CoS Sarah Jinstar wrote...
Yet this was never an issue before with the D&D games. Now its all of a sudden a nightmare to balance. Go fig. Toggles are a good thing, more options is a good thing, it'd be great if Bioware would move back in that direction, rather than lets streamline the **** outta everything for the hell of it.
I don't know what you're talking about. An FF toggle is always hard to implement. I'm not saying whether Bioware should do it or not; I'm just saying it isn't "easy" to do it, which is what the original post said.
Toggles are a lot of work, and frankly investing in one feature to give 10 options of it isn't as good (IMO) as creating three separate features. I'd rather have a set decision on FF and an extra fully developed quest than an FF toggle.
It always comes down to opportunity cost.
ETA:
I also don't know what games you're talking about. In BGII FF was disabled for easy but was on for other difficulties. There was no toggle.
Modifié par In Exile, 07 décembre 2010 - 11:07 .