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Helmets


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#176
PanosSmirnakos

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PsychoBlonde wrote...

PanosSmirnakos wrote...

Although it's something minor, it's good news for me. More customization options is never a bad idea, especially for RPGs.


You've never played Daggerfall, have you.

More COSMETIC customization options = good.  (Generally.)  Feature creep in every aspect of the game with 90% of the content being randomly generated = not good.  Having to do a dungeon that consisted of 30 miles of corridors and 3 rooms for EVERY SINGLE QUEST = not good.  Having to save the game before you accept the quest in case the randomly generated dungeon is unsolvable because the lever to open the stupid locked door is BEHIND THE DOOR = not good.  Getting kicked out of the guild with infinite numbers of assassins chasing you across the entire world because you couldn't finish the damn quest due to buggy dungeon = not good.  Getting quests to cast random spells on random nameless NPC's in random houses in random towns--spells you may not actually be able to get because the stupid random shops don't have the exact one you need = not good.

I'm happy about the helmets, but let's not go crazy here.  Also, I would find it very enjoyable to have a quick humorous dialog that goes about like this:

Aveline:  Mmmr mphf mrf mm.
Hawke:  WHAT?!?!?!
Aveline: (removes helmet)  I SAIIIID . . .
Hawke:  Just take the stupid helmet off first next time, sheesh.



No, I haven't played Daggerfall, just heard of it. Your example is an extreme one and I don't think it relates with a helmet toggle for DA II. After all, you are talking about a 1996 RPG... Mechanics in RPGs work differently these days. Also, no one goes crazy here. I just thanked a dev who listened to some players request about a helmet toggle. In my opinion many popular mods regarding customization for DAO, can introduced as new features in DA II. For example the character respecialization mod was introduced officially in Dragon Age - Awakening and (maybe) the helmet toggle is going to be in DA II. I hope that there is time and room for more.

#177
Jazharah

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Sorry for the necromancing of this thread, but I wanted to check in if this is actually 'confirmed' now, rather than a "can't promise anything, but..."

I'd be totally jazzed, and if it's going to be confirmed, it can be added to the 'what do we know' thread for future referral :)

#178
C-Gamer90

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 This is awesome news. Good to know since the only helmet I actually enjoyed wearing in DA:O was the Rock-Knocker . No offence to the helmet designers of course.

#179
Shifty Assassin

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sweet i didnt really like the helmets much

#180
Eveangaline

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I'm a bit interested to know, is it all or nothing? Like, can we turn on one persons hat, but not anothers?

#181
MysticStrider

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Are there going to be any really cool looking closed helm designs in Dragon Age 2?

#182
Black_Warden

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i'd actually like a toggle to keep my helmet on in conversations, except where it really needs to not be there (like kissing scenes)

#183
Mike Laidlaw

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You could say that it is in. More importantly, now that it is in, I rarely use it. Which is pretty telling.

#184
Guest_Guest12345_*

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Mike Laidlaw wrote...

You could say that it is in. More importantly, now that it is in, I rarely use it. Which is pretty telling.

Image IPB

Thank you for the toggle!

Modifié par scyphozoa, 24 janvier 2011 - 04:40 .


#185
Risax

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Mike Laidlaw wrote...

You could say that it is in. More importantly, now that it is in, I rarely use it. Which is pretty telling.

Well I saw that the Rogue's use hoods now....So I don't know if I'd use it I doubt it.... But now for my second favorite class, how have the mage hats improved? I heard they didn't look like the condom hats anymore, but I'm still curious... Any screenshots coming out soon?

#186
Kinkaku

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I like the option of having the toggle but I might end up not using it, especially when rogues have hoods. :happy:

:ph34r:

Modifié par Akiios, 24 janvier 2011 - 05:23 .


#187
In Exile

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Mike Laidlaw wrote...

You could say that it is in. More importantly, now that it is in, I rarely use it. Which is pretty telling.


Awesome. I appreciate the sacrifice Bioware took to implement this feature - the number of kittens and the quantity of plateglass that has was used likely numbered in the 100s.