This has been 12 pages of people arguing about what to do with a lack of information (including just go off-topic entirely and debate food, politics, and food politics). I think there may be something wrong with me for reading all of it.
I'll figure that out once I'm done playing around with a lack of information.
I think there are reasons for optimism. BW has a long track record of making very good games, and despite the growling about EA, if any developer were to get latitude in designing a game their own way, it would be BW.
I also think it should not be discounted that DA introduced an entirely new setting. I remember very early screenshots for DA which were totally different than the final game. Not having to build everything from the ground up, along with us not knowing when work on DA2 really began, could imply the release date is reasonable. Also, we know that some features are being simplified or streamlined, but we don't know what features are being added in compensation.
On the other hand, I am one of the people that still wants to see more information prior to pre-ordering. Frankly, I think Awakenings and Witch Hunt were not up to the standards DA initially set. Awakenings was too short for $40 and its story needed work. Witch Hunt, in recycling so many old environments and rushing us right to a very short, uninformative convo with Morrigan, was quite anti-climactic. In not giving these additions to DA better treatment, I worry BW may still be riding a wave of DA's success and its reputation as a developer.
Ultimately calling the game rushed is an accusation without substance at this time. I choose to remain optimistic, overall, that BW is properly and intensively investing its time and effort into this latest installment of DA. To do otherwise would be counterproductive. DA stood above other fantasy games, and it reaped many benefits from that. Each time it loses stature, it becomes more like pedestrian and less-profitable games. No one wins from that.