Neeshka's closest moment to that was at the very end when Garius tries to use magical coercion to win her over. Unfortunately it is way too little too late. Qara never comes across as more than a spoiled pyromaniac brat. Sand is always this elitist, if hilarious jerk. Perhaps not every character needs to delve beyond the surface, but those I find most memorable usually do. Do I need to know everything about them and solve all their problems? Not really. I do not mind having a few unanswered questions and lingering lose ends. I just prefer to see my party members as something approaching real people. The ambiguity can be left to NPCs or temporary party members with close ties to the protagonist.
I like Qara as a concept, but I think the execution was badly mangled. However, Qara does, I think, have one or two humane moments - if you take her with you to OOW, she's upset about the zombie-mage; she's also intensely loyal to the PC if you get her influence up, but not many people do. Neeshka has always seemed okay to me - unimaginative, maybe, but I'm not sure what more you want from her? Except maybe that she be something other than a cute red-haired rogue like Imoen and Annah and Mission and someone whose name I've forgotten. Sand could have done with a sidequest, but I find it quite likely that serious character development would have destroyed most of the sarcasm-filled joy that he brought to the game. It's Pessimists Inc. over here.
I've been watching a lot of a BBC comedy programme,
The Thick of It, lately, so please forgive me but I'm going to go on a long, rambling, and rather pointless digression about it. Because I am an obsessive fan, and that's what obsessive fans do. Anyway,
The Thick of It is a sitcom stroke political satire. Over the last series, the writers apparently decided to try and add more depth to the characters and move them away from their comedy-of-manners
Yes, Minister roots. One of the main characters, a government enforcer, starts to show signs of cracking after years spent bullying and blackmailing his way around Westminster. At the end of a recent episode, someone says to him - "oh, by the way, it's your birthday, isn't it? Is it a big one?" And looking completely shattered, he replies - "
Fifty". And that's it. But in a subsequent episode, he had a full scenery-chewing emotional breakdown, which was okay, but I don't know that it was a more effective way of showing character depth than was that exhausted "
Fifty".
I suppose that what I'm trying to say is that while Sand. Qara et al could have done with more character development, there are more understated ways to do this than by
always giving them a Tragic Past/Tragic Dilemma/solvable sidequest. If the writing is good enough, the player should
know instinctively that they aren't talking to a hunk of cardboard without being hit over the head by backstory and character exposition or grand speeches. So I suppose I liked the NWN2 OC characters because (largely by accident) the devs made them feel layered to me. The devs had planned on Ogren/Jan-style developments for Casavir and Qara and Sand, but they didn't have time to implement them, so instead of sidequests and backstories and exposition, there are just these little question marks hanging round the characters. Texture. Okay, often very faint texture, but it's there, cross my heart and hope no one asks me exactly where it is.
Re: Shandra. I've always blown hot and cold on her characterisation. I love her when she's annoyed or sarcastic or bewildered or angry. I like the 'talking about feelings' stuff less, because her character becomes quite flat at those points. (Maybe if I'd played as a right bastard, I wouldn't think that, because I'd have elicited more fiery, less milk-and-water responses.) OTOH, BG2 was excellent in that it had pretty much all the party asking the PC searching questions without the insipid replies. BG2

ETA:

I haven't written this much crap for a long time.
Modifié par ottery, 06 janvier 2011 - 03:10 .