Let's reason through this together. DA:O was a huge hit. ME2 was a huge hit. The developers know as well as you and I why each game was a huge hit. Perhaps ME2's reviews were more favorable overall, though it was not universally so (For anyone who can read Russian, see Russian mega gaming site http://www.ag.ru/rev...gon_age_origins calls DA:O masterful and one of the best RPGs for its plot, characters and depth; ME2 is called a "'B' blockbuster hit worthy of a single run").
Could it be that EA corporate heads coldly looked at the economic statistics and told BioWare, "ok that ME2 toy sold more units, make sure the DA2 toy sells at least as many; good bye"? Everything is possible...the company naturally wants to make money, but I think it's quite unlikely for the changes to be dictated mostly by the $.
- Bioware knows why fans liked DA:O, the uniqueness of origins, how it is meant to be more of a classic RPG than Mass Effect, how multiple unvoiced dialogue options play their role at expanding conversational options. They know all of it. They're smarter than many of us and are some of the most responsive developers in the industry. They could have easily stuck to the same format as DA:O and with good marketing would sell more units than the original.
What's happening, IMO, is that they're trying something new with the series. Yes, they're creating one character instead of 6, yes they're going toward the "more like a movie" route, but they also believe it will work, be very enjoyable and appealing. No one is saying that future releases will not render something similar to DA:O. DA:O was a story of a nameless Warden, while DA2 is a story of a known hero...I trust there'll be many more stories to tell in the fantasy world of DA that will involve more than one format that will not be disappointing.
Modifié par RussianSpy27, 08 décembre 2010 - 03:33 .





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