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Memory band = completely useless???????


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#51
WillyPete2171

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Aeryus wrote...

Ok.. so the Memory Band gives you a 1% bonus to experience gained, correct?  1%?!  What a waste!  At level 13, it takes 7500 xp to get to level 14.. so over the course of a level, even this late into the game, it's only going to give me a bonus of 75 xp?  By this point in the game I've gotten probably less than 1k extra xp.. what a small, small amount in the overall course of the game.  I wish I woulda realized this sooner, I woulda replaced it the second I found an even slightly decent ring.  Thanks for a useless incentive to preorder the game, Bioware/Gamestop.  Fooled me.



you are right, although after playing through all the origins I found out that id rather not want any extra "bonuses" to styart the game with.  I bought the Coleectors Edition and after uses the differnt gear that came with it my character seem too got too strong too fast.  Gaining a full level and maxing out on all 4 combat skill ebfore I even started to play...  I turnd off all my DLC gear

#52
wanderon

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tr0tsky wrote...

gizzt wrote...

My memory band doesnt even have +1% xp on it. STEAM version.


You have to examine it to see the bonus listed.  It doesn't say on the mouseover.


Mine doesn't specificly say anything about +1% experience on examine either (PC - D2D CE version) it says exactly the same thing as the vague description under details in the DLC screen. (and on mouse over it doesn't give any description at all).

Perhaps some of the versions are bugged??

#53
AgenTBC

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Uhhh... yeah the memory band doesn't appear to do anything in the toolset. That's... not good.

#54
Obode

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1% exp boost... lol yeah it is useless.. if there were 100 lvls it would mean you got 101 lvls in the same time another player got 100 lvls... so yes its completly and utterly useless.

#55
Aeryus

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wanderon wrote...

As for taking comments like "completely useless" at their face value and responding as if they thought thats exactly what the poster meant instead of assuming they meant something like: not too good, or not the most exceptional item in the game - perhaps they do so because they find the typical internet overstatement where everything has to be either roxxors or suxxors with no value to anything in between as annoying as I do...


I'm not an eleven year old that talks like that, and I'm not seeing the comparison.  I guess you're just a straightforward person that never uses metaphors or uses terms in a joking sense, huh?

Oliver Sudden wrote...

I gotta agree with those who wonder about wanting to level quicker. Doesn't make any sense to me in a single person game.


I don't care that much about leveling faster, although getting more skill points/stats with that extra level is nice, and since you can't reach the level cap of 25 on one playthrough, it's nice to be able to get one more level before the end.  The point of this post wasn't that I couldn't level faster, it was that Bioware/Gamestop used it as an incentive to pre order the game, as if it was something special or useful that people would want. 

Seeker341 wrote...

Still makes one wonder why they didn't make it even slightly useful. I mean, compare it to the Lucky Stone (for those unaware, that gives +1 to all attributes).


I agree.. 5 or 10% would've been nice, or even 1% of everything in general, and not the rounding down method they use.  The 1% isn't a true 1% - it's only 1% of values over 100.  In that case, the 1% doesn't apply for most parts of the game (Only a few monsters give that much, and then quests) which makes it as close to useless as any other junk item in the game.  Those junk items at least have a resell value, though :(

SheffSteel wrote...

wanderon wrote...

For instance does anyone know for a fact that experience is rounded either up or down to the nearest whole number? Isn't it possible that the game keeps track of increments of less than one and only DISPLAYS the whole number?


Anyone can test this. Simply take a rogue around a safe level and open up a few chests, maybe kill some easy individual monsters. After every XP award, write down the previous XP (P), the amount awarded (A) and the new level (N).

If you always see
N = P + A
then XP is processed as an integer.

Conversely, if you ever see
N = P + A + 1
or
N = P + A - 1
then you know that XP isn't processed as an integer but a floating-point value (something that can include a fraction).


I've tested this.  The 1% bonus doesn't apply unless the xp value is 100 or above.  Otherwise, the fraction is rounded down. 

Modifié par Aeryus, 14 novembre 2009 - 01:14 .


#56
nAZUREUZ

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Oh yeah, lets make a thread how retarded i am, its so fun.

(stop making stupid threads)

#57
Taritu

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it comes with a book that gives you a skill point, and that's decent. The ring itself, I don't wear unless I have nothing else (magical rings are pretty rare though, so no harm in sticking it on someone's finger, even if not your own.)

#58
robertthebard

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Regarding the comments, it's the internet, I can't see your sarcasm. If you say "It's useless" then that's what you mean. Face value is the only value that can come from reading something that is just blanketly stated.

#59
Baalaaxa

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phordicus wrote...

in a game with scaled encounters, wtf is the point of leveling faster anyway?

Actually only dragons and few other encounters are scaled. Many beasts have fur and humanoid encounters have skin (and sometimes armor).

Edit: Oh yeah, forgot. I totally agree on the uselessness of the Memory Band, and feel bad on behalf of those people who bought the game just for the ring.

Modifié par Baalaaxa, 16 novembre 2009 - 01:10 .


#60
Dream Warden

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I to feel it is useless.



A broken down car is useless. For what it was intended to do. For what you most probably want it to do. Then again, you very straightforward people would claim that is indeed NOT useless, since you can still sit in it for instance. You can still salvage materials. You can actually do alot of diffrent things with it.



But not that wich it was supposed to do. That the OP meant it this way is beyond obvious for most people. Just add "for what it was intended".



Heres a little calculation to suport the OPs notion. And this is based on the ring actually giving you exactly 1% bonus wich it seems not to do. (the floating vs the integral discussion).



To get to:

lvl 2 - 2000xp = 20

lvl 3 - 2500xp = 25

lvl 4 - 3000xp = 30

lvl 5 - 3500xp = 35

lvl 6 - 4000xp = 40

lvl 7 - 4500xp = 45

lvl 8 - 5000xp = 50

lvl 9 - 5500xp = 55

lvl10 - 6000xp = 60

lvl11 - 6500xp = 65

lvl12 - 7000xp = 70

lvl13 - 7500xp = 75

lvl14 - 8000xp = 80

lvl15 - 8500xp = 85

lvl16 - 9000xp = 90

lvl17 - 9500xp = 95

lvl18 - 10000xp = 100

lvl19 - 10500xp = 105

lvl20 - 11000xp



At lvl 10 for instance, you will have gotten 245xp extra, but actually need 6000 to reach a new lvl.

At lvl 20, 1125 extra xp and you need 11000 to lvl. At no point will the ring let you lvl, (and this is using a theoretical ring that actually gives you 1% xp all the time, not only when gaining 100xp or more), thus to me qualifying as utterly useless. What else are you gonna use those xps for?





Maybe it will help you get a lvl a bit quicker (barely), but thats it. You also need to consider that to wear this ring you sacrifice the potential of another ring that will give you useful bonuses, and that leveling quicker is not really meaningful where mobs scale.



But if thats what you want, you could pretty much just aswell take an extra trip between to places to get a random encounter, that would give you more xp than this ring worn from start to finish.



To sum up:

Its useless.