wanderon wrote...
As for taking comments like "completely useless" at their face value and responding as if they thought thats exactly what the poster meant instead of assuming they meant something like: not too good, or not the most exceptional item in the game - perhaps they do so because they find the typical internet overstatement where everything has to be either roxxors or suxxors with no value to anything in between as annoying as I do...
I'm not an eleven year old that talks like that, and I'm not seeing the comparison. I guess you're just a straightforward person that never uses metaphors or uses terms in a joking sense, huh?
Oliver Sudden wrote...
I gotta agree with those who wonder about wanting to level quicker. Doesn't make any sense to me in a single person game.
I don't care that much about leveling faster, although getting more skill points/stats with that extra level is nice, and since you can't reach the level cap of 25 on one playthrough, it's nice to be able to get one more level before the end. The point of this post wasn't that I couldn't level faster, it was that Bioware/Gamestop used it as an incentive to pre order the game, as if it was something special or useful that people would want.
Seeker341 wrote...
Still makes one wonder why they didn't make it even slightly useful. I mean, compare it to the Lucky Stone (for those unaware, that gives +1 to all attributes).
I agree.. 5 or 10% would've been nice, or even 1% of everything in general, and not the rounding down method they use. The 1% isn't a true 1% - it's only 1% of values over 100. In that case, the 1% doesn't apply for most parts of the game (Only a few monsters give that much, and then quests) which makes it as close to useless as any other junk item in the game. Those junk items at least have a resell value, though

SheffSteel wrote...
wanderon wrote...
For instance does anyone know for a fact that experience is rounded either up or down to the nearest whole number? Isn't it possible that the game keeps track of increments of less than one and only DISPLAYS the whole number?
Anyone can test this. Simply take a rogue around a safe level and open up a few chests, maybe kill some easy individual monsters. After every XP award, write down the previous XP (P), the amount awarded (A) and the new level (N).
If you always see
N = P + A
then XP is processed as an integer.
Conversely, if you ever see
N = P + A + 1
or
N = P + A - 1
then you know that XP isn't processed as an integer but a floating-point value (something that can include a fraction).
I've tested this. The 1% bonus doesn't apply unless the xp value is 100 or above. Otherwise, the fraction is rounded down.
Modifié par Aeryus, 14 novembre 2009 - 01:14 .