Here is more something about the dialogues of a module that i'm trying to create, this is what i wanted to do-
1_ This dialogue with an NPC should change in various situations, the first is after talking with him for the first time
ex-"Hello there [...]". Here, if the PC tries to talk with this NPC again after ending the first dialogue, i want to make appear a different text that could be the one that appears above the head of the NPC
ex-"We have no more time to talk now, let's go." (i think i maked this work, but it would be better see the whole thing <<)
(I maked this character follow the PC at the end of the first dialogue, not as Henchman... but i think i gotta change that, if i want to take him in other areas, isn't? lol)
2_ I want this second line ("We have no more [...]") to change (and no more appear) when a certaint place/area has been reached. For example the NPC is in a forest the first time, then when they reach a town he says
ex-"Well, here we are. Did you have something to ask me?"
After this second change, i also want the NPC to leave the PC (Since he was following / Henchman) and go inside a building / palace that is in the area and that untill he hasn't reached it, he says
ex-"Why don't you go and buy something while i tell everyone we leave?".
3_ After reaching this NPC again, going in this building, he should say
ex-"So, are you ready?"
Or maybe ask to become a real Henchman or even give a quest, but for now i'd need help with only dialogues <w< The real point is that i wanna make the dialogue to change again after the NPC is in the building XD
I hope it's clear enough (
.Thanks=]
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Oh.. if you need Tags..
NPC - " Argenteo "
Area1 - " SF01 "
Area2 - " QSA01 "
*still doesn't have the area said in n. 3.* lòl
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