Not the literal offspring of Lord Edinmoor, of course, but instead this is an organization that was formed in the aftermath of the first adventure. They are a resistance group, dedicated to the restoration of the land. The Sons of Edinmoor are distinguished for understanding the times they are living in, and discerning what needs to be done.
This will be a party-based game, and the characters will have an opportunity to nominally join the Sons of Edinmoor. Either way, they will be confronting agents of Garagos, Lord of Destruction, who has taken an interest in their actions. The campaign will begin at 9th level, allowing for characters that completed the first adventure to be imported through the Party Editor, or make an entirely new party.
Players will be allowed to create a party of up to 6 characters.
Conversations will be primarily party-chat style, as before, which will make use of a wide variety of character attributes to give party members dialogue options. I am trying to make it so each conversation path opened up will lead to a unique response from the NPC. While the ultimate path might not be avoided, it will yield varying amounts of information and add flavor for role-playing. Then again, some dialogue options will have the potential to alter the course of a conversation.
I am looking to include class-related mini-quests, such that the character of that particular class will have to be in the party in order to accept the mission.
Resting will be once again restricted to finding campfires scattered about dungeons and areas.
For a story background element, I am thinking about a power struggle between Garagos, Tyr, and Hoar. The latter two want to stop the designs of the former, but they have different methods for doing so. The party will likely find themselves choosing one of the paths, or perhaps the debased and insane Lord of Slaughter himself will play them for pawns.
Development has only just started, so I have quite a while to go. As I don't expect players to keep modules stored on their computer, anyone who has played Edinmoor should make sure to export their party characters to their Local Vault, if they wish to use them in the follow-up adventure.
I would like to incorporate the True Turn-Based Combat system by BartjeD. If I can figure out how it works, then battles will be turn-based, but only if it is simple enough for players not to install the overrides so they can keep the Real Time With Pause, as well.
Here's a couple of screenshots:
Welcome back to Edinmoor

Conversation with familiar adversaries

http://s124.photobuc...orSonsDraco.jpg
Harumph!
Modifié par Dorateen, 06 décembre 2010 - 03:02 .





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