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Are Bioware having to rush this?


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#301
Cazlee

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It seems that this product is being rushed, though I am buying it. Whether I buy DA3 will depend on how good DA2 is (I don't mind any of the changes they've made so far). I really hope DA2 is good because I just about refuse to buy another DA DLC or expansion based on the previous ones. If it isn't, it will be the nail in the coffin for me and the DA franchise.

Modifié par Cazlee, 07 décembre 2010 - 10:56 .


#302
Maria Caliban

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Being able to do the god baby ritual with my FemWarden was the greatest glitch ever.

#303
Guest_BrotherWarth_*

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philbo1965uk wrote...

BrotherWarth wrote...

philbo1965uk wrote...


Minor bugs like always will be addressed via patches...


Yup, becuase all of the major glitches effecting Origins have been patched, right? Right?


Note the emphasis ......minor


I was saying none of the major problems have been fixed, let alone any of the minor ones.

#304
Guest_simfamUP_*

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Well it was announced a couple of months ago, but how long has the development been in progress?

#305
Guest_BrotherWarth_*

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simfamSP wrote...

Well it was announced a couple of months ago, but how long has the development been in progress?


For a little over a year to a year and a half.

#306
ladydesire

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BrotherWarth wrote...

philbo1965uk wrote...

BrotherWarth wrote...

philbo1965uk wrote...


Minor bugs like always will be addressed via patches...


Yup, becuase all of the major glitches effecting Origins have been patched, right? Right?


Note the emphasis ......minor


I was saying none of the major problems have been fixed, let alone any of the minor ones.


That depends on whether or not Bioware A) agrees that something the player considers a major problem is one and B) if Bioware can reproduce it and get the fix out in a patch, without the patch going over a console developer's permitted size limit (the reason given for them not having fixed the Silverite Mines bug yet). Also, not everything that players consider a bug is in fact one; many times, what we may call a bug is either a design decision or a limitation of the game engine.

#307
Boombox

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It is a short time frame.. but for me it really doesn't feel like it's getting rushed. I think it's looking pretty good. I just hope it isn't full of bugs..

#308
Vena_86

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DA:O had a very long dev time and still the community hat to patch many things up with mods and bring several features up to their potential.
I was extremely sceptical with DA2 from the beginning, due to it's suspiciously short developement time. That preorder offer made me even more supicious.
I will certainly a not preorder or buy it right away and wait some months to see how it turned out in the end.

Modifié par Vena_86, 07 décembre 2010 - 01:15 .


#309
crimzontearz

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In Exile wrote...




crimzontearz wrote...


correct.....which brings me back to that GI article






I'm sorry? I don't understand what you mean.






oh, I mentioned a Game Inforner article written by a Dev (not sure from which SH) who detailed how this lack of effective communication between devs and fans is actually both parties' fault.




the fans' because they are often less than effective at conveying a message and articulate it and the Devs' because they either shut themselves out from the fans or they are so bogged down by marketing and branding that they materially are not at liberty to say anything or carry on a discussion that actually goes somewhere

#310
gaymerboy

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just remember Bioware works on games before originals come out, Mass Effect 2 was already in the works when Mass Effect was just being released

#311
TMZuk

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RedVisionaire wrote...

Big Blue Car wrote...

The BG trilogy was D&D 3.5 or something, adding kits doesn't make it a new engine. Maybe you're thinking of the interface and resolution changes but that isn't a new engine either. The upgrades were minor. I'm not going to be rude back to you because I'm breaking the circle of hate.


The changes from Baldur's Gate to Baldur's Gate 2 were at least as large as the changes (that we know of) between Dragon Age: Origins and Dragon Age 2. You do have a point, in that I imagine it is much easier to add and expand on a sprite based game. However, BG2 expanded dramatically on BG; DA2 is going to be shorter than DA:O.

*Snip*


That is so utterly wrong!

Each and every change in BG2 from BG was about adding choices, not removing them. More classes, more skills, more customization, more gameplay, more content.

In DA2 they are restricting the already very restrictive classes even more. That is not speculation, that is fact.

In DA2 they are removing our choice in race and background. Not speculation, fact!

They expect DA2 to be shorter. Not speculation, fact!

It seems they are removing the isometric view, and leaving us with only the option to zoom in and out. Speculation.

For some people this is no reason for concern, fair enough. For others, like me, it is a -major- concern. In fact, the class restrictions and the combat is a deal-breaker for me. For others it is the voiced protagonist, or the dialogue-wheel and the paraphrasing.

These are all genuine concerns, and I haven't seen anything from bioware that gives me reason to be less concerned, and apparantly that goes for the other "doom-sayers" as well. And while I agree that blaming EA squarely is silly, because there's not a shred of evidence that this is true or not, it is no more silly than the countless posts saying: "It is Bioware, so it'll be great! Just shut up and go away if you disagree!"

Modifié par TMZuk, 07 décembre 2010 - 02:13 .


#312
Snoteye

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TMZuk wrote...

Each and every change in BG2 from BG was about adding choices, not removing them. More classes, more skills, more customization, more gameplay, more content.

More linearity.

#313
PsychoBlonde

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Snoteye wrote...

TMZuk wrote...

Each and every change in BG2 from BG was about adding choices, not removing them. More classes, more skills, more customization, more gameplay, more content.

More linearity.


Not to mention fewer companions.  IIRC BG2 was shorter than BG1, too (in terms of # of areas and the amount of stuff you can do in them.  BG was HUGE.)

You can't *quantify* game quality by enumerating features.  Otherwise Daggerfall was probably the best game ever made. :P

#314
Guest_BrotherWarth_*

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ladydesire wrote...

BrotherWarth wrote...

philbo1965uk wrote...

BrotherWarth wrote...

philbo1965uk wrote...


Minor bugs like always will be addressed via patches...


Yup, becuase all of the major glitches effecting Origins have been patched, right? Right?


Note the emphasis ......minor


I was saying none of the major problems have been fixed, let alone any of the minor ones.


That depends on whether or not Bioware A) agrees that something the player considers a major problem is one and B) if Bioware can reproduce it and get the fix out in a patch, without the patch going over a console developer's permitted size limit (the reason given for them not having fixed the Silverite Mines bug yet). Also, not everything that players consider a bug is in fact one; many times, what we may call a bug is either a design decision or a limitation of the game engine.


I'm talking about things like systems not functioning properly. Like crossbows, dexterity, etc. Those are minor problems to some, major to others. Then there are things like the ending wrap-up being wrong, like your Warden being alive when they're supposed to be dead and the like. That is definitely major and definitely not a design decision.

gaymerboy wrote...

just remember Bioware works on games
before originals come out, Mass Effect 2 was already in the works when
Mass Effect was just being released


They don't enter the actual content development until after the previous has gone gold. They may throw ideas around and such before that, but the actual development doesn't start before then. How could it? The team would still be working on the current game.

#315
Mecha Tengu

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oooh I hope we dont get day one $7 DLC. That's just milking it man

#316
Xewaka

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Mecha Tengu wrote...

oooh I hope we dont get day one $7 DLC. That's just milking it man


The signature edition companion will be this for non-signature buyers. I'd expect another one, following in Warden's Keep stead.

#317
nightcobra

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Xewaka wrote...

Mecha Tengu wrote...

oooh I hope we dont get day one $7 DLC. That's just milking it man


The signature edition companion will be this for non-signature buyers. I'd expect another one, following in Warden's Keep stead.


my guess is that it will be like shale, you get it free if you buy the game new as per the project ten dollar

#318
Bryy_Miller

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TMZuk wrote...

RedVisionaire wrote...

Big Blue Car wrote...

The BG trilogy was D&D 3.5 or something, adding kits doesn't make it a new engine. Maybe you're thinking of the interface and resolution changes but that isn't a new engine either. The upgrades were minor. I'm not going to be rude back to you because I'm breaking the circle of hate.


The changes from Baldur's Gate to Baldur's Gate 2 were at least as large as the changes (that we know of) between Dragon Age: Origins and Dragon Age 2. You do have a point, in that I imagine it is much easier to add and expand on a sprite based game. However, BG2 expanded dramatically on BG; DA2 is going to be shorter than DA:O.

*Snip*


That is so utterly wrong!

Each and every change in BG2 from BG was about adding choices, not removing them. More classes, more skills, more customization, more gameplay, more content.

In DA2 they are restricting the already very restrictive classes even more. That is not speculation, that is fact.

In DA2 they are removing our choice in race and background. Not speculation, fact!

They expect DA2 to be shorter. Not speculation, fact!

It seems they are removing the isometric view, and leaving us with only the option to zoom in and out. Speculation.


DA2 will be a worse game because of these things. Speculation.

#319
Mecha Tengu

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nightcobra8928 wrote...

Xewaka wrote...

Mecha Tengu wrote...

oooh I hope we dont get day one $7 DLC. That's just milking it man


The signature edition companion will be this for non-signature buyers. I'd expect another one, following in Warden's Keep stead.


my guess is that it will be like shale, you get it free if you buy the game new as per the project ten dollar


Shale was a decent idea and a counter against PC piracy. It was fair for every customer who bought the game. (even though the entire idea is a joke and it was ridicolously easy to pirate shale and the whole anyway)

Warden's keep pissed me off. Day One DLC. Not only did I pay $40, but now I am being asked to milk up another $7 on the first day just to "finish" the game

#320
upsettingshorts

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Maria Caliban wrote...

The older I get, the less funny Monty Python is.


*shrug* Humor is so subjective.  I just experience it on a different level than I used to.  Some sketches I used to think are funny, aren't anymore - others I never laughed at strike me as hilarious.

#321
Monica83

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I prefear more content in the base game... and less DLC.. At that poin you pay soo much for DLCS.. and they don't have great content...



Example? Dragon age ones..



Golems of Agmarrack.. (a very short dungeon crawling)

Darkspawn Chronicles.. (nothing so great)

Witch hunt(they promised us answer but morrigan at the ent explain nothing)

Leliana's Song (not bad but too short and most areas are copy and pasted)

Return of Ostangar (interesting but again not so much wonderfull)

and many others...



At the end if you compare DLC quality with the price it's not a great deal...

#322
Wulfram

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PsychoBlonde wrote...

You can't *quantify* game quality by enumerating features.  Otherwise Daggerfall was probably the best game ever made. :P


Daggerfall was great <3

#323
Ziggeh

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Monica83 wrote...
At that poin you pay soo much for DLCS.. and they don't have great content...

If only we weren't forced to buy them, it would be a marvelous system.

#324
upsettingshorts

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Meanwhile Mass Effect's Overlord and Lair of the Shadow Broker were great. All the DLC for Fallout 3 was pretty good as well.

"DLC" isn't universally bad from where I stand. Was Dragon Age: Origins DLC bad? Yeah, kinda. But I honestly believe a lot of that had to do with the otherwise positive origin stories and variety in endings. It must have been difficult coming up with DLC that would fit every Warden, so that's why Origins' DLC feels so detached.

Modifié par Upsettingshorts, 07 décembre 2010 - 04:04 .


#325
Monica83

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but i prefear more content a less rushed game than a: Short game poor of content and toons of DLC