Moving right along...
I've been working some more on one of the dungeons in the
adventure. This will be a multi-level complex, and I am experimenting with some
various textures in the crypt tileset. The first screenshot has a rough
pea-green floor texture, which suggests mould or algae, or someone spilled a
whole lot of split-pea soup.
Another feature that I like to design is a populated
dungeon, where the residents are aware of their surroundings and comment about
others who occupy the place. There will be plenty of opportunity for combat,
but also conversations and clues to be found, and NPCs to interact with. This
is all part of an unfolding story.
In the last screenshot, it's hard to see because of the
pulled-back top-down/isometric view, but Krondor is wielding a dagger underhanded
style. That is another neat little modification that came packaged with
BartjeD's turned-based mod. Underhanded daggers will be in, whether or not a
player installs the custom combat system.
Broken Fountain
http://s124.photobuc...onsDungeon1.jpg Chatting with Bloodreavers of Garagos
http://s124.photobuc...onsDungeon2.jpg Dungeon Crawling
http://s124.photobuc...onsDungeon3.jpg