PARAGON APOLOGISM IS GO. (For the lulz, guys; I renegade just as often.)
CaptainZaysh wrote...
The first reason is I suppose a defensible one, although I'd say it's overcautious to the point of being dangerously negligent. (Imagine if you'd applied that thinking to the derelict Reaper before Cerberus found the IFF: you'd never have completed the mission.) Remember the one unforgivable failure in war is the failure to take risks.
Fact is, with all that tech infused with the Collectors, I'm not sure that a "radiation pulse" will kill them entirely. The minions, sure, but what if there was a legion of praetorians buried in that thing? On insanity, those things can take a Cain to the face and just laugh it off and recharge their barriers (cheating bastards). Better to nuke the whole thing and then pick up whatever pieces are left. After all, even though Sovereign bit it on the Citadel, enough was salvaged to develop the Thanix Cannon.
Recurrig theme in Mass Effect:
make sure it's dead.I don't know about you but I would be f**king furious with a soldier who, on the eve of a hopeless war, destroyed a potentially game changing asset because he wanted to make absolutely sure no scientists died studying it. Remember there are billions of lives at stake here. What happened to the science team on the derelict Reaper sucked, but what would have happened if they hadn't made that sacrifice would have sucked a whole lot more.
Billions of lives that have an equal chance of getting screwed over if the wrong people use the base in the wrong way. See below.
The other two reasons are classic paragonism, that is elevating your own personal emotional needs over the very survival of the rest of the galaxy. Look at how you're more concerned about your reputation (i.e. your emotional need to be admired) or how Cerberus shares out the advanced technology (i.e. your emotional need to control the behaviour of others) than the rather more crucial question of whether the advanced technology can actually advance the war effort. Your whole rant might as well just say: "TIM, you won't use this asset in the way I think you should, so nyah nyah nyah I'm blowing it up."
Cerberus has done some very stupid and destructive things. Chances are, letting them play with Collector tech will wind up in them doing something even more stupid and destructive than, say, feeding soldiers to Thresher Maws. How did that help humanity again?
And, although I can't say the same for the OP, I have never, not once, paragon'd for the sake of my reputation.
Another recurring theme in Mass Effect:
trying to control that which is mightier than yourself tends to end badly. The rachni experiments. The Thorian. Saren and Sovereign. The quarians and the geth. Historical precedent for the win.
To paraphrase Heinlein: paragonism is a shifty doctrine. Whether it's releasing the rachni, shutting down the Overlord project, blowing up the advanced tech Collector base, curing the genophage, or splitting your forces at a vital moment in order to save three politicians, you guys always seem to be gambling with everybody else's life in order to satisfy your own egos...and claiming a halo for doing so.
1. Saving the rachni: talking with the queen made it rather clear that her people did not invade of their own free will. Trusting her is absurdly naive, but it seems to have turned out well.
2. Overlord: Why control the geth when the heretics are no longer a problem? Legion made that clear enough, and mind control (again, recurring theme) tends to end badly. Furthermore, the weapon Archer developed could be used to seize control of any and all technology. Let violent extremists run everything with wireless? U mad?
3. Curing genophage: Did not cure, but kept the data. Data is useful and does not indoctrinate people. I think everyone agrees that suddenly curing the genophage would unleash hell, whether through a krogan population explosion or through the Council's overreaction.
4. Saving three politicians: Okay, for starters, let me remind you that the Destiny Ascension had a crew of ten thousand. For the rest, allow me to quote myself:
My intention was not to "save that bucket of scrap." I could care less
about the Council, really. However, the geth were still out there and
attacking everything and anything that wasn't Sovereign. The forces
charged with guarding the Citadel could not have taken them out, at
least not without heavy casualties. However, by calling in the
Alliance, you could trap the geth between the two forces and completely
overwhelm them, thus saving a few extra Council ships and giving you an
even bigger overall attack force to fight Sovereign, with minimal loss
on the human side as well because the geth simply could not fight a
fleet that size.
Leaving the DA to fend for itself means that it
and all other Council ships get creamed by the geth, leaving humans to
deal with both the remaining geth and Sovereign alone.
Not to
mention that the Destiny Ascention had a crew of thousands, and there
must have been hundreds of others in those turian ships. Less
casualties and more ships = more pwnage and humans get to be big guddamn
heroes.
Wasting reinforcements? Oh ho ho, no. Crush the enemy with overwhelming numbers, that's how you do it.
5. Gambling with lives: Better to gamble than outright sentence people to death, I should say. Oooohhh
snap.EDIT: THREAD RELEVANCE SAVE! Yeah, I wish the paragon lines weren't so cheesy.
Modifié par AdmiralCheez, 08 décembre 2010 - 02:42 .