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Reason behind no Isometric camera?


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#151
upsettingshorts

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Sylvius the Mad wrote...

That's why they should hide the toggle in an .ini file so users can't change it without knowing that they risk breaking the game.


OT: Say goodbye to easily modifiable text files for Shogun 2: Total War, AFAIK. Was one of the earliest things the occasional developer contributors mentioned over on TWCenter. The specific mod you mention was very useful for Empire's "late era" campaign mods that started in the late 18th century, though. 

In any case, I always feel at a loss for words in some threads - specifically about the isometric camera but other threads too - it's hard to articulate how I feel a feature is totally unimportant to me without coming off as aggressively dismissive. Though in this case, I do kind of agree with Sylvius and by extension Mike Laidlaw that the key to a tactical camera isn't really the zoomed-out isometric angle, but the ability to move the camera detached from the selected character.

I often bring up the Total War camera as an example of a versatile tactical camera that isn't as fixed (or, as I like to put it, archaic and backwards) as the fixed isometric view. But I would never in a million years play the game with what amounts to a chase camera - something you *can* enable by pressing DEL with a unit selected - as your perspective is severely limited. I imagine it exists in the TW games to give you a good look at cool stuff, like:

*orders cavalry charge*
*makes sure it is progressing in good order as expected*
*presses DEL to engage locked chase cam*
*pans around a bit, then watches his cavalry slam into the enemy line*
*presses DEL again to turn off the chase cam*

If the camera is indeed permanently locked to the selected character that would I think be the first announced change in DA:2 that I'd be completely against, and also the first one I could reasonably see the limitations of consoles (more accurately, the limitations of gamepads) bleeding over into the PC version.

Modifié par Upsettingshorts, 08 décembre 2010 - 07:32 .


#152
Ryllen Laerth Kriel

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I enjoyed the detached, fully zoomed out camera as a setup for a few of DA:O's spell combinations. It was sometimes even necessary to pull off a Storm of the Century without killing a party member by accident.

#153
MerinTB

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Upsettingshorts wrote...
In any case, I always feel at a loss for words in some threads - specifically about the isometric camera but other threads too - it's hard to articulate how I feel a feature is totally unimportant to me without coming off as aggressively dismissive. Though in this case, I do kind of agree with Sylvius and by extension Mike Laidlaw that the key to a tactical camera isn't really the zoomed-out isometric angle, but the ability to move the camera detached from the selected character.


I know how you feel.  Every single time someone praises a voiced protagonist I bristle at exactly how much a waste I feel this game "feature" is.

It's like motion comics to me - there's animation, there are print comics - why some silly hybrid of the two?

It's the same with games for me - you have prescripted linear stories with voiced pre-named protagonists, you have unvoiced protagonists you get to name and have the game react to your name and that have dialog options for you to choose from where the direction of conversations can go anywhere... and we now have this weird middle ground of voiced protagonists with pre-named last names (but almost useless player chosen first names) where you pick paraphrases in a usually more limited series of dialog chocies.  I read the text SO MUCH FASTER than it is read to me I am very, very, very much annoyed at the voice-overs.  I'm constantly skipping it because I'm done with two paragraphs of text before the VA can say one sentence.  The "cinematic" experience is lost absolutely on me.
Well, okay, my 3rd playthrough of ME3 I actually turned off the sub-titles and played it that way.  It was a different experience, to be sure, but it was SO SLOW.

So, yeah, I get it.  What I also get, though, that you bringing this up on occasion makes me feel you don't, is that some people DO care about the feature you can do without (or, in my case, actively dislike.)
Difference with camera choices is you can choose to not use that angle - whereas with the VO I cannot turn it off unless I turn off all the sound. :sick:

I know I've said this many times before - but 'shorts, listen to me - I really dislike FP POV.  I mostly dislike TP OTS POV for almost any game.  I really like overhead views, whether isometric or just pulled up at (at least) something like a 30 degree angle.
Why I want the isometric view is because I personally really am uncomfortable with the other views and my gameplay is less enjoyable for me with the other views.

Modifié par MerinTB, 08 décembre 2010 - 07:43 .


#154
Rixxencaxx

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I suppose that this game will be hardly bashed by reviewers cause of the dinasty warriors combat style.....i am in a wait and see stance cause yesterday and today the game was presented to the press....

#155
Pugnate

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I will preorder the game once it is available on Steam because I know it will be a quality title, as is typical of Bioware.



I don't like most of the changes though, because they don't represent to me what Dragon Age stood for i.e. a deep and robust RPG that was a spiritual successor to Baldur's Gate.



Whether I like what they do to a Dragon Age game, and whether it is a good game or not, are two separate issues, and not necessarily correlated.



As for critics, I have to say, most reviewers today are an embarrassment to the industry. They aren't even fit to be called journalists, I feel.



The reviewers I still trust are guys like Desslock from PC Gamer, the guys are RPS, or the editors at Giantbomb.com



IGN is an absolute joke. Most of their articles come off as unedited first drafts, and I find it incredible that they continuously publish such garbage.



Gamespot since the whole Gerstmann saga with Eidos, I don't trust.



Dan Morris, Greg Vederman, Greg Kasavin, Jeff Green, Shawn Elliot, and Chris Remo were some of the finest video game journalists, and it is a pity -- for us -- that they've gone on to find jobs within the industry.



Greg Kasavin in particular was a god of video games journalism.



It is unfortunate that websites like Kotaku have gained in such popularity, and that so many kids take their word so definitively. I have to constantly remind myself that Kotaku is a blogsite, because their work is quite terrible.

#156
Pugnate

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crimzontearz wrote...

wow...that quote?

AGAIN?

it was explained like a dozen times by Laidlaw, hell if you want to bash at least do your homework


Honestly, people don't have the time. They see a quote on a popular website like Joystiq, and they are going to react because PC gamers have a lot invested in their hobbies. Unless there is a clarification stickied on the main page, or on the original website, you can't blame people for not researching further, or for not being aware of what clarification was issued on some obscure thread.

I am not arguing whether what he said was taken out of context, or that he expanded further on what he said, but really, you can't blame anyone for interpreting a quote, really. To expect people to research every quote they get about their version of the game is unreasonable.

Atakuma wrote...

The quote was basically that they were
improving the console experience because that is where Origins sold the
most. It said nothing to imply that they were ignoring the pc
version.


Nah, I don't think Mike meant they were ignoring the PC version.

I own both consoles, and bought a huge full HD plasma to play my games on. Not showing off, but qualifiying myself as someone who isn't biased against the more castrated gaming systems. :P :P

I try to play most Bioware games on PC, and I bought Mass Effect 2 for myself, and got a 360 version for my sis. I have no problem admitting that the console version was the lead platform.

I don't think Mike_1 is saying they are "ignoring" the PC. I don't understand why any ciriticism is interpreted so negatively by the resident posters here.

I am pretty sure that he is saying that Dragon Age 2's leading platform is the console. It doesn't mean it will be bad. Bioshock and Mass Effect 2 were both developed with the console in mind, yet were pretty good on the PC as well.

I do think that if Mike_1 actually believes that Bioware will go out and say that the PC isn't the lead platform, then he is kidding himself. :P

Before anyone says it, yes I am assuming that the PC isn't the lead platform anymore, based on the orgy of evidence. I am making an educated guess based on how I've seen the industry take shape over the past 10 years.

MIke_18 wrote...

I think that friendly fire from DA II is removed completely, so no worries about casting AOE spells.


I am pretty sure FF still exists actually?

#157
nightcobra

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Pugnate wrote...

I am pretty sure FF still exists actually?



it does, last time we heard it, it is only present on nightmare difficulty at the moment but they also said it's subject to changes.

that is what i heard on the road anyhow, take it for what it is

#158
crimzontearz

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Sylvius the Mad wrote...


crimzontearz wrote...


read earlier quotes from this thread.....they say it is attached to the selected character



Yes, I know.  The relevant part of that quote was where Mike said the free-roaming camera was critical to tactical gameplay.


You said having the camera locked won't make much difference.  Clearly Mike disagrees with you.




Mike and I disagree on a great many things.


Like a toggle for subtitles that would detail each response of the dialogue wheel BEFORE you pick any of them...Mike says it would diminish the experience...I call BS but that's just my opinion.

#159
CoS Sarah Jinstar

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MerinTB wrote...

AlanC9 wrote...
It's not like Bio's any good at balancing combat anyway.


I've never agreed with you more. :blush:


I feel actually physically dirty agreeing with Alan on anything but in this case he is correct. <_<

#160
Ortaya Alevli

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CoS Sarah Jinstar wrote...

MerinTB wrote...

AlanC9 wrote...
It's not like Bio's any good at balancing combat anyway.


I've never agreed with you more. :blush:


I feel actually physically dirty agreeing with Alan on anything but in this case he is correct. <_<

Rivalry romance FTW.

#161
Sylvius the Mad

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Upsettingshorts wrote...

OT: Say goodbye to easily modifiable text files for Shogun 2: Total War, AFAIK.

That's a terrible decision.  Games should give us more of those, not fewer.

#162
Ryllen Laerth Kriel

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CoS Sarah Jinstar wrote...

MerinTB wrote...

AlanC9 wrote...
It's not like Bio's any good at balancing combat anyway.


I've never agreed with you more. :blush:


I feel actually physically dirty agreeing with Alan on anything but in this case he is correct. <_<


Even a broken clock is right twice a day? ...unless it is digital, then time doesn't exist and you've entered the twilight zone. Posted Image

#163
Lomoo123

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Bioware's formula for making money:



Release a game that will appeal to a large number of gamers into hardcore RPG's and somewhat starved of anything to sustain them since, let's be fair, Baldur's Gate 2. Lure them into the franchise with what turns out to be a great game, sell a few million copies and then release a hugely dumbed-down sequel to appeal to a market sadly dominated by dumbed-down console gamers who suddenly feel smart for playing a 'hardcore RPG like them geeks we used to beat up'.



It sucks, badly, but I can't blame them for it - they exist to make as much money as possible and to that end, they've succeeded.



Just enough with all these other lame excuses please.