Creating your Own Party Members
#1
Posté 12 novembre 2009 - 09:39
#2
Posté 12 novembre 2009 - 09:50
#3
Posté 12 novembre 2009 - 09:51
#4
Posté 12 novembre 2009 - 09:52
#5
Posté 12 novembre 2009 - 09:55
#6
Posté 12 novembre 2009 - 09:58
#7
Posté 12 novembre 2009 - 10:00
sorry for so many questions but this is the first time in a long time that I have played anything other than a console game.
#8
Posté 12 novembre 2009 - 10:04
#9
Posté 12 novembre 2009 - 10:07
#10
Posté 12 novembre 2009 - 10:26
Large alterations to the single player game will pose the risk of the game not responding properly, possibly with game breaking consequences.
#11
Posté 12 novembre 2009 - 10:37
But I suspect that modifying one of the existing NPC regarding their appearance, equipment, and possibly even their background -- provided that nothing else was modified -- would work. Not that I'm gonna try it, mind you.
#12
Posté 12 novembre 2009 - 10:41
#13
Posté 12 novembre 2009 - 10:46
#14
Posté 12 novembre 2009 - 10:48
#15
Posté 12 novembre 2009 - 10:52
Does the New Campaign editor allow the use of your own created teammates?
And
Does the New Campaign editor cause any problems as far as breaking the single player game?
#16
Posté 12 novembre 2009 - 11:00
Warren Cousland wrote...
My question was slightly distorted allow me to rephrase.
Does the New Campaign editor allow the use of your own created teammates?
And
Does the New Campaign editor cause any problems as far as breaking the single player game?
Question 1 - Yes, you can create whole new adventures for all new characters, in pretty much any scenario you can think of that fits the game engine and mechanics.
Question 2 - It Shouldn't but right now there are issues with even messing with the toolset and building a simple MOD that can effect your campaign. I would not advise with messing around in there until you're bored of the game (which could take some time!)
Later
Modifié par jo_cool69, 12 novembre 2009 - 11:16 .
#17
Posté 12 novembre 2009 - 11:02
Thanks. So would it be safe to say that creating a custom NPC companion would be an issue mostly because it wouldn't be able to respond to situations as the game is expecting, thus leaving the player at a dead end? That's what it sounds like you're saying, at least.
But I suspect that modifying one of the existing NPC regarding their appearance, equipment, and possibly even their background -- provided that nothing else was modified -- would work. Not that I'm gonna try it, mind you.
Yes, if something were to happen and it checked for a party member and all it got was a created one it wasn't expecting, something strange could happen depending on the scenario. (also, I completely forgot about the party picker...a new party member could very likely cause issues there). Modifying appearance and equipment should be safer, in that you wouldn't be tweaking the scripts or anything like that. I'd still make sure I was careful
Okay would it be okay to create your own party members during the new campaigns creator. Because that is what I was planning on using mostly anyway because it seems to be alot less difficult. are both of these assumptions true or otherwise?
This should definitely be safer, and is probably more the intention of the toolset IMO (I liked making content in NWN). If you have issues with created party members in your own campaign, then I'd suggest checking out the toolset forum for help in that regard, as other people probably had similar experiences as they learn the system.
Thanks for the feedback though guys.
Allan
#18
Posté 12 novembre 2009 - 11:04
Would it be impossible to.... lets say... make an ally that is either an... oh I don't know... like an ogre or dragon. perhaps??? I don't care if it has to be in the new campaign editor... I just want to know if its possible???
#19
Posté 12 novembre 2009 - 11:14
#20
Posté 12 novembre 2009 - 11:18
#21
Posté 12 novembre 2009 - 11:20
#22
Posté 12 novembre 2009 - 11:24
Modifié par Warren Cousland, 12 novembre 2009 - 11:25 .
#23
Posté 12 novembre 2009 - 11:47
Is it possible to create your own Specializations during your own campaigns???
#24
Posté 13 novembre 2009 - 01:49
#25
Posté 13 novembre 2009 - 04:43





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