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Most Horrible Boss Fight


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#26
Guest_LesEnfantsTerribles_*

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The Collector Ship Praetorian. That thing is incredibly annoying.

#27
MTN Dew Fanatic

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Benezia on Insanity was one of the hardest boss fights ever. That fight alone made Mass Effect 1 harder than Mass Effect 2, IMO.

#28
zr0iq

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In ME2, well some Bosses without Cain? I can't recall any fight that was as annoying as the Benezia fight, due to becoming stuck. on almost every single try.

#29
ADLegend21

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The Thorian was one of the most annoying "bosses" for me. running up a bunch of stairs shooting husks and shiala clones only to make it fall down a hole. Lame. same with Jumpy Saren at the end. He could get away from attacks that were locked on to him which is just dumb.

#30
bdawg3103

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Rocket drones in ME1 were by far the most aggrivating bad guys, especially on harder difficulties

#31
Random Thoughts

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The worst fight in my opinion was the asari spectre in Lair of the Shadow Broker. That fight takes a really long time on Insanity...

#32
Cra5y Pineapple

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Benezia. Her power level is over nin-actually I didn't even discover these forums until ME2 arrived so for all I know that was probably over used as hell.

#33
Yakko77

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bdawg3103 wrote...

Rocket drones in ME1 were by far the most aggrivating bad guys, especially on harder difficulties


Yeah, on harder difficulties, the Luna mission for example was a real pain.  It just takes one to broadside you as you're focused on another drone and you're toast.

#34
achwas

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AdmiralCheez wrote...
For ME2, Collector Ship praetorian when you forget to bring the Cain.


You actually needed the Cain for the praetorian ? <_<

Hardest boss fight - for my Infiltrator that was Tela Vasir. Aggravatingly hard to aim at. And perhaps the final fight with the shielded boss on the derelict reaper - depending upon the AI intelligence of your teammates.

#35
Spornicus

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"Surrender. Or don't. That would be more fun."



I cannot count how many times I heard that stupid Krogan battlemaster utter that phrase. Since I wanted to get Liara early, I always got her at a low level, and it made that fight even harder. Those stupid poison vents weren't helpful either.

#36
sheridanmovieguy

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achwas wrote...

Hardest boss fight - for my Infiltrator that was Tela Vasir. Aggravatingly hard to aim at.


My infiltrator didn't have much trouble with her. Incinerate seemed to work pretty well, and it was hilarious to see it instantly course correct in a 180 when she charged.

#37
AntiChri5

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I can't believe people had that much trouble with Benezia.

#38
Sir Ulrich Von Lichenstien

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nutshell43 wrote...

@Sir Ulrich: The trick to killing them on foot in ME1 was to find the right distance where they wouldn't retreat back into the ground but couldn't kill you by striking out at you either. Ironically that meant it played a lot like ME2. =)


True but to me it was all about the initial 'baiting' of them. Far more exciting that just standing there waiting for them to pop up out of the ground without no fear of them 1-hit killing you. I suppose the trailer didn't help me in that regard seeing as it shows that one attacking Grunt at point blank range. Sure I wasn't really expecting us to be able to do what Grunt did (although that would've been amusing lol) but still, open ground, their turf... BRING ON THE HUNT! Instead it turns into a 'turkey shoot' :(

I think it's also the fact that when I did my 2nd playthrough with my FemShep on ME, I went out of my way to completely kill them everyone of them that was on all the various planets on foot, didn't even use the Mako at all to hit them, just used it to bait them into popping out the ground then blasting them from that 'safe' distance you mentioned. They got me a couple of times (either 1-hitting the mako or I took a nasty 2nd hit after taking an initial one not long before it) and that I guess was part of the fun. The Thresher Maw fight in ME2 doesn't have that real possibility, there is generally always something you can use for cover and no chance of them popping up out of the ground right in front of you. In fact only real chance of that is for Shep to go out to the edge of the arena and I've seen videos of people doing that and surviving.

I hope we get to fight some again in ME3 although this time back on 'even' territory (in every sense of the word hehe).

#39
magelet

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Spornicus wrote...

"Surrender. Or don't. That would be more fun."

I cannot count how many times I heard that stupid Krogan battlemaster utter that phrase. Since I wanted to get Liara early, I always got her at a low level, and it made that fight even harder. Those stupid poison vents weren't helpful either.


This. I hate that **** krogan. What's worse is you have to watch the cutscene from the elevator bit so you have to go through the whole "Do you think Benezia's involved," "Ohnooo the cave is exploding" ETC..
I hate it.

In ME2, it's probably the Praetorian on Horizon.

#40
Bourne Endeavor

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... Benezia was hard? Did no one run behind the tank the Racnii Queen was in? Doing so made it entirely impossible for her to even touch you. The annoyance in that battle was from a stray sniper I neglected to pick off that headshot me. And the Thresher Maw? Just get out the Mako and move around from left to right and it will hardly touch you. I owned that thing with a bloody shotgun on Insanity. It just takes forever. I do agree a low level run to Therum on Hardcore/Insanity and that Krogan was painful. If you had Singularity or Lift... he sucked.

Praetorian in ME2 is definitely irritating, although less so for my Infiltrator run. I cloaked constantly and ripped through him with the Collector laser. When I used the Cain, the jerk decided to boost his barrier every single time I dropped it as it did not OHKO. I know he was doing it simply to mock me. >.>

So I sniped the jerk right between the eyes. Two shots, if that. :D

Modifié par Bourne Endeavor, 07 décembre 2010 - 03:44 .


#41
AdmiralCheez

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achwas wrote...

You actually needed the Cain for the praetorian?


Well, no.  But it would have been nice.

#42
adam_grif

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The Saren/Sovereign bossfight at the end of ME1 is the "worst" from a gameplay perspective because you were fighting the already-frustrating behaviour of the Geth stalkers/sappers (i.e. jumping around all over the place) with the "Doom" approach to bossfights - ridiculous numbers of hitpoints. Bullet-sponge bosses are monotonous enough when they don't jump all over the place and regenerate shields, Saren was just abysmal. Totally boring to fight and devoid of fun.



The worst fight from a conceptual perspective is Baby Reaper in ME2. It's bad enough that we had to see that damn thing, but then fight it? With assault rifles and stuff? What? Oh, look, glowy weak points, of course. The "huge" boss was pathetic, it's weapons were pathetic, and the fact that you can even hurt it at all is a pretty big thing to ask the gamer to swallow.

#43
Homey C-Dawg

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ME: I'll jump on the Therum Battlemaster wagon. I got Liara early most playthroughs and that battlemaster can just take so much damage that I just not keep him from closing the distance. I still cringe when I think of that "garr-uff, garr-uff" sound he makes.



ME2: The fight I've probably still died the most on since I started playing insanity long time ago is the double scion fight on horizon. I still tend to get swarmed by those husks while trying to avoid the scions and my CC abilities don't work well since they're all armored and coming at me from every angle. I look forward to the preatorian fight on horizon after that kind of onslaught.

#44
Aigyl

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I'll have to go with Tela Vasir (was playing Adept on Insanity if that changes anything). She just would... not... die... Then those sodding combat drones would knock me out of cover and I'd get a rocket in the face.

Plus not realising I could level up Liara until halfway through didn't help... :whistle:

#45
Mister Mida

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Tela Vasir by far. It was just the old fashioned 'slap on an infinite amount of hitpoints and call it a boss' manouver all over again.

#46
CroGamer002

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ME1: Benezia. Just sucks. I fell from catwalk so many times after getting hit by some biotic power.

Also fighting Saren on that flying thing is just annoying at end of game. Thank God it can be skipped.

ME2: First 2 times fighting Praetorian( Horizon and Collector Ship). I died so many times and it was incredibly frustrating. But now I can beat them easily. But YMIR Mechs are my the worst Boss fights. I f*cking hate them. Not as much as pyros but I hate them a lot. I died so many times fighting those things even after 15 playtrough's.

#47
CroGamer002

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Mister Mida wrote...

Tela Vasir by far. It was just the old fashioned 'slap on an infinite amount of hitpoints and call it a boss' manouver all over again.

How about you trying to beat her without using Liara's Stasis and you'll she is just "infinite amount of hitpoints and call it a boss' manouver all over again" on Insanity.

#48
Dane Seagal

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Spornicus wrote...

"Surrender. Or don't. That would be more fun."

I cannot count how many times I heard that stupid Krogan battlemaster utter that phrase. Since I wanted to get Liara early, I always got her at a low level, and it made that fight even harder. Those stupid poison vents weren't helpful either.


Yeah that one was terrible. I guess it wasn't even that hard, you could win it after a few deaths, but it was soooo freaking irritating to watch that cutscene before the fight -_-

It's because of this fight that when I think about Wrex I also think about "If I die in here I'll kill you."

#49
Dean_the_Young

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Mesina2 wrote...

Mister Mida wrote...

Tela Vasir by far. It was just the old fashioned 'slap on an infinite amount of hitpoints and call it a boss' manouver all over again.

How about you trying to beat her without using Liara's Stasis and you'll she is just "infinite amount of hitpoints and call it a boss' manouver all over again" on Insanity.

...no, it's pretty much a tedium exercise no matter the class, especially if you have a shield-booster of some sort. The only saving grace of the Vanguard is a charge-battle, except she runs away from you and not into you.

#50
Sir Ulrich Von Lichenstien

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Homey C-Dawg wrote...

ME2: The fight I've probably still died the most on since I started playing insanity long time ago is the double scion fight on horizon. I still tend to get swarmed by those husks while trying to avoid the scions and my CC abilities don't work well since they're all armored and coming at me from every angle. I look forward to the preatorian fight on horizon after that kind of onslaught.

Am not sure what it is like on Insanity (as I've never tried it yet) but I know on easy/normal there is a neat little trick to beating them Scions.
Basically when you get to the door leading to that area, as long as you don't go down the steps you should be able to hit them at their spawn point from where you are. You should be able to just make out the edges of them, either the back end of one on the right side or the sticking out arm on the left side of that central column where the computer is.

Then once they are dead all you have to worry about is the husks when you go down the steps (which only spawn at that point).

With regards people responding to my Thresher Maw comments, I was merely pointing out like someone had earlier that it was more fun/tougher in ME than it was in ME2 because there was the potential for a 1-hit kill from them spawning right under the Mako as you was driving. Whereas in ME2 it became even more of a 'turkey shoot' like it could be once they had popped out the ground in ME. I just think it'd be fun if in ME3 we end up on a planet where we are on foot and find ourselves in a Thresher Maw nest. Then we hear that sound they make... and... there is no raised ground in the area, just some objects to use as cover. (To give us some feasible chance of winning) and unlike in ME, they don't stay in one place for too long after they've popped out and could possibly be heading towards where you are in cover so you have to keep on the move. That way it'd make it a bit more harder I think.