Undertone wrote...
I don't think renegade decisions are better, I think most of them are rational and logical. Not all however. I want to apologise if I come off as arrogant, ******, **** or whatever. That is not my intention. I am however annoyed by the self-proclaimed rightousness of most paragon players claiming the results justify their choices. Like I said in the above post - all paragon decisions turn out right and result into more content. All renegade choices result in lack of content etc. (you can't have dead people return yes, but you can have organizations, sisters, brothers wanting revenge for you killing said people, just an example of how you can incorporate said renegade choices that result in dead) This makes the game one-sided. I hope you and I can agree on that.
Not really, no. Renegades got more XP in ME1, and in ME2 could make fights a lot easier for themselves. They missed out on what, a couple cameos and a store discount? Seriously, though, unless you can name one renegade decision that ultimately wound up putting you in a bad place, you can't complain. Besides, renegades get a bonus squadmember (Morinth) and loyalty power (Dominate). Before you say "paragons can get Morinth, too," please keep in mind that siding with Morinth nets massive renegade points and therefore is a renegade decision. So yeah, I'd say it's even. Paragons get a couple NPCs, renegades get a squadmate. Yay.
The balance of power between each race remains secondary to defeating the Reapers and preventing extinction. I only argue against the rationality of decisions which would damage our war effort/chance against the Reaper. In cases where it would not - I fully realize that my personal Shepard is pro-human and wants to see humanity on top but other Shepards like equilbrium and good relationship between humanity and other races. I hope you can see the difference.
The balance of power may be secondary, but it is not necessary to disrupt it in order to win. I nuked the base because I believed it would ultimately wind up in more Cerberus f*ckupery, possibly crippling the war effort. Besides, I'd rather have that massive turian fleet on my side and not start a race war, thanks.
Again I can't speak about Overlord since I haven't played it. I have no memory of what they wanted to achieve on Akuze, hence I won't argue there. They did get knowledge on the creepers and rachni though. The Reaper IFF team was indoctrinated indeed but it allowed you to get your hands on that IFF. I haven't read the books - are the books cannon anyway? Subject Zero was a rogue cell. I don't see why TIM would lie - a Paragon still needs to stop the Reapers and needs TIM at present moment, a Renegade wouldn't care.
Yeah, the books are canon. Unfortunate, cuz they suck, but hey. TIM
did, in fact, lie; he sent you into the Collector ship with full knowledge that it was a trap. His excuse? "Oh, I knew you'd make it lol." Talk about gambling with other people's lives... Their "knowledge" on the creepers and rachni was minimal: "oh they can't be controlled but are good at killing stuff lol." The science team could have taken better precautions against indoctrination once they noticed its effects. Akuze, as a refresher, was simply an "experiment" to see how lethal the Thresher Maws were, and Overlord... Well, I won't spoil it for you, but it's pretty bad.
So yeah, Cerberus is pretty much Team Rocket with a politcal motive and higher body count. Hence, handing the base over to those idiots is about as smart as letting Jessie, James, and Meowth play with anthrax and dirty bombs. If Cerberus could get things done without astronomical costs and/or the pointless loss of human life, I'd be willing to save it for them. As it is, they are both dangerously zealous and foolishly reckless.
Paragon Shep: Wait, trust those guys with that kind of technology? That's one helluva risk.
Renegade Shep: But the priiiiiiize...