Helmets
#1
Posté 06 décembre 2010 - 07:53
...but it looks very likely that you will be able to hide your helmet while still enjoying the statistical protection it offers in DA II.
I know this particular feature was something a few people held near and dear to their hearts, so there you go. Breaking news straight to the forum. Not something I do often, but hey, it's late, I'm tired, have a cookie.
And you know the best part? I'm willing to bet there's a sizeable number of people who will see the new helmets (for all classes) and not bother turning them off at all, because they are wicked.
Happy Monday, folks.
#2
Posté 06 décembre 2010 - 08:02
FedericoV wrote...
Good news: I really hate to have dialogues with helmets that hide facial expression.
Oh, well, that was always in; like Origins even if your helmet is visible in combat and explore, it comes off for dialog. This option won't affect that behavior.
#3
Posté 06 décembre 2010 - 04:30
crimzontearz wrote...
wo....wait a minute.
everything can change from now until march?
3 months from release and the game is not in feature lockdown already?
Feature lockdown does not mean that things can't be cut if they can't be made to function properly. That's what polish is all about: making features/content work or cutting them.
#4
Posté 06 décembre 2010 - 11:18
My favourite!
Bring it back on-topic and cut out the hostility.
#5
Posté 07 décembre 2010 - 05:15
Saibh wrote...
Let's say they started adding it, I dunno, two days ago. After lengthy discussion over coffee and fans' tears they decided that they could spare the time and resources to make this toggle that does nothing for gameplay other than to help a portion of the fanbase be pleased aesthetically.
I know you guys are just hearing about it, but the fact that Mike mentioned it to you only means it works. We've been planning and implementing it for some time. If we don't jump on the forums and tell you about every feature the day we begin working on it, especially ones that might end up not working like we planned, then you'll all just have to forgive us.
#6
Posté 07 décembre 2010 - 05:26
Upsettingshorts wrote...
I think that would be an amusing experiment though. Develop a game with real time updates with everyone on staff mandated to post every change or update of significance.
Well, it'd be amusing for me.
Can you imagine? Agonizing over the inevitable cutting process that every game goes through, things that you would never normally hear about? Half the people on this forum already seem to think the game is designed by committee.
#7
Posté 07 décembre 2010 - 05:27
#8
Posté 07 décembre 2010 - 05:37
In Exile wrote...
Upsettingshorts wrote...
I think that would be an amusing experiment though. Develop a game with real time updates with everyone on staff mandated to post every change or update of significance.
Well, it'd be amusing for me.
Employee 53, Day 221, 10:30 am ''Recently transfered to cinematic team. In-charge of romantic cut-scene.''
Employee 53, Day 221, 11:31 am ''Looking for cinematic inspiration for cut-scene. Investigating movie archives''
Employee 53, Day 221, 4:31 pm ''Suitable movie parallel for Isabella/Hawke romance cut-scene.''
Employee 53, Day 223, 3:10 pm ''Added to Isabella/Hakwe romance scene. Inspiration: Requiem for a Dream''
Employee 21, Day 224, 3:23 pm ''Employee 53 officially reprimanded. Reason: Misuse of development tools''
Employee 53, Day 224, 3:28 pm ''Cut 93% of Isabella/Hawke romance scene. Reason: cliping issues''
...It could happen.
Day 73 - I know people complain about crunch, but it's not really that bad! I'm a little tired, sure, but nothing out of the ordinary!
Day 91 - Slept in until 10AM today. I'm beat! Well, crunch is a little tiring, but still! People overstate how exhausting the video game industry is.
Day 116 - Drank about a pot's worth of coffee today. Came in after an all-nighter to discover that I'd created a striking visual montage to the works of Pink Floyd.
Day 154 - I've started to see things. Hear voices. There is a secret buried in our dialogue system, and I will find it. I must find it. Nothing else matters.
Day 176 - There is no John, only Zuul.
#9
Posté 24 janvier 2011 - 04:37





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