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Rural Tileset Textures


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14 réponses à ce sujet

#1
Rubies

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I've recently been re-skinning all of the standard tilesets, and have arrived at the Rural set. However, I've encountered an awkward problem which makes editing it rather difficult.

I exported the TTR set as TGA files from the "Tiles_Tpa" pack, and placed them, unedited, in the Override folder. There seems to be an unusual amount of problems with this compared to other tilesets, because there's a stretching problem under water, and the edges of the water/grass are replaced with flowers.

http://dl.dropbox.co...flowerpower.jpg

Is there any other way of editing these files other than this method of exporting? If possible I'd like to have the files in TGA format rather than DDS, for the sake of compatibility.

Modifié par Rubies, 06 décembre 2010 - 07:05 .


#2
Zwerkules

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Don't know how that happened, but some of the textures you used are upside down. That's why you get flowers instead of a grass rim. There is a program called TGA Flipper [link]http://nwvault.ign.com/View.php?view=Other.Detail&id=484[/link] which you can find at the vault which can fix those textures for you.

Modifié par Zwerkules, 06 décembre 2010 - 08:02 .


#3
Rubies

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Gosh I feel silly! Thanks an absolute ton!

#4
Rubies

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I passed all of the textures through TGA Flipper to be absolutely sure, but the problem's remained the same, unfortunately - and the under-water stretching seems even worse, if that's even possible!



http://dl.dropbox.co...atemesomuch.png

#5
Michael DarkAngel

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Could this be caused by the override folder being overridden by the equivalent DDS files.  If so, the problem then would be with the texture mapping of the meshes in the models themselves and not with the textures.

Image IPB
  MDA

#6
Rubies

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The override folder's completely empty other than these overrides, and there aren't any haks being used on the module as it's simply to test the reskin. It's driving me mad! :P

An identical method has worked in the past for all other area retexture jobs, so I'm surprised the Rural set is proving such a hassle.

Modifié par Rubies, 07 décembre 2010 - 05:43 .


#7
_six

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 NWN Explorer (or at least acaos' Reborn version) always breaks files that are exported from .dds to .tga format. Just resaving them in Photoshop or GIMP. should fix this.

Modifié par _six, 07 décembre 2010 - 05:46 .


#8
Rubies

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All right, I'll give that a shot - thanks. :)

#9
Jedijax

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I've already done what you're doing, Rubies, not only changing the textures but incorporating lots of models to the tilesets, like Six's bushes and trees from both his Wildwood and Wildlands tilesets, as well as some of the content he developed for Q. Most of my textures are TNO originals modified to blend with the aforementioned content, so, if you want, I can send you some screenshots, and eventually even the textures themselves. Just send me a PM if you're interested. I haven't made this public because it has lots of content from many authors, and it would certainly infringe their "copyrights", so to speak.

#10
Rubies

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I'd love to see some screenshots. :)

I started doing them myself for the same reason - I didn't really want to tread on anyones' toes, so to speak, by picking at some of the great custom content for my own .bif set, and so far it's progressing reasonably well, with all but the Rural and Desert tilesets left to do.

I've got a few screenshots, but excluding the first, which is from the City Exterior set, they're mainly of the Castle Interior set, which was the one I did prior to attempting the Rural one, and still partly working on.

http://screenshot.xf.../87012305-4.jpg
http://dl.dropbox.co...379/casint1.png
http://dl.dropbox.co...379/casint2.png
http://dl.dropbox.co...379/casint3.png
http://dl.dropbox.co...379/casint5.png

Modifié par Rubies, 07 décembre 2010 - 09:57 .


#11
Bannor Bloodfist

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Just a quick note: Sometimes, (always in my personal experience) when I export from dds to tga, I must run through the tga flipper TWICE, once to correct the image file format, (but that actually flips it), then a second time to flip it back to correct position.

#12
Rubies

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I'm definitely giving that a try. Anything's worth a go at this point. :D

I'm going to try re-saving them in GIMP, first, since I still haven't had the chance. :)

Modifié par Rubies, 08 décembre 2010 - 12:08 .


#13
Zwerkules

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If you only got to fix a few textures, saving them with gimp will work well, but if you got lots of textures to fix, try the tga flipper because it will fix all the textures in a given directory. As Bannor said you will have to run the images through TGA flipper twice.


#14
Rubies

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Thanks for the advice about flipping twice - it's fixed all but one of the issues with the default textures.

http://dl.dropbox.co...aterstripes.png


Nevermind, painting a flat colour over the bottom of the "ttr01_watcliff" texture seems to have fixed it!

Modifié par Rubies, 08 décembre 2010 - 05:16 .


#15
AndarianTD

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Bannor Bloodfist wrote...

Just a quick note: Sometimes, (always in my personal experience) when I export from dds to tga, I must run through the tga flipper TWICE, once to correct the image file format, (but that actually flips it), then a second time to flip it back to correct position.


Thanks! I just ran into this problem myself, and would have been tearing my hair out trying to figure it out if I hadn't seen this post recently.