Hi all, another question:
So I have a companion who starts out with one specialization already. At a certain point in the game, depending on the player's plot/dialogue choices, I want him to acquire another. I don't just mean grant a specialization point, but to actually give him a certain specialization.
I've been looking over the hiring scripts at stuff like ForceSpec, but I'm not sure if the same stuff would be used to grant a specialization during the game (as opposed to when the character is spawned/hired) or which parts exactly to include in a simple plot script to add that specialization.
Adding a Specialization During Game
Débuté par
Jonathan Seagull
, déc. 06 2010 02:05
#1
Posté 06 décembre 2010 - 02:05





Retour en haut






