Aller au contenu

Photo

Are Bioware having to rush this?


417 réponses à ce sujet

#26
Big Blue Car

Big Blue Car
  • Members
  • 493 messages

Perfect-Kenshin wrote...

People are going to keep telling you otherwise. Especially the most devoted regulars here, but yes, Bioware has rushed this game. The writing on the wall is just as clear as it was for Awakening and Witch hunt. There's a reason we haven't gotten to see the official gameplay yet as would be expected by now. That said, we live in the age of DLC and automatic updates. They can afford to rush this game.


Thanks for this, I thought I was going a bit mad that these things were obvious to me but not to others.

It's not trying to be negative, it's just honest questioning. At this point a new Bioware game is something that is always on my radar, but we can only be as confident about their product as they let us feel.

#27
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages

Beaner28 wrote...

Going from a five year dev time in Origins to barely a year and a half with DA 2 isn't enough proof?


Didn't need to write a new world, didn't need to create a new engine, had the team ready to go and didn't need to push the release back for the console port.

Next?

Modifié par Dave of Canada, 07 décembre 2010 - 12:40 .


#28
Bryy_Miller

Bryy_Miller
  • Members
  • 7 676 messages
Wait. So just because they have not shown gameplay footage yet means that it is rushed? I'd assume it would be the other way around. And before anyone jumps on me, yes, I also think it's being rushed. But to latch on to the lack of gameplay videos as some sort of smoking gun that the game will be bad is ridiculous.

Modifié par Bryy_Miller, 07 décembre 2010 - 12:40 .


#29
Beaner28

Beaner28
  • Members
  • 410 messages

Dave of Canada wrote...

Beaner28 wrote...

B. an experience that is a lot shorter than Origins


... I'm not into the minds of the development team so I might be wrong but anybody who expects Dragon Age 2 to be anywhere near DA's length has unrealistic expectations.


The point of a sequel is to make it better than the original. Not rush out some half assed hack and slash pretending to be an RPG in the name of milking a cash cow.

#30
upsettingshorts

upsettingshorts
  • Members
  • 13 950 messages

Beaner28 wrote...

Going from a five year dev time in Origins to barely a year and a half with DA 2 isn't enough proof?


No.

Beaner28 wrote...

The fact that it's becoming more and more apparent that BioWare refuses to show any extended gameplay footage this close to release isn't enough proof if you wanted more?


On what planet is idle speculation based on arbitrary expectations considered "proof" of anything?  I hesitate to even call this circumstantial evidence.  It's hypothetical evidence.

Beaner28 wrote...

The point of a sequel is to make it
better than the original.


And from what I've seen it will be in many ways.  Notice you didn't say, "make everyone believe it is better than the original."  That's lightning-in-a-bottle stuff.

Modifié par Upsettingshorts, 07 décembre 2010 - 12:43 .


#31
Realmjumper

Realmjumper
  • Members
  • 389 messages
I just finished watching X-Play a half hour ago. Dr Muzyka said that they have had a franchise team for Dragon Age planned for a while now. So they have been working on Dragon Age 2 longer than many people think.



That is what he said so we shall see when Dragon Age 2 is released how good it is.

#32
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages

Beaner28 wrote...

The point of a sequel is to make it better than the original. Not rush out some half assed hack and slash pretending to be an RPG in the name of milking a cash cow.


The point of an argument is to make it better than the original, not use exaggerated statements and pretending being informed in the name of being negative.

Modifié par Dave of Canada, 07 décembre 2010 - 12:43 .


#33
Bryy_Miller

Bryy_Miller
  • Members
  • 7 676 messages

Beaner28 wrote...

Dave of Canada wrote...

Beaner28 wrote...

B. an experience that is a lot shorter than Origins


... I'm not into the minds of the development team so I might be wrong but anybody who expects Dragon Age 2 to be anywhere near DA's length has unrealistic expectations.


The point of a sequel is to make it better than the original. Not rush out some half assed hack and slash pretending to be an RPG in the name of milking a cash cow.


Again, you really have no way of knowing if it is a hack and slash. You could call Origins (or any RPG) a hack and slash.

Dear lord, did I really let myself become an active part of this thread? <_<

#34
flamesoul32

flamesoul32
  • Members
  • 60 messages

ErichHartmann wrote...

I've played my fair share of games with 3 to 4 year development cycles with game breaking issues and bugs. Go figure. And funny how people forget Baldur's Gate II came out 19 months after BG1. Pretty quick turnaround some standards here.

On another note, the majority of DAO was spent on developing a new graphics engine and tech.  With an engine already established development time speeds up exponentially.  


This. Plus the fact that It's actually 2 years because most likely the team started working on DA2 long before DAO came out. Majority of the Dev team had very little to do with the console porting between March and November when DAO was released.

#35
ladydesire

ladydesire
  • Members
  • 1 928 messages

Beaner28 wrote...

Going from a five year dev time in Origins to barely a year and a half with DA 2 isn't enough proof? The fact that it's becoming more and more apparent that BioWare refuses to show any extended gameplay footage this close to release isn't enough proof if you wanted more?


Two years, since they probably started when DAO was supposed to be released (March 2009); as for extended gameplay footage, who gives a large rodent's furry hindquarters? Some people are going to pick apart anything Bioware says or shows that isn't what the players want to see or hear.

#36
Beaner28

Beaner28
  • Members
  • 410 messages
It seems the BioWare fanboys/apologists have found this thread.



*leaves*

#37
upsettingshorts

upsettingshorts
  • Members
  • 13 950 messages

Big Blue Car wrote...

we can only be as confident about their product as they let us feel.


Now that's a sentiment I can understand.  Some people are satisfied by different information than others, and some people are looking forward to or are less hesitant regarding proposed or announced features than others.

Beaner28 wrote...

It seems the BioWare fanboys/apologists have found this thread.

*leaves*


Fanboys and apologists aren't the same thing.  Bye. 

Modifié par Upsettingshorts, 07 décembre 2010 - 12:46 .


#38
hexaligned

hexaligned
  • Members
  • 3 166 messages
People also forget DAO, had fits of stop and starts in it's development life, it went through what? 5 complete engine redesigns. (something nutty like that.)

#39
TJPags

TJPags
  • Members
  • 5 694 messages
Regarding the lack of gameplay footage:

It's been something that;s bothered a lot of people, including me.  That said, Mike Laidlaw said (on Saturday I think, maybe Sunday) that we'd be seeing gameplay footage soon.

I'm willing to give them a little time before going back to my "why can't we see what you want us to buy?  what are you hiding from us?" issues.

#40
Atakuma

Atakuma
  • Members
  • 5 609 messages

Beaner28 wrote...

It seems the BioWare fanboys/apologists have found this thread.

*leaves*

I give you an "E" for effort.

#41
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages

Beaner28 wrote...

It seems the BioWare fanboys/apologists have found this thread.

*leaves*


Farewell, comrade. Come back when you have evidence to your claims.

#42
Big Blue Car

Big Blue Car
  • Members
  • 493 messages

ErichHartmann wrote...

I've played my fair share of games with 3 to 4 year development cycles with game breaking issues and bugs. Go figure. And funny how people forget Baldur's Gate II came out 19 months after BG1. Pretty quick turnaround according to some standards here.

On another note, the majority of DAO was spent on developing a new graphics engine and tech.  With an engine already established development time speeds up exponentially.  


I thought large parts of the engine were being remade? The faces have a different system for one, DA:O face data can't be used for DA2. And the combat engine looks pretty darned different to me (not that that is a bad thing by any means,).

And BG2 was 2D and sprite based, without voice acting and with the same combat engine/art style as its prequel. And it still had a longer dev cycle! It's just not a useful comparison.

#43
Beaner28

Beaner28
  • Members
  • 410 messages

Realmjumper wrote...

I just finished watching X-Play a half hour ago. Dr Muzyka said that they have had a franchise team for Dragon Age planned for a while now. So they have been working on Dragon Age 2 longer than many people think.

That is what he said so we shall see when Dragon Age 2 is released how good it is.


I don't have a problem with swallowing pride. If DA 2 is awesome and I was wrong I will come here and admit it.

But that doesn't change the fact that legions of hardcore RPGers are going to descend upon here like a plague of locusts shortly after launch to **** about the length and the fact they were forced to fork over $60 for a 20 hour experience (if we're lucky) and a game with very little replay value.

#44
Atakuma

Atakuma
  • Members
  • 5 609 messages

Beaner28 wrote...

Realmjumper wrote...

I just finished watching X-Play a half hour ago. Dr Muzyka said that they have had a franchise team for Dragon Age planned for a while now. So they have been working on Dragon Age 2 longer than many people think.

That is what he said so we shall see when Dragon Age 2 is released how good it is.


I don't have a problem with swallowing pride. If DA 2 is awesome and I was wrong I will come here and admit it.

But that doesn't change the fact that legions of hardcore RPGers are going to descend upon here like a plague of locusts shortly after launch to **** about the length and the fact they were forced to fork over $60 for a 20 hour experience (if we're lucky) and a game with very little replay value.

Hey didn't you leave?

#45
Bryy_Miller

Bryy_Miller
  • Members
  • 7 676 messages

TJPags wrote...
I'm willing to give them a little time before going back to my "why can't we see what you want us to buy?  what are you hiding from us?" issues.


That sentence reminds me of the time when people were so confused that the Halo 2 demo level was not actually in Halo 2. So they started saying it was really Halo 3 that Bungie showed 

#46
Big Blue Car

Big Blue Car
  • Members
  • 493 messages

Beaner28 wrote...

It seems the BioWare fanboys/apologists have found this thread.

*leaves*


No no no there are 20 cheerleading threads already, honest concerns needs a thread too.

#47
nightcobra

nightcobra
  • Members
  • 6 206 messages

Atakuma wrote...

Hey didn't you leave?


few annoyances do<_<

#48
hexaligned

hexaligned
  • Members
  • 3 166 messages

Beaner28 wrote...

Realmjumper wrote...

I just finished watching X-Play a half hour ago. Dr Muzyka said that they have had a franchise team for Dragon Age planned for a while now. So they have been working on Dragon Age 2 longer than many people think.

That is what he said so we shall see when Dragon Age 2 is released how good it is.


I don't have a problem with swallowing pride. If DA 2 is awesome and I was wrong I will come here and admit it.

But that doesn't change the fact that legions of hardcore RPGers are going to descend upon here like a plague of locusts shortly after launch to **** about the length and the fact they were forced to fork over $60 for a 20 hour experience (if we're lucky) and a game with very little replay value.


I agree that these forums are going to completely explode with Bio bashing at release at least, but they usually do.  

Modifié par relhart, 07 décembre 2010 - 12:53 .


#49
Bryy_Miller

Bryy_Miller
  • Members
  • 7 676 messages

Beaner28 wrote...
I don't have a problem with swallowing pride. If DA 2 is awesome and I was wrong I will come here and admit it.


If you feel like apologizing, fine, but it's just a video game.

And your other thing is not a fact, for a plethora of reasons.

#50
upsettingshorts

upsettingshorts
  • Members
  • 13 950 messages

Big Blue Car wrote...

 It's just not a useful comparison.


1:1 comparisons with DA:O are problematic for different reasons.  We simply don't know how many man hours were dedicated to either in total.  For example, a large part of the first couple years of DA:O's development were - from what I understand - strictly background, lore development, and writing.  Should those years count the same as the later ones? 

How big is the team working on DA:2 compared to DA:O?  John Epler has said that the cinematic team on DA:2 is twice as large as the one that worked on DA:O.  Does that mean it on balance took people from other departments?  Does it mean that more people overall are working on DA:2 than DA:O?  How does that translate into total manhours?

Don't get me wrong, I fully expect that DA:2 will be as buggy as any Bioware game, hopefully closer to DA:O than Awakenings, but who knows?  Where I start to ask questions is the notion that development years have a universal value, even between games created by the same company at the same studio.  Other numbers can change the equation, numbers we aren't privy to.