence?
I've heard of it now. Thank you.
Dodge-Venom wrote...
What you are saying doesn't make a lot of sense though. To suggest choosing whether an intent or a fully formed response allows you to more completely carry out your character agency is flawed. Either is still restrictive, a finite choice. Someone else is giving you your responses, that is immediately restricting your ability to freely design your character. What if according to the logic you have created for your character none of the responses are appropriate?
That's far more likely if you're trying to convey intent rather than just expressing that particular sentence. With intent, you have a specific intent, and if you want to have the PC's words and actions match that you're working with a very narrow set of acceptable outcomes.
Whereas, with expression there's no necessary connection between the PC's intent and the outcome of your selection (which you'll know with certainty anyway because you got to see it first). Whatever your character's intent, there's a wide set of responses which are consistent with that intent, without necesssarily expressing it. As such, there are many fewer possible outcomes which will violate the character's design.
Even if you accept that within the scope of such a game you a working within these pre-defined limitations what you are saying still doesn't make much sense. Bioware doesn't know your intent, they don't need to know
it. They care, that’s why they give you a choice. Yet they're giving you an intent. Your character WILL have one of a selection of intents. There is no free agency in that. Your experience is the culmination of multiple pre-defined choices, all of which are wholly created by Bioware. If you can't accept that and enjoy the experience for what it
is, then why are you here?
I reject your premise. I deny that my character will have one of BioWare's pre-determined intents if the game doesn't make that explcit with something like DA2's iconsystem. In DAO, my character can have literally any intent I can imagine. And there is absolutely no evidence to the contrary.
jackkel dragon wrote...
Doesn't BioWare constantly say they strive to make the best story-based games?
Yes, they do. They also claim that their games are RPGs.
As such, we can't necessarily trust their labelling criteria.
Modifié par Sylvius the Mad, 06 décembre 2010 - 04:47 .