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Reason behind no Isometric camera?


3 réponses à ce sujet

#1
MIke_18

MIke_18
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What is the main reason behind this decision.

I know Bioware is making another camera, so it's not only to ****** people off like IW did with MW2, or removing features from the PC version for the hell of it.

But why? :blink:

Only conclusion i can come up with is that the enviroments are more linear, therefore if you pull the camera up developers have to create more land , and there's not enough land since the envroments are smaller  and  more linear.  This makes sense ? 

#2
David Gaider

David Gaider
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My understanding (which is vague, to be honest, as this isn't a story-related issue) is that one of the driving forces behind this was level design. Lacking the requirement to design every level with a "pop-off" top and zoomed-out textures, not to mention layout that works when viewed from above as well as from an angle, allowed for far less restrictions.

There are other reasons as well, but if someone is just going to write this off as us being "lazy" rather than a considered design decision, then I doubt they really care about them much. Posted Image

I believe there is a version of the zoomed-out camera that PC users will get, but that's something that Mike has described previously and I'm not going to muddy the waters with my technically-deficient description of it.

#3
David Gaider

David Gaider
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Sylvius the Mad wrote...
All I care about is whether the camera can roam freely.


Unless I'm mistaken (which is possible) the camera is attached to the currently-selected character.

#4
John Epler

John Epler
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As far as I'm aware (in that I asked someone who knows and they said 'this is true and feel free to tell the forums' then showed me the camera in question), the camera can still rotate vertically. I'm not sure to what degree, but it's a fairly decent amount of pitch.