Upsettingshorts wrote...
I keep seeing these "it looks like it doesn't feature pausable combat" arguments and I still don't know where they're coming from besides the crappy leaked videos where no-one bothers to even try it as it's on Easy and its the prologue. If you're talking about "kiting" with the moving to dodge comment, that was equally possible in DA:O - if you're talking about an active dodge ability, that isn't in the game.
That's the only gameplay we have seen so far. It's more reasonable, I think, to base assumptions (and they are assumptions either way) on evidence seen than evidence not seen.
And while there is no dodge button or key press combo, the difference in toon speed is tremendous. That was a feature, naturally doing away with the interminable shuffling and all that. It will absolutely enable dodging in the same way character dodged in Final Fight, Double Dragon, and all the other Beat Em Ups I cut my teeth on as a growing lad in the 80s. When toons move at those speeds, you 'dodge' by moving away from telegraphed attacks and managing your angle of approach. In DA:O, this wasn't really possible; Much has been made lately of the attack landing from across the room. Apparently that doesn't happen any more, and frankly, it can't. If it could, it wouldn't be a satisfying 'Fight like a Spartan' experience. Players would only have an illusion of visceral active involvement in the proceedings, and that's what the whole 'Press Button, See Awesome Yesterday' seems to be working to dispel.
A game can't be all things to all people. At some point, it needs to focus to excel at any one aspect. I think that knowledge very much factored into the gameplay design. Might the game somehow play out in pausable tactical combat precisely as DA:O did, while still offering the Fight Like A Spartan experience for the players that don't want to pause or use tactics? My magic 8-ball says that outcome is extremely unlikely.