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Adding a Specialization During Game


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Jonathan Seagull

Jonathan Seagull
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Hi all, another question:

So I have a companion who starts out with one specialization already.  At a certain point in the game, depending on the player's plot/dialogue choices, I want him to acquire another.  I don't just mean grant a specialization point, but to actually give him a certain specialization.

I've been looking over the hiring scripts at stuff like ForceSpec, but I'm not sure if the same stuff would be used to grant a specialization during the game (as opposed to when the character is spawned/hired) or which parts exactly to include in a simple plot script to add that specialization.